EnemyHighlights
Accessibility-focused Warframe-styled mod that highlights enemies and optionally recolors aimed-parts, with configurable colors and intensity.
By Coruscnium
| Last updated | 6 hours ago |
| Total downloads | 1 |
| Total rating | 0 |
| Categories | Mods Quality Of Life Client-Side Cosmetic |
| Dependency string | Coruscnium-EnemyHighlights-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Mycopunk
BepInEx pack for Mycopunk. Preconfigured and ready to use.
Preferred version: 5.4.2403Sparroh-ModSettingsMenu
In-game mod config editor plus click-and-drag HUD reposition mode for compatible mods.
Preferred version: 1.2.0README
EnemyHighlights
Warframe-style enemy highlight for Mycopunk — enemies get a bright, configurable color overlay so you never lose them against the environment. Made for visibility, not cheating.
Features
- Enemy Highlight — a color coat over every enemy, like Warframe's enemy highlight. Configurable hex color and 0–100 intensity (opacity + glow).
- Targeting Recolor — recolors the game's pointed-at-part overlay with your own color and opacity instead of the health gradient.
Not a wallhack
The overlay is fully depth-tested: walls, terrain hiding highlighted enemies exactly like vanilla. Burrowed enemies stay hidden, and Optical Jammer clouds still conceal everything inside them. If the game doesn't show it, this mod doesn't either.
Configuration
Edit in-game via ModSettingsMenu (F10), or in BepInEx/config/enemyhighlights.mycopunk.cfg:
| Setting | Default | Description |
|---|---|---|
| HighlightColor | FF2A00 | Hex color (RRGGBB) of the enemy overlay |
| HighlightIntensity | 30 | 0 = off (vanilla), 100 = solid bright coat |
| TargetingColor | FF2A00 | Hex color (RRGGBB) of the aimed-part overlay |
| TargetingIntensity | 0 | 0 = vanilla health-gradient overlay, 100 = fully opaque |
Changes apply live — no restart needed.
Client-side
Works in any lobby; only you see the highlights.