Coruscnium-EnemyHighlights icon

EnemyHighlights

Warframe-style fresnel rim glow on enemies, with configurable colors and intensity. Client-side. Depth-tested (not a wallhack). Also recolors the aimed-part overlay.

CHANGELOG

Changelog

1.1.0 (2026-08-06)

Changed

  • Fresnel rim shader via AssetBundle. The flat full-body color coat is replaced with a Warframe-style fresnel rim glow — a custom shader shipped in the enemyhighlights_rim bundle. The rim glows at silhouette edges; front-facing surfaces stay fully visible.
  • Intensity remapped. Intensity now controls brightness (HDR, blooms at high values) and rim width. Low intensity = wide soft glow; high intensity = bold bright outline. No more 15% alpha floor.

Fixed

  • Skinned enemies no longer render in bind-pose (the "floaty mesh" bug).
  • Targeting overlay no longer poisons its cached vanilla values when settings change while an enemy is aimed.
  • Config file watcher no longer reloads twice per save or throws errors when ModSettingsMenu writes the file.

1.0.1 (2026-07-23)

Changed

  • GUID renamed from enemyhighlights.mycopunk to coruscnium.enemyhighlights for consistency with other mods.
  • Removed thunderstore.toml (not required by Thunderstore package spec).

1.0.0

  • Initial release.
  • Warframe-style enemy highlight overlay: configurable hex color and 0–100 intensity (opacity + glow), applied to every enemy, fully depth-tested (no wallhack).
  • Targeting recolor: override the pointed-at-part overlay color and opacity.
  • Live config reload; editable in-game via ModSettingsMenu (F10).