OmniMovement
Makes ground movement speed consistent in all directions (strafe, backward, diagonals, slide).
| Last updated | 2 weeks ago |
| Total downloads | 36 |
| Total rating | 0 |
| Categories | Mods Gameplay Sandbox |
| Dependency string | Sparroh-OmniMovement-2.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Mycopunk
BepInEx pack for Mycopunk. Preconfigured and ready to use.
Preferred version: 5.4.2403README
Omni Movement
A BepInEx mod for Mycopunk that makes ground movement speed consistent in all directions.
Features
- Omnidirectional ground speed: Forward, strafe, backward, and diagonal movement all use the same speed.
- Slide strafe: Lateral input while sliding is no longer reduced.
- Sprint already ignored vanilla strafe penalties; this mod extends full-speed movement to walking, backpedaling, and sliding.
Getting Started
Dependencies
- Mycopunk (base game)
- BepInEx - Version 5.4.2403 or compatible
- .NET Framework 4.8
- HarmonyLib (included via NuGet)
Building/Compiling
- Clone this repository
- Open the solution file in Visual Studio, Rider, or your preferred C# IDE
- Build the project in Release mode to generate the .dll file
Alternatively, use dotnet CLI:
dotnet build --configuration Release
Installing
Via Thunderstore (Recommended):
- Download and install via Thunderstore Mod Manager
- The mod will be automatically installed to the correct directory
Manual Installation:
- Place the built
OmniMovement.dllin your<Mycopunk Directory>/BepInEx/plugins/folder
Executing program
The mod loads automatically through BepInEx when the game starts. Check the BepInEx console for loading confirmation messages.
Configuration
Access mod settings through the BepInEx configuration file at <Mycopunk Directory>/BepInEx/config/sparroh.omnimovement.cfg:
| Setting | Default | Description |
|---|---|---|
| Enable Omni Movement | true |
Makes ground movement speed consistent in all directions. |
How it works
Vanilla movement normalizes stick/keyboard input, then multiplies strafe and backward axes before building the move direction (without re-normalizing). Those multipliers are what make side and reverse movement slower. This mod sets them to 1 so direction no longer changes speed.
Help
- Mod not loading? Verify BepInEx is installed correctly and check console logs for errors
- Movement unchanged? Ensure the config option is enabled and restart the game
Authors
- Sparroh
License
This project is licensed under the MIT License - see the LICENSE file for details