OmniMovement
Makes ground movement speed consistent in all directions (strafe, backward, diagonals, slide).
CHANGELOG
Changelog
2.0.0
- Ground-up rewrite focused on true omnidirectional ground movement
- Full-speed strafe, backward, diagonals, and slide strafe
- Removed wingsuit strafing (out of scope)
- Replaced reflection-based patches with direct publicized field access
- Re-applies multipliers every movement tick for reliability
1.0.0
- Initial release
- Improved ground strafing
- Wingsuit strafing support