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AtmosphericEnergizersRework
Reworks Atmospheric Energizers (Swarm Gun) auto ammo regeneration behavior.
| Date uploaded | 3 weeks ago |
| Version | 1.1.1 |
| Download link | Sparroh-AtmosphericEnergizersRework-1.1.1.zip |
| Downloads | 73 |
| Dependency string | Sparroh-AtmosphericEnergizersRework-1.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_Mycopunk
BepInEx pack for Mycopunk. Preconfigured and ready to use.
Preferred version: 5.4.2403README
Atmospheric Energizers Rework
A BepInEx mod for Mycopunk that reworks Atmospheric Energizers (Swarm Gun) auto ammo regeneration.
Features
- Swarm Gun Ammo Regen: Adjusts auto ammo regeneration so stored ammo regenerates while hovering bullets are active, after a short delay from last fire.
Getting Started
Dependencies
- Mycopunk (base game)
- BepInEx - Version 5.4.2403 or compatible
- .NET Framework 4.8
- HarmonyLib (included via NuGet)
Building/Compiling
- Clone this repository
- Open the solution file in Visual Studio, Rider, or your preferred C# IDE
- Build the project in Release mode to generate the .dll file
Alternatively, use dotnet CLI:
dotnet build --configuration Release
Installing
Via Thunderstore (Recommended):
- Download and install via Thunderstore Mod Manager
- The mod will be automatically installed to the correct directory
Manual Installation:
- Place the built
AtmosphericEnergizersRework.dllin your<Mycopunk Directory>/BepInEx/plugins/folder
Executing program
The mod loads automatically through BepInEx when the game starts. Check the BepInEx console for loading confirmation messages.
Configuration
This mod has no configuration options.
Help
- Mod not loading? Verify BepInEx is installed correctly and check console logs for errors
Authors
- Sparroh
License
This project is licensed under the MIT License - see the LICENSE file for details
CHANGELOG
Changelog
1.2.0
- Add ConfigManager with hot-reload (AimAnyTime-style)
- Configurable: Enabled, Fire Delay, Ammo Per Tick, Interval Multiplier, Cap Mode, Custom Cap
- Regen no longer skips the rest of SwarmGun.OnActiveUpdate (hover damage UI, heal pulse, auto-release, friend-fire, etc.)
- Skip custom regen while reloading (matches vanilla control flow)
1.1.1
- Maintenance and packaging update for the current build
1.1.0
- Refine Swarm Gun auto ammo regen while hovering bullets are active
- Enforce a short delay after last fire before regen
1.0.0
- Initial release
- Rework Atmospheric Energizers (Swarm Gun) auto ammo regeneration