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EmployeeInfuserFix
Restores Pattern Infuser cross-employee upgrade infusion (same rarity, any character).
| Date uploaded | a day ago |
| Version | 1.0.0 |
| Download link | Sparroh-EmployeeInfuserFix-1.0.0.zip |
| Downloads | 14 |
| Dependency string | Sparroh-EmployeeInfuserFix-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_Mycopunk
BepInEx pack for Mycopunk. Preconfigured and ready to use.
Preferred version: 5.4.2403README
Employee Infuser Fix
Restores cross-employee Pattern Infuser behavior in Mycopunk.
After a vanilla bugfix, the Pattern Infuser only allows donating a pattern between upgrades on the same gear ID. That is correct for weapons, but it blocks infusing one employee’s upgrade pattern into another employee’s upgrade of the same rarity.
What this mod does
- When Infuse Into is a character/employee upgrade, the Infuse From picker lists upgrades from all employees (same rarity), not only that one character.
- Changing the Into slot no longer clears From just because the two upgrades belong to different characters (still clears on rarity mismatch, or non-compatible gear).
- Weapon and other non-character gear keep vanilla same-gear-only rules.
Requirements
- Mycopunk
- BepInEx (Mycopunk pack, e.g. 5.4.2403)
Install
Thunderstore / r2modman — install the package once published, or add a local profile install.
Manual — copy EmployeeInfuserFix.dll to:
<Mycopunk>/BepInEx/plugins/
Building
dotnet build --configuration Release
Output:
bin/Release/netstandard2.1/EmployeeInfuserFix.dll
License
MIT — see LICENSE.
CHANGELOG
Changelog
1.0.0
- Initial release.
- Pattern Infuser: allow same-rarity character upgrades to infuse across different employees.
- Non-character gear unchanged (still same-gear only).