GrenadeMacros
Configurable hold/toggle activation macros for incendiary, voltaic, and acid grenades.
| Date uploaded | 2 weeks ago |
| Version | 1.0.2 |
| Download link | Sparroh-GrenadeMacros-1.0.2.zip |
| Downloads | 27 |
| Dependency string | Sparroh-GrenadeMacros-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_Mycopunk
BepInEx pack for Mycopunk. Preconfigured and ready to use.
Preferred version: 5.4.2403README
Grenade Macros
A BepInEx mod for Mycopunk that adds configurable hold/toggle activation macros for grenades.
Split from EnhancedCooldowns as a standalone grenade-focused mod.
Features
- Per-grenade activation modes for incendiary, voltaic (shock), and acid grenades:
- None: Default Mycopunk behavior (automatic activation when charged)
- Hold: Hold the throw button to auto-throw when charged
- Toggle: Press the throw button to toggle auto-throw on/off; throws automatically when charged and enabled
- Live config reload: Settings reload automatically when the config file changes; toggle states reset on reload
Dependencies
- Mycopunk
- BepInExPack_Mycopunk (BepInEx 5.4.2403 or compatible)
Installation
Via Thunderstore (recommended)
- Install with a Thunderstore mod manager (e.g. r2modman or Thunderstore Mod Manager).
- The mod is placed in the correct plugins folder automatically.
Manual installation
- Install BepInEx for Mycopunk if you have not already.
- Copy
GrenadeMacros.dllinto<Mycopunk Directory>/BepInEx/plugins/.
The mod loads automatically with BepInEx. Check the BepInEx log for a GrenadeMacros loaded message.
Building
- Clone this repository.
- Open the solution in Visual Studio, Rider, or another C# IDE and build Release, or run:
dotnet build --configuration Release
Output DLL: bin/Release/netstandard2.1/GrenadeMacros.dll
Configuration
Settings are written to:
<Mycopunk Directory>/BepInEx/config/sparroh.grenademacros.cfg
| Setting | Default | Description |
|---|---|---|
Incendiary Mode |
None |
Activation mode for incendiary grenades (None / Hold / Toggle) |
Shock Mode |
Toggle |
Activation mode for voltaic (shock) grenades (None / Hold / Toggle) |
Acid Mode |
None |
Activation mode for acid grenades (None / Hold / Toggle) |
Changes apply immediately on save (live reload). Toggle states are cleared when the config reloads.
Usage
-
Toggle: Short-press the throw button to turn auto-throw on or off. Hold still throws manually (or triggers vanilla hold-throw abilities when present). While toggle is on, grenades also throw automatically when charged.
-
Hold: Hold the throw button to auto-throw when the grenade is charged.
-
None: Unmodified game behavior (including vanilla hold/tap throw handling).
Compatible with the game’s throw bind using Hold/Tap interactions.
Troubleshooting
- Mod not loading? Confirm BepInEx is installed and check the BepInEx log for errors.
- Settings not applying? Confirm the config path and values above; ensure the game can read/write the config file.
- Conflicts? This is a client-side mod. Do not run it alongside EnhancedCooldowns if both patch the same grenade systems.
Authors
- Sparroh
- funlennysub (BepInEx template)
License
This project is licensed under the MIT License — see the LICENSE file for details.
CHANGELOG
Changelog
1.1.0
-
Fixed Toggle/Hold macros for vanilla throw Hold,Tap input (press no longer reliably hit
TryThrowalone) -
Toggle: short press arms/disarms auto-throw; hold still manual-throws (or runs vanilla
OnThrowHeldif set) -
Hold mode blocks vanilla throw input and keeps auto-throw while the throw bind is held
1.0.1
- Refactor
1.0.0
Added
- Initial release (split from EnhancedCooldowns)
- Configurable activation modes for incendiary, voltaic (shock), and acid grenades:
- None: default Mycopunk behavior
- Hold: auto-throw while holding the throw button when charged
- Toggle: toggle auto-throw on/off; throws automatically when charged and enabled
- Live config reload with toggle state reset on reload