MoreSkillTrees
Adds employee-style skill trees to weapons and throwables. Spend shared skill points to unlock upgrades; gear level-ups grant skill points.
| Date uploaded | 2 weeks ago |
| Version | 1.1.0 |
| Download link | Sparroh-MoreSkillTrees-1.1.0.zip |
| Downloads | 63 |
| Dependency string | Sparroh-MoreSkillTrees-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_Mycopunk
BepInEx pack for Mycopunk. Preconfigured and ready to use.
Preferred version: 5.4.2403README
More Skill Trees
BepInEx mod for Mycopunk that adds employee-style skill trees to weapons and throwables. Spend shared skill points to unlock upgrades; weapon level-ups grant skill points.
Features
-
Per-weapon skill trees laid out in a hex spiral (center → outward)
-
Layers by rarity (shared SP spend gates):
- Standard: 0 total skill points spent
- Rare: 2 total spent
- Epic: 7 total spent
- Exotic: 12 total spent
- Oddity / Contraband: 17 total spent
-
Shared skill points with employee trees (
SkillPointResource) -
Weapon level-ups grant skill points using the same formula as employees:
- +1 SP per level-up at weapon level ≤ 10
- +2 SP per level-up after level 10
-
Unlock = collect + unlock into inventory (still equip on the hex grid)
-
Already-owned upgrades show as claimed at no cost
-
Loot still drops normally; the tree is an alternate unlock path
-
Open from Gear Details via the skill tree button (same control as characters)
-
Vanilla-style skill tree window (cloned employee shell):
- Bottom bar lists other gear in the same slot type (primary / grenade / heavy)
- Nodes use real skill-tree chrome (icon, rarity, hover tooltip, hold-to-unlock)
-
Unmatched upgrade names are logged as warnings at runtime
Coverage
Primaries (12)
- Cycler
- Jackrabbit
- Swarm Launcher
- DMLR
- Lead Flinger
- Plate Launcher
- Gunship Cannon
- Trident
- Globbler
- Carver
- Shocklance
- Accelerator
Heavies (4) — all non-skin upgrades auto-included
- Heavy Nuke
- Heavy Shotgun
- Heavy Laser
- Heavy Railgun (heavy sniper)
Throwables (4)
- Incendiary Grenade
- Shock Grenade (Voltaic)
- Acid Grenade
- Photon Disc
Gear is matched by display name, API aliases, and runtime class name fallback.
Dependencies
- Mycopunk
- BepInEx 5.4.2403+ (Mycopunk pack)
- Harmony (bundled with BepInEx)
Install
Place MoreSkillTrees.dll in BepInEx/plugins/.
Build
dotnet build --configuration Release
Authors
- Sparroh
License
MIT
CHANGELOG
Changelog
1.1.0
- Replaced custom skill tree overlay with a cloned vanilla
AllSkillTreesWindowshell - Bottom bar lists gear in the same slot type as the opened item
- Nodes use cloned
SkillTreeUpgradeUI(icons, tooltips, hold-to-unlock) - Layers follow upgrade rarity (Standard→Oddity/Contraband); hex spiral layout from center
- Spend gates: 0 / 2 / 7 / 12 / 17
- Heavy skill trees: Nuke, Shotgun, Laser, Railgun (auto all non-skin upgrades)
1.0.0
- Renamed mod from WeaponSkillTrees to MoreSkillTrees
- Added throwable skill trees: Incendiary Grenade, Shock Grenade (Voltaic), Acid Grenade, Photon Disc
- Stronger gear matching via API aliases and runtime class name fallback
0.1.0
- Initial release
- Shared skill points with employee trees
- Non-character gear level-ups grant skill points (employee formula)
- Gear Details skill tree button enabled for gear with trees
- Runtime skill tree UI with 3 branches and layer gates
- Unlock mirrors employee flow: spend SP → collect → unlock instance
- Already-owned upgrades marked claimed at no cost
- Tree data for 12 weapons