Speedometer
Displays your current movement speed on the HUD with configurable position and toggle.
| Date uploaded | 3 weeks ago |
| Version | 1.2.2 |
| Download link | Sparroh-Speedometer-1.2.2.zip |
| Downloads | 118 |
| Dependency string | Sparroh-Speedometer-1.2.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_Mycopunk
BepInEx pack for Mycopunk. Preconfigured and ready to use.
Preferred version: 5.4.2403Sparroh-SparrohUILib
Shared UI library for Sparroh Mycopunk mods. Provides themed widgets, HUD builders, windows, and resolution-aware layout.
Preferred version: 1.2.2README
Speedometer
A BepInEx client mod for Mycopunk that displays your current movement speed on the HUD.
Features
- Live speed display — Shows your current movement speed in m/s
- Toggleable HUD — Enable or disable the speedometer from the config file
- Configurable position — Adjust X/Y anchor position to place the HUD wherever you like
- Configurable color — Customize the speed value color (default: sky blue)
- Hot reload — Config changes are picked up automatically while the game is running
- Optional HUD repositioning — Registers with HudRepositionAPI when available for in-game dragging
Dependencies
- Mycopunk
- BepInEx 5.4.2403 or compatible (BepInExPack_Mycopunk)
- SparrohUILib 1.2.0 or compatible
Installation
Via Thunderstore (recommended)
- Install with a Thunderstore-compatible mod manager (e.g. r2modman or Thunderstore Mod Manager).
- Required dependencies are installed automatically.
Manual installation
- Install BepInEx and SparrohUILib for Mycopunk.
- Place
Speedometer.dllin<Mycopunk Directory>/BepInEx/plugins/.
The mod loads automatically through BepInEx when the game starts. Check the BepInEx log for a successful load message.
Building
- Clone this repository.
- Open the solution in Visual Studio, Rider, or another C# IDE.
- Ensure game and dependency assembly paths in the project file match your install.
- Build in Release mode:
dotnet build --configuration Release
The output DLL is written to bin/Release/netstandard2.1/Speedometer.dll.
Configuration
Settings are stored at:
<Mycopunk Directory>/BepInEx/config/sparroh.speedometer.cfg
| Section | Key | Default | Description |
|---|---|---|---|
| General | Enable Speedometer | true |
Toggles the speedometer HUD on or off |
| HUD Positioning | Speedometer X | ~0.064 |
Horizontal anchor (0–1) |
| HUD Positioning | Speedometer Y | ~0.230 |
Vertical anchor (0–1) |
| Colors | Speed Color | sky blue | Rich-text value color (RRGGBB or #RRGGBB) |
Troubleshooting
- Mod not loading? Confirm BepInEx and SparrohUILib are installed, then check the BepInEx log for errors.
- Speed not updating? Make sure you are in-game with a local player loaded.
- HUD position wrong? Adjust Speedometer X / Speedometer Y in the config, or use a HUD reposition mod if available.
- No speed detected? The mod tries several player velocity sources; if none report motion you will see "No Speed Detected".
Authors
- Sparroh
License
This project is licensed under the MIT License — see the LICENSE file for details.
CHANGELOG
Changelog
1.2.2
Changed
- Refactored config into
ConfigManagerwith debounced hot-reload (aligned with other Sparroh HUD mods) - Extracted player speed reflection into
PlayerSpeedReader - Use SparrohUILib
HudAnchors/HudHandle.EnableRepositioninstead of a local HudRepositionClient - Raised SparrohUILib dependency to 1.2.0
1.2.1
Fixed
- Reload the speedometer UI after returning to the main menu
1.2.0
Added
- Initial standalone release of Speedometer (split from ExpandedHUD)
- Configurable HUD enable toggle and anchor position
- Configurable speed value color
- Live player speed display in m/s
- Optional integration with HudRepositionAPI for in-game HUD repositioning
- Dependency on SparrohUILib for HUD building
1.1.0
Changed
- Enhanced HUD positioning to avoid overlap with the damage meter
- Improved positioning logic for better UI integration
Added
- Sky blue color for speed display values
1.0.2
Added
- Basic speedometer functionality with velocity detection
- Support for multiple velocity sources (Player velocity, Rigidbody, moveVelocity, currentMoveSpeed)
- F6 toggle for HUD visibility
- Real-time m/s display updates during gameplay
1.0.0
Added
- MinVer
- thunderstore.toml for tcli
- LICENSE and CHANGELOG.md