StaticFOV
Toggle aim FOV zoom and all additive FOV punches (sprint, melee, dash, etc.) independently.
| Date uploaded | 2 weeks ago |
| Version | 1.2.0 |
| Download link | Sparroh-StaticFOV-1.2.0.zip |
| Downloads | 28 |
| Dependency string | Sparroh-StaticFOV-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_Mycopunk
BepInEx pack for Mycopunk. Preconfigured and ready to use.
Preferred version: 5.4.2403README
Static FOV
A BepInEx mod for Mycopunk that lets you disable aim FOV zoom and all temporary additive FOV punches independently.
Features
- Aim FOV Change: Toggle the FOV zoom that normally happens when aiming. When disabled, aiming no longer zooms the camera FOV.
- Additive FOV Change: Toggle all temporary FOV punches that go through
PlayerLook.AddFOV(sprint, melee, air dash, blink, FOV bursts, and similar). When disabled, those effects no longer alter FOV.
Both options default to disabled (stable FOV). Set either to true in the config if you want vanilla behavior for that path.
Getting Started
Dependencies
- Mycopunk (base game)
- BepInEx - Version 5.4.2403 or compatible (BepInExPack_Mycopunk)
- .NET Framework 4.8
- HarmonyLib (included via NuGet / BepInEx)
Building/Compiling
- Clone this repository
- Open the solution file in Visual Studio, Rider, or your preferred C# IDE
- Build the project in Release mode to generate the
.dllfile
Alternatively, use the dotnet CLI:
dotnet build --configuration Release
Installing
Via Thunderstore (Recommended):
- Download and install via Thunderstore Mod Manager / r2modman
- The mod will be installed to the correct directory automatically
Manual Installation:
- Place the built
StaticFOV.dllin your<Mycopunk Directory>/BepInEx/plugins/folder
Executing
The mod loads automatically through BepInEx when the game starts. Check the BepInEx console for a load confirmation message.
Configuration
Settings are stored at:
<Mycopunk Directory>/BepInEx/config/sparroh.staticfov.cfg
| Setting | Default | Description |
|---|---|---|
| Aim FOV Change | false |
Enables FOV zoom when aiming |
| Additive FOV Change | false |
Enables temporary FOV punches (sprint, melee, dash, blink, bursts, etc.) |
Config changes are reloaded when the config file is updated.
Note: Aim zoom does not use AddFOV; it is controlled only by Aim FOV Change. Additive punches are controlled only by Additive FOV Change.
Help
- Mod not loading? Verify BepInEx is installed correctly and check console logs for errors
- FOV still changing? Confirm the relevant config option is set to
falseand that the config file was reloaded - Conflicts? Other camera/FOV mods may override or fight these patches
Authors
- Sparroh
License
This project is licensed under the MIT License - see the LICENSE file for details
CHANGELOG
Changelog
1.2.0
- Replaced sprint-only FOV toggle with Additive FOV Change
- Blocking additive FOV now stops all
PlayerLook.AddFOVpunches (sprint, melee, dash, blink, FOV bursts, etc.) - Kept independent Aim FOV Change toggle (aim zoom does not use AddFOV)
- Simplified AddFOV patch (no stack-trace filtering)
1.1.0
- Initial release
- Toggle aim FOV zoom on/off
- Toggle sprint FOV changes on/off
1.0.1 (2025-10-07) Added
FOV disable functionality - removes zoom when aiming to reduce claustrophobia
Harmony patches for PlayerLook.UpdateAiming and UpdateCameraFOV methods
Configurable toggle to enable/disable FOV changes when aiming
1.0.0 (2025-10-16) Features
Disabled FOV zoom when sprinting to reduce motion sickness
Essential for comfortable gameplay in fast-paced action
Automatic detection of sprint-related FOV changes
Stack trace inspection to prevent sprint-specific zoom
Tech
Add MinVer
Add thunderstore.toml for tcli
Add LICENSE and CHANGELOG.md