Decompiled source of HealthRegenTimer v0.1.2

plugins/MycopunkHealthRegenTimer/MycopunkHealthRegenTimer.dll

Decompiled 2 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using MycopunkShared;
using Pigeon.Movement;
using TMPro;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MycopunkHealthRegenTimer")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.2.0")]
[assembly: AssemblyInformationalVersion("0.1.2+fe8cef1291afd0a7f7ea8a9ddfd28d3607c4cdd5")]
[assembly: AssemblyProduct("MycopunkHealthRegenTimer")]
[assembly: AssemblyTitle("MycopunkHealthRegenTimer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MycopunkHealthRegenTimer
{
	internal static class MenuText
	{
		private static readonly Dictionary<string, Dictionary<string, string>> Names = new Dictionary<string, Dictionary<string, string>>
		{
			["en"] = new Dictionary<string, string> { ["regen.enabled"] = "Show health regeneration timer" },
			["ja"] = new Dictionary<string, string> { ["regen.enabled"] = "体力回復までの時間を表示" }
		};

		private static readonly Dictionary<string, Dictionary<string, string>> Descriptions = new Dictionary<string, Dictionary<string, string>> { ["ja"] = new Dictionary<string, string> { ["regen.enabled"] = "体力バーの上に自動回復が始まるまでの時間を表示します。回復中や体力が満タンのときは表示しません。" } };

		public static object[] Label(string key)
		{
			return ModsMenuTag.Label(key, (IDictionary<string, Dictionary<string, string>>)Names, (IDictionary<string, Dictionary<string, string>>)Descriptions);
		}
	}
	[BepInPlugin("f1w3.mycopunk.healthregentimer", "Mycopunk Health Regen Timer", "0.1.2")]
	[BepInDependency("doku_macaron.mycopunk.macaroncore", "1.1.0")]
	[MycoMod(/*Could not decode attribute arguments.*/)]
	public sealed class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(Player), "UpdateTarget")]
		private static class UpdateTargetPatch
		{
			[HarmonyPrefix]
			private static void Prefix(Player __instance)
			{
				CaptureTimer(__instance);
			}
		}

		private const string Guid = "f1w3.mycopunk.healthregentimer";

		private static Plugin _instance;

		private Harmony _harmony;

		private ConfigEntry<bool> _enabled;

		private Player _player;

		private Graphic _bar;

		private TextMeshProUGUI _label;

		private int _sampleFrame = -1;

		private float _remaining;

		private bool _captureFaulted;

		private void Awake()
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Expected O, but got Unknown
			_instance = this;
			_enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, new ConfigDescription("Show the time until health regeneration begins above your health bar.", (AcceptableValueBase)null, MenuText.Label("regen.enabled")));
			_harmony = new Harmony("f1w3.mycopunk.healthregentimer");
			ModsMenu.Install(_harmony, (BaseUnityPlugin)(object)this);
			try
			{
				_harmony.CreateClassProcessor(typeof(UpdateTargetPatch)).Patch();
			}
			catch (Exception ex)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)("Health regeneration timer unavailable: " + ex.Message));
			}
		}

		private static void CaptureTimer(Player player)
		{
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)_instance == (Object)null || _instance._captureFaulted || (Object)(object)player != (Object)(object)Player.LocalPlayer)
			{
				return;
			}
			_instance._sampleFrame = Time.frameCount;
			_instance._remaining = 0f;
			try
			{
				NetworkManager singleton = NetworkManager.Singleton;
				if ((Object)(object)singleton == (Object)null || !singleton.IsListening || !player.IsAlive || !player.enableHealing || Time.timeScale <= 0f || player.NormalizedHealth >= player.tempMaxHealthCap || player.TempHealthRegenSpeed <= 0f)
				{
					return;
				}
				NetworkTime serverTime = singleton.ServerTime;
				float timeAsFloat = ((NetworkTime)(ref serverTime)).TimeAsFloat;
				if (!(timeAsFloat < player.forceHealthRegenEndTime))
				{
					float num = player.upgradeVariables.noDamageTimeBeforeHealthRegen * player.noDamageTimeBeforeHealthRegenMultiplier / player.TempHealthRegenSpeed - (timeAsFloat - player.LastDamageTime);
					if (!float.IsNaN(num) && !float.IsInfinity(num) && num > 0f)
					{
						_instance._remaining = num;
					}
				}
			}
			catch (Exception ex)
			{
				((BaseUnityPlugin)_instance).Logger.LogWarning((object)("Health regeneration timer could not read game state: " + ex.Message));
				_instance._captureFaulted = true;
				_instance._sampleFrame = -1;
			}
		}

		private void LateUpdate()
		{
			//IL_0289: Unknown result type (might be due to invalid IL or missing references)
			//IL_028e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0291: Unknown result type (might be due to invalid IL or missing references)
			//IL_0297: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02af: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0305: Unknown result type (might be due to invalid IL or missing references)
			//IL_032a: Unknown result type (might be due to invalid IL or missing references)
			//IL_032c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0331: Unknown result type (might be due to invalid IL or missing references)
			//IL_0356: Unknown result type (might be due to invalid IL or missing references)
			//IL_035b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0366: Expected O, but got Unknown
			//IL_0373: Unknown result type (might be due to invalid IL or missing references)
			//IL_037a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0386: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0211: Unknown result type (might be due to invalid IL or missing references)
			//IL_0218: Unknown result type (might be due to invalid IL or missing references)
			//IL_022a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0235: Unknown result type (might be due to invalid IL or missing references)
			//IL_023f: Unknown result type (might be due to invalid IL or missing references)
			Player localPlayer = Player.LocalPlayer;
			if ((Object)(object)localPlayer != (Object)(object)_player)
			{
				if ((Object)(object)_label != (Object)null)
				{
					Object.Destroy((Object)(object)((Component)_label).gameObject);
				}
				_label = null;
				_bar = null;
				_player = localPlayer;
			}
			if ((Object)(object)localPlayer == (Object)null)
			{
				return;
			}
			if ((Object)(object)_bar == (Object)null)
			{
				_bar = localPlayer.healthbar;
			}
			if ((Object)(object)_bar == (Object)null || (Object)(object)((Transform)_bar.rectTransform).parent == (Object)null || (Object)(object)_bar.canvas == (Object)null)
			{
				if ((Object)(object)_label != (Object)null)
				{
					((Component)_label).gameObject.SetActive(false);
				}
				return;
			}
			Canvas canvas = _bar.canvas;
			Canvas rootCanvas = canvas.rootCanvas;
			if (!_enabled.Value || _sampleFrame != Time.frameCount || !(_remaining > 0f) || !HudVisibility.HealthBarVisible(localPlayer, _bar, canvas))
			{
				if ((Object)(object)_label != (Object)null)
				{
					((Component)_label).gameObject.SetActive(false);
				}
				return;
			}
			if ((Object)(object)_label != (Object)null && (Object)(object)((TMP_Text)_label).transform.parent != (Object)(object)((Component)rootCanvas).transform)
			{
				Object.Destroy((Object)(object)((Component)_label).gameObject);
				_label = null;
			}
			if ((Object)(object)_label == (Object)null)
			{
				PlayerLook instance = PlayerLook.Instance;
				TextMeshProUGUI val = (((Object)(object)instance != (Object)null) ? instance.PlayerTitleText : null);
				if ((Object)(object)val == (Object)null)
				{
					return;
				}
				_label = GameHudText.Create(val, ((Component)rootCanvas).transform, "Health Regen Timer");
				((TMP_Text)_label).alignment = (TextAlignmentOptions)1026;
				((TMP_Text)_label).fontSize = 16f;
				((Graphic)_label).color = Color.white;
				RectTransform rectTransform = ((TMP_Text)_label).rectTransform;
				Vector2 val2 = default(Vector2);
				((Vector2)(ref val2))..ctor(0.5f, 0.5f);
				rectTransform.anchorMax = val2;
				rectTransform.anchorMin = val2;
				rectTransform.pivot = new Vector2(0.5f, 0f);
				((Transform)rectTransform).localRotation = Quaternion.identity;
				((Transform)rectTransform).localScale = Vector3.one;
				((TMP_Text)_label).transform.SetAsLastSibling();
			}
			if (!((Component)_label).gameObject.activeSelf)
			{
				((Component)_label).gameObject.SetActive(true);
			}
			RectTransform rectTransform2 = _bar.rectTransform;
			Vector3 localScale = ((Transform)rectTransform2).localScale;
			Matrix4x4 val3 = Matrix4x4.TRS(((Transform)rectTransform2).localPosition, ((Transform)rectTransform2).localRotation, new Vector3(1f, localScale.y, localScale.z));
			Transform parent = ((Transform)rectTransform2).parent;
			Rect rect = rectTransform2.rect;
			float x = ((Rect)(ref rect)).center.x;
			rect = rectTransform2.rect;
			Vector3 val4 = parent.TransformPoint(((Matrix4x4)(ref val3)).MultiplyPoint3x4(new Vector3(x, ((Rect)(ref rect)).yMax, 0f)));
			Camera val5 = HudCoordinates.CameraFor(rootCanvas);
			if ((int)rootCanvas.renderMode != 0 && (Object)(object)val5 == (Object)null)
			{
				((Component)_label).gameObject.SetActive(false);
				return;
			}
			Vector2 val6 = RectTransformUtility.WorldToScreenPoint(val5, val4);
			val6.y += 5f * (float)Screen.height / 1080f;
			Vector2 val7 = default(Vector2);
			if (RectTransformUtility.ScreenPointToLocalPointInRectangle((RectTransform)((Component)rootCanvas).transform, val6, val5, ref val7))
			{
				((Transform)((TMP_Text)_label).rectTransform).localPosition = new Vector3(val7.x, val7.y, 0f);
			}
			((TMP_Text)_label).text = $"{_remaining:F1} s";
		}

		private void OnDestroy()
		{
			if ((Object)(object)_label != (Object)null)
			{
				Object.Destroy((Object)(object)((Component)_label).gameObject);
			}
			if (_harmony != null)
			{
				_harmony.UnpatchSelf();
			}
			if ((Object)(object)_instance == (Object)(object)this)
			{
				_instance = null;
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}