Decompiled source of YiCloakHueChanger v1.0.0

YiHueChanger.dll

Decompiled 2 years ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("YiHueChanger")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Changes Yi's hue value")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+74eaa7485fbb69ad3ce50bf3b9e66827b0ebcac7")]
[assembly: AssemblyProduct("YiHueChanger")]
[assembly: AssemblyTitle("YiHueChanger")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace YiHueChanger
{
	internal static class Log
	{
		private static ManualLogSource? logSource;

		internal static void Init(ManualLogSource logSource)
		{
			Log.logSource = logSource;
		}

		internal static void Debug(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogDebug(data);
			}
		}

		internal static void Error(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogError(data);
			}
		}

		internal static void Fatal(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogFatal(data);
			}
		}

		internal static void Info(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogInfo(data);
			}
		}

		internal static void Message(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogMessage(data);
			}
		}

		internal static void Warning(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogWarning(data);
			}
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("YiHueChanger", "YiHueChanger", "1.0.0")]
	public class YiHueChanger : BaseUnityPlugin
	{
		private GameObject YiSpriteHolder;

		private ConfigEntry<int> YiHueValue;

		private _2dxFX_ColorChange YiHueComponent;

		public void Awake()
		{
			Log.Init(((BaseUnityPlugin)this).Logger);
			RCGLifeCycle.DontDestroyForever(((Component)this).gameObject);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin YiHueChanger is loaded!");
			YiHueValue = ((BaseUnityPlugin)this).Config.Bind<int>("General", "YiCloakHueValue", 1, "The current hue value for Yi's cloak");
		}

		public void Update()
		{
			if ((Object)(object)Player.i != (Object)null)
			{
				YiSpriteHolder = GameObject.Find("GameCore(Clone)/RCG LifeCycle/PPlayer/RotateProxy/SpriteHolder/PlayerSprite");
				if ((Object)(object)YiSpriteHolder.GetComponent<_2dxFX_ColorChange>() == (Object)null)
				{
					YiSpriteHolder.AddComponent<_2dxFX_ColorChange>();
					YiHueComponent = YiSpriteHolder.GetComponent<_2dxFX_ColorChange>();
				}
				YiHueComponent._HueShift = YiHueValue.Value;
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "YiHueChanger";

		public const string PLUGIN_NAME = "YiHueChanger";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}