NineSolsQoL
Quality of life tweaks, each optional in the F1 menu: respawn near death, no death penalty, easier perfect parry, parry from behind, dash invulnerability, fast heal, loot magnet, Jin multipliers, boss HP numbers, teleport from any Root Node.
CHANGELOG
Changelog
1.1.2 (2026-10-18)
- Boss respawns use the boss area first: a story cutscene is not the fight's entrance
1.1.1 (2026-10-18)
- Name the Pavilion's money bags as the selling example, now seen in game
- Read GameCore only through GameAccess.CoreInLevel
1.1.0 (2026-10-18)
- Say that a sale at the 99,999 Jin cap still takes the item, and document the audit
- Drop the NineSolsAPI dependency, which turned Steam achievements off
- Fix a dash's own DodgeEnd being skipped after a long exit frame
- Quick revive: take Yi off a lift or platform before moving him
- Fix LootMagnet losing Jin that flies to Yi as he dies with NoDeathPenalty on
- Remove DashInvulnerability's hit diagnostics
- Teleport conditions: test that Yi sits at a Root Node first
- FastHeal: keep the game's jade check and add to its result
- Share the find-one-spot logic of the transpilers
- Catch errors in RespawnNearDeath's scene load postfix
- Isolate each feature's startup, patching and unloading
- Keep the log quiet with DebugLogging off
- Use the current feature names in two comments
- Say in the READMEs that this is an experimental, personal mod
1.0.0 (2026-10-18)
- Replace the template's icon with our own
- Build CI against the newest game version only
- Prepare the 1.0.0 release and release it from tags
- Apply the Teleport review findings
- Add TeleportFromAnyNode and EarlyTeleport
- Add a one-off F9 dump of the Root Node menu and pause menu wiring
- Declare NineSolsAPI and ConfigurationManager as package dependencies
- Rename the features and group the F1 menu by category
- Apply the DashInvulnerability review findings
- Add DashInvulnerability: invulnerable a little longer after a dash
- Apply the HealSpeed review findings
- Apply the AirDash review findings
- Apply the HPNumbers review findings
- Add HealSpeed: heal at the Quick Dose jade's speed without the jade
- Add AirDash: the game's own air dash before its upgrade, off by default
- Add HPNumbers: the boss's HP as a number while its bar shows
- Apply the NoDeathPenalty review findings
- Add NoDeathPenalty: keep Jin and XP on death, the death bag stays empty
- Add Pickup: loose drops fly to the player from anywhere in the room
- Remove old prompt
- Document the 99,999 Jin cap and mark JinMultipliers as done
- Add JinMultipliers: multipliers for the Jin the player earns
- Add AnyDirectionParry: parry attacks from behind
- Add ParryWindow: configurable perfect-parry window
- Add config menu helpers and per-feature patching
- Start NineSolsQoL from the ExampleMod template, with the Respawn feature