ColdWarNoBipod
Hides the Cold War grenade launcher's bipod. The bipod is part of the weapon's main mesh, so its 52 sub-parts are collapsed instead of deleted. Client-side, geometry only; everything else (barrel, shroud, grip, magazine, kill counter) is untouched.
By TTT451
CHANGELOG
Changelog
1.0.0
- Initial release.
- The Cold War's bipod is hidden. It is part of the weapon's main body mesh (
v_pulse_lmg, bone 75), so the 52 connected parts that make it up (legs, telescoping sections, feet, hinge block, bolts) were selected as whole components and collapsed toward their own centroids - invisible on screen, but still valid geometry. - Selection criteria (verified against the model): paired under-barrel parts (
|x| >= 0.30,y <= 45.5,18.5 <= z <= 22.5) plus any part fully inside the boxx +/-1.25,y 40.5-47.0,z 17.8-22.2. 2235 source vertices mapped to 3979 vertices of the game model, with 100% position-match coverage (no fragments left behind). - Nothing else changed: barrel, shroud, grip, magazine, receiver and the kill counter are byte-identical; no recompile, no material/skeleton/RUI edits.
- The bipod has no animation in the game, so hiding it cannot break any deploy/stow state.
- Client-side only.