EPGKillCounterFix
Moves the EPG-1's kill counter forward and down into a better spot (bone 76). The counter bone has no children, so nothing else is affected. Client-side; edits 1 value in the model's bone table.
By TTT451
CHANGELOG
Changelog
1.0.0
- Initial release.
- Kill counter (
def_c_proscreen, bone 76) moved: bind position changed from(1.3982, 4.0765, 15.9488)to(1.4262, 4.1275, 14.4758). - The model stores a precomputed inverse bind matrix, so this single change moves the counter housing and its RUI hologram (the digits) together - they stay aligned exactly as in vanilla.
- Only
models/weapons/epg/ptpov_epg.mdlis replaced, and only 1 value(s) inside its bone table are edited: no vertices, materials, RUI data or animations are touched, and the model is not recompiled. - Client-side only; no damage, spread or hit-registration values are changed.