HemlokKillCounterFix
Moves the Hemlok BF-R's kill counter up and back a touch (bone 74); the ADS attachment bone (75, parent of every sight bone) is compensated, so no sight moves and aim is unaffected. Client-side; edits 2 values in the model's bone table.
By TTT451
CHANGELOG
Changelog
1.0.0
- Initial release.
- Kill counter (
def_c_proscreen, bone 74) moved: bind position changed from(1.1493, 4.3510, 12.3977)to(1.1333, 4.3420, 12.3977). - The model stores a precomputed inverse bind matrix, so this single change moves the counter housing and its RUI hologram (the digits) together - they stay aligned exactly as in vanilla.
ja_ads_attachment(bone 75) - a child of the counter bone and the parent of every sight bone - is compensated by the exact opposite offset, so all sights and the ADS reference stay exactly where they were: no reticle shift, no aim change.- Only
models/weapons/m1a1_hemlok/ptpov_hemlok.mdlis replaced, and only 2 value(s) inside its bone table are edited: no vertices, materials, RUI data or animations are touched, and the model is not recompiled. - Client-side only; no damage, spread or hit-registration values are changed.