MGLKillCounterFix
Repositions the MGL's kill counter. Client-side; edits 1 value inside the model's bone table.
By TTT451
CHANGELOG
Changelog
1.0.0
- Initial release.
- Kill counter (
def_c_proscreen, bone 76) nudged into place: bind position changed from(1.723, 3.450, 7.769)to(1.578, 3.381, 7.769). - The model stores a precomputed inverse bind matrix, so this single change moves the housing geometry and the RUI hologram together - the counter and its digits stay aligned exactly as in vanilla.
- The counter is parented to the weapon body bone (
def_c_base) and never followed a moving part, so no re-parenting was needed. - Only
models/weapons/mgl_at/ptpov_mgl_at.mdlis replaced, and only 1 value inside its bone table is edited. - Client-side only; no damage, spread or hit-registration values are changed.