TTT451-MGLKillCounterFix icon

MGLKillCounterFix

Repositions the MGL's kill counter. Client-side; edits 1 value inside the model's bone table.

By TTT451

CHANGELOG

Changelog

1.0.0

  • Initial release.
  • Kill counter (def_c_proscreen, bone 76) nudged into place: bind position changed from (1.723, 3.450, 7.769) to (1.578, 3.381, 7.769).
  • The model stores a precomputed inverse bind matrix, so this single change moves the housing geometry and the RUI hologram together - the counter and its digits stay aligned exactly as in vanilla.
  • The counter is parented to the weapon body bone (def_c_base) and never followed a moving part, so no re-parenting was needed.
  • Only models/weapons/mgl_at/ptpov_mgl_at.mdl is replaced, and only 1 value inside its bone table is edited.
  • Client-side only; no damage, spread or hit-registration values are changed.