R101KillCounterFix
Repositions the R-101's kill counter; the ADS attachment bone (the parent of every sight bone) is compensated, so no sight moves and aim is unaffected. Client-side; edits 2 values inside the model's bone table.
By TTT451
CHANGELOG
Changelog
1.0.0
- Initial release.
- Kill counter (
def_c_proscreen, bone 74) moved to a better position on the R-101 (viewmodelr101_sfp, configmp_weapon_rspn101_og): bind position changed from(0.7420680, 3.4430008, 19.9812660)to(0.8920680, 3.9000008, 19.0012665)— Δ =(+0.150, +0.457, -0.980). - The model stores a precomputed inverse bind matrix, so this single change moves the counter housing and its RUI hologram (the digits) together — the counter and its display stay aligned exactly as in vanilla.
ja_ads_attachment(bone 75) — which is a child of the counter bone and the parent of every sight bone (AOG 76, red dot 77, threat scope 79, HCOG 81) — is compensated by the exact opposite offset, so all sights and the ADS reference stay exactly where they were: no reticle shift, no aim change.- Only
models/weapons/r101_sfp/ptpov_r101_sfp.mdlis replaced, and only 2 values inside its bone table are edited (bones 74 and 75). No vertices, materials, RUI data or animations are touched, and the model is not recompiled. - No sights are repositioned by this mod (the R-101 HCOG seat experiment is not part of this package).
- Client-side only; no damage, spread or hit-registration values are changed.