TTT451-R101KillCounterFix icon

R101KillCounterFix

Repositions the R-101's kill counter; the ADS attachment bone (the parent of every sight bone) is compensated, so no sight moves and aim is unaffected. Client-side; edits 2 values inside the model's bone table.

By TTT451

CHANGELOG

Changelog

1.0.0

  • Initial release.
  • Kill counter (def_c_proscreen, bone 74) moved to a better position on the R-101 (viewmodel r101_sfp, config mp_weapon_rspn101_og): bind position changed from (0.7420680, 3.4430008, 19.9812660) to (0.8920680, 3.9000008, 19.0012665) — Δ = (+0.150, +0.457, -0.980).
  • The model stores a precomputed inverse bind matrix, so this single change moves the counter housing and its RUI hologram (the digits) together — the counter and its display stay aligned exactly as in vanilla.
  • ja_ads_attachment (bone 75) — which is a child of the counter bone and the parent of every sight bone (AOG 76, red dot 77, threat scope 79, HCOG 81) — is compensated by the exact opposite offset, so all sights and the ADS reference stay exactly where they were: no reticle shift, no aim change.
  • Only models/weapons/r101_sfp/ptpov_r101_sfp.mdl is replaced, and only 2 values inside its bone table are edited (bones 74 and 75). No vertices, materials, RUI data or animations are touched, and the model is not recompiled.
  • No sights are repositioned by this mod (the R-101 HCOG seat experiment is not part of this package).
  • Client-side only; no damage, spread or hit-registration values are changed.