Minecraft UMA
BirthdayTrain's Minecraft UMA converted back into a Titanfall 2 map. Pilot-only preview with baked lighting, torches, spawns and a loading screen.
| Last updated | 16 hours ago |
| Total downloads | 20 |
| Total rating | 0 |
| Categories | |
| Dependency string | taskinoz-Minecraft_UMA-0.5.2 |
| Dependants | 0 other packages depend on this package |
README
UMA (Minecraft)
BirthdayTrain's Minecraft UMA converted back into a Titanfall 2 map. Pilot-only preview with baked lighting, torches, spawns and a loading screen.
Original human-built map: UMA by BirthdayTrain on Planet Minecraft. This conversion was produced with AI; see the disclosure.
Start it from the console with map mp_minecraft_uma tdm. Everyone in the match needs the same version. Remove any manually installed copy of this mod before enabling the managed one.
Source, changelog and older versions
UMA (Minecraft): Minecraft to Titanfall 2 test port
Original Minecraft map: BirthdayTrain, https://www.planetminecraft.com/project/ru-titanfall-2-uma/ Original game: Respawn Entertainment. Minecraft assets: Mojang/Microsoft. Local conversion by MRVN-Radiant. Retain these credits with any derivative.
Extract MRVN.MinecraftUma into R2Northstar/mods. In a local Northstar session use:
map mp_minecraft_uma tdm
This is an experimental pilot-only geometry port. No navmesh, Titans, AI, objective placements, Minecraft commands/redstone, or moving mechanisms. 48 Source units per block. Shape boxes follow Java blockstate/model variants; rotated subelements use unrotated bounds. Plants, signs and zero-thickness elements are omitted. Glass/leaf alpha is composited onto opaque backing. Animated textures use their first frame. Per-face model UV rotations and subrectangle UVs are approximated by world-aligned 48-unit tiling. Safe spawn sites are selected on the primary floor. Runtime behavior still requires in-game verification; a successful compile is not proof of playability.
Editable source: mp_minecraft_uma.map and assets/ in the adjacent source ZIP. Use this output directory as the editor/compiler basepath. Third-party game assets are for local use; no redistribution license is granted.