Thunderdome
Thunderdome from Apex Legends, converted for Titanfall 2 Northstar. Preview build; see README for supported modes and known limitations.
| Last updated | 4 days ago |
| Total downloads | 99 |
| Total rating | 0 |
| Categories | |
| Dependency string | taskinoz-Thunderdome-0.4.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
taskinoz-ApexMaps_UI
Shared loading artwork and minimaps required by the Apex map ports for Northstar.
Preferred version: 0.2.1README
Thunderdome
Thunderdome from Apex Legends, converted for Titanfall 2 Northstar. Preview build; see README for supported modes and known limitations.
Install with a Northstar-compatible mod manager. Remove older manually installed copies of this mod before enabling the managed copy. Every player needs the same versions.
The shared ApexMaps UI dependency supplies loading artwork and minimaps.
Preview conversion; original assets belong to their respective creators. Comparisons and known limitations.
Thunderdome 0.4.0 for Northstar
Close Titanfall 2. Move the old map folder to a backup outside mods/, then
extract ArenaThunderdome into Titanfall2/R2Northstar/mods/. Replace the old folder
rather than merging; obsolete atlas files must be removed. Enable it in
Northstar's mod menu and restart. Disable any older copy of the same map.
Every player needs the same mod version.
The loading artwork and minimap come from the shared ApexMaps.UI companion,
a separate download (ApexMaps.UI-<version>-Northstar.zip). Install it once
for all five Apex maps and keep the newest version; map archives do not
include it, so installing a map never replaces your companion.
Launch from the console:
map mp_thunderdome
Fixes 0.3.0's visibility cells, which could hide players, ropes and other moving objects in a different part of the arena from the viewer; the cells are removed and small props still fade with distance. 3,344 props now cast real-time sun shadows, so the skull, rocks and buildings shade players and each other. Reflection cubemaps captured in game give metal, glass and wet surfaces something to reflect, and the sun-shadow geometry is welded, so the map file is about 28 MB smaller. Tested on Northstar 1.31.14 in single-client PS/FFA: all 96 spawns clear and supported, both teams, weapon fire, postmatch lobby and stock/map reload; this is not multiplayer certification. Requires ApexMaps.UI 0.2.1.
screenshot.png is an in-game capture of this port. Original map assets remain
the work of their respective creators.