AutoDefense
Automatic countermeasures and missile counter - flares and chaff timed from the game's own decoy math, plus hardkill interception.
By HenDev
CHANGELOG
Changelog
1.0.1
Documentation only, no functional changes — the mod behaves identically to 1.0.0. Shortened the package description.
1.0.0
First release.
- Automatic flares against IR seekers and chaff against ARH/SARH seekers, for missiles that are actually tracking you.
- Release timing derived from the game's own decoy math rather than a fixed delay: the mod models how many decoys the seeker needs right now and opens fire only that far ahead of impact.
- Chaff is held until a radar missile goes active, because seekers discard it entirely before that point.
- Optional hardkill: fires an interceptor at the incoming missile, including at ARM, optical and laser seekers that no decoy affects.
- Keeps the BepInEx ConfigurationManager window alive, which this game otherwise breaks.
- Writes a live threat-picture file and an engagement log for reviewing a sortie afterwards.