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AutoDefense

Automatic countermeasures and missile counter - flares and chaff timed from the game's own decoy math, plus hardkill interception.

By HenDev

CHANGELOG

Changelog

1.0.1

Documentation only, no functional changes — the mod behaves identically to 1.0.0. Shortened the package description.

1.0.0

First release.

  • Automatic flares against IR seekers and chaff against ARH/SARH seekers, for missiles that are actually tracking you.
  • Release timing derived from the game's own decoy math rather than a fixed delay: the mod models how many decoys the seeker needs right now and opens fire only that far ahead of impact.
  • Chaff is held until a radar missile goes active, because seekers discard it entirely before that point.
  • Optional hardkill: fires an interceptor at the incoming missile, including at ARM, optical and laser seekers that no decoy affects.
  • Keeps the BepInEx ConfigurationManager window alive, which this game otherwise breaks.
  • Writes a live threat-picture file and an engagement log for reviewing a sortie afterwards.