using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("Murder")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("Murder")]
[assembly: AssemblyTitle("Murder")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Murder
{
[BepInPlugin("xuthics.murder", "Murder", "0.0.1")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(PlayerInteraction), "InteractionRay")]
private class InteractionRayPatch
{
private static void Postfix(PlayerInteraction __instance)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
FieldInfo field = typeof(PlayerInteraction).GetField("mainCamera", BindingFlags.Instance | BindingFlags.NonPublic);
Camera val = (Camera)field.GetValue(__instance);
NetworkManager singleton = NetworkManager.Singleton;
PlayerInventory component = ((Component)singleton.LocalClient.PlayerObject).GetComponent<PlayerInventory>();
Vector3 position = ((Component)val).transform.position;
Vector3 forward = ((Component)val).transform.forward;
CustomerController[] array = Object.FindObjectsOfType<CustomerController>();
CustomerController[] array2 = array;
Vector3 val4 = default(Vector3);
foreach (CustomerController val2 in array2)
{
Vector3 position2 = ((Component)val2).transform.position;
float num = Vector3.Distance(position, position2);
if (!(num <= __instance.interactionDistance))
{
continue;
}
Vector3 val3 = position2 - position;
float num2 = Vector3.Angle(forward, val3);
if (!(num2 < 45f))
{
continue;
}
PlayerActions player = InputManager.Instance.inputMaster.Player;
if (((PlayerActions)(ref player)).Put.WasPerformedThisFrame())
{
ItemSO currentItemSO = component.GetCurrentItemSO();
if (currentItemSO.id == 1726692805238L)
{
component.ReduceCurrentItemAmount();
float num3 = 1f;
float num4 = Random.Range(0f, (float)Math.PI * 2f);
float num5 = Random.Range(1f, 1.5f);
((Vector3)(ref val4))..ctor(Mathf.Cos(num4) * num3, num5, Mathf.Sin(num4) * num3);
float value = Random.value;
int num6 = ((!(value < 0.3f)) ? 1 : 0);
long num7 = meatIds[num6];
int num8 = meatAmounts[num6];
GameManager.Instance.SpawnItemAtPositionServerRpc(num7, ((Component)val2).transform.position + val4, true, num8, 30, 0);
GameManager.Instance.IncrementReputationServer(-10);
Object.Destroy((Object)(object)((Component)val2).gameObject);
}
}
}
}
}
internal static ManualLogSource Logger;
private Harmony m_harmony = new Harmony("xuthics.murder");
private static long[] meatIds = new long[2] { 1725831514152L, 1725566767230L };
private static int[] meatAmounts = new int[2] { 1, 4 };
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin Murder v0.0.1 is loaded!");
m_harmony.PatchAll();
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Murder";
public const string PLUGIN_NAME = "Murder";
public const string PLUGIN_VERSION = "0.0.1";
}
}