Decompiled source of MorePlayersFixedNext v1.0.2

plugins/MorePlayersFixedNext/MorePlayersFixedNext.dll

Decompiled 5 hours ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Steamworks;
using Steamworks.Data;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("MorePlayersFixedNext")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2")]
[assembly: AssemblyProduct("MorePlayersFixedNext")]
[assembly: AssemblyTitle("MorePlayersFixedNext")]
[assembly: AssemblyVersion("1.0.2.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace MorePlayersFixedNext
{
	[HarmonyPatch(typeof(SteamLobbyManager))]
	internal static class SteamLobbyManagerPatch
	{
		[HarmonyPatch("CreateLobby")]
		[HarmonyPrefix]
		private static bool CreateLobbyPrefix()
		{
			Plugin.Log.LogInfo((object)$"Creating Steam lobby with {16} members.");
			SteamMatchmaking.CreateLobbyAsync(16);
			return false;
		}

		[HarmonyPatch("OnLobbyCreated")]
		[HarmonyPostfix]
		private static void OnLobbyCreatedPostfix(Result result, Lobby lobby)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Invalid comparison between Unknown and I4
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			if ((int)result != 1)
			{
				Plugin.Log.LogError((object)$"Steam lobby creation failed: {result}.");
				return;
			}
			int maxMembers = ((Lobby)(ref lobby)).MaxMembers;
			Plugin.Log.LogInfo((object)$"Steam lobby created: members={((Lobby)(ref lobby)).MemberCount}, capacity={maxMembers} (requested {16}).");
			if (maxMembers != 16)
			{
				Plugin.Log.LogWarning((object)"Steam lobby capacity does not match the requested player limit.");
			}
		}
	}
	[BepInPlugin("local.oldmarketsimulator.moreplayersfixednext", "MorePlayersFixedNext", "1.0.2")]
	[BepInIncompatibility("ca.tredecate.moreplayersfixed")]
	public sealed class Plugin : BaseUnityPlugin
	{
		public const string PluginGuid = "local.oldmarketsimulator.moreplayersfixednext";

		public const string PluginName = "MorePlayersFixedNext";

		public const string PluginVersion = "1.0.2";

		public const int MaxPlayers = 16;

		internal static ManualLogSource Log;

		private readonly Harmony harmony = new Harmony("local.oldmarketsimulator.moreplayersfixednext");

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			harmony.PatchAll(typeof(Plugin).Assembly);
			((BaseUnityPlugin)this).Logger.LogInfo((object)string.Format("{0} {1} loaded. Patched methods: {2}. Max players: {3}.", "MorePlayersFixedNext", "1.0.2", harmony.GetPatchedMethods().Count(), 16));
		}
	}
}