Decompiled source of Focus Anywhere v0.3.1

FocusAnywhere.dll

Decompiled 5 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using OnTogetherMods.Shared;
using PurrNet;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FocusAnywhere")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.3.1.0")]
[assembly: AssemblyInformationalVersion("0.3.1+622bd7ccbb267719684ff770ce18e1834dc51b45")]
[assembly: AssemblyProduct("FocusAnywhere")]
[assembly: AssemblyTitle("FocusAnywhere")]
[assembly: AssemblyVersion("0.3.1.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace OnTogetherMods.Shared
{
	internal static class PanelStack
	{
		private const string TableKey = "OnTogetherMods.PanelStack.Panels";

		private const string HiddenKey = "OnTogetherMods.PanelStack.Hidden";

		private const string IconBarKey = "OnTogetherMods.IconBar.Rect";

		private const float Margin = 20f;

		private const float FromRight = 0.15f;

		private const float Gap = 10f;

		private const int WorldScene = 2;

		public const int PhotoModeOrder = 0;

		public const int EmoteSyncOrder = 10;

		public const int TeleportSpotsOrder = 20;

		public const int SongPlayerOrder = 30;

		public const int TraceOverlayOrder = 40;

		public const int NameDesignerOrder = 50;

		public const string CanvasPrefix = "OnTogetherMods ";

		private static int _deskFrame = -1;

		private static bool _desk;

		public static float Width => (float)Screen.width * 1080f / (float)Screen.height;

		public static bool Hidden
		{
			get
			{
				if (!(AppDomain.CurrentDomain.GetData("OnTogetherMods.PanelStack.Hidden") is int num) || Time.frameCount > num)
				{
					return InDeskMode;
				}
				return true;
			}
		}

		public static bool InDeskMode
		{
			get
			{
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_001f: Unknown result type (might be due to invalid IL or missing references)
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Invalid comparison between Unknown and I4
				int frameCount = Time.frameCount;
				if (_deskFrame != frameCount)
				{
					_deskFrame = frameCount;
					_desk = false;
					Scene activeScene = SceneManager.GetActiveScene();
					if (((Scene)(ref activeScene)).buildIndex == 2)
					{
						OverlayManager i = MonoSingleton<OverlayManager>.I;
						_desk = (Object)(object)i != (Object)null && (int)i.ResolutionMode == 3;
					}
				}
				return _desk;
			}
		}

		public static bool IsModCanvas(Canvas canvas)
		{
			Canvas val = canvas;
			Transform parent = ((Component)canvas).transform.parent;
			while ((Object)(object)parent != (Object)null)
			{
				Canvas component = ((Component)parent).GetComponent<Canvas>();
				val = (((Object)(object)component != (Object)null) ? component : val);
				parent = parent.parent;
			}
			return ((Object)((Component)val).gameObject).name.StartsWith("OnTogetherMods ", StringComparison.Ordinal);
		}

		public static void HideForCapture()
		{
			AppDomain.CurrentDomain.SetData("OnTogetherMods.PanelStack.Hidden", Time.frameCount + 1);
		}

		public static Rect Place(string id, int order, Vector2 size)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			Hashtable hashtable = Panels();
			int frameCount = Time.frameCount;
			hashtable[id] = new double[3] { order, size.y, frameCount };
			float width = Width;
			float num = Mathf.Max(20f, width * 0.85f - size.x);
			float num2 = Bottom(num + size.x, frameCount) - size.y;
			foreach (DictionaryEntry item in hashtable)
			{
				string text = (string)item.Key;
				double[] array = (double[])item.Value;
				bool flag = (double)frameCount - array[2] <= 2.0;
				bool flag2 = array[0] < (double)order || (array[0] == (double)order && string.CompareOrdinal(text, id) < 0);
				if (text != id && flag && flag2)
				{
					num2 -= (float)array[1] + 10f;
				}
			}
			return new Rect(num, num2, size.x, size.y);
		}

		private static float Bottom(float windowRight, int frame)
		{
			float num = 1060f;
			if (AppDomain.CurrentDomain.GetData("OnTogetherMods.IconBar.Rect") is double[] array && (double)frame - array[4] <= 2.0)
			{
				float num2 = 1080f / (float)Screen.height;
				if (array[0] * (double)num2 < (double)(windowRight + 10f))
				{
					num = Mathf.Min(num, (float)array[1] * num2 - 10f);
				}
			}
			return num;
		}

		public static Matrix4x4 Begin(out float width)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			float num = (float)Screen.height / 1080f;
			Matrix4x4 matrix = GUI.matrix;
			GUI.matrix = Matrix4x4.Scale(new Vector3(num, num, 1f));
			width = (float)Screen.width / num;
			return matrix;
		}

		public static void End(Matrix4x4 previous)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			GUI.matrix = previous;
		}

		public static GUIStyle MakeStyle(TextAnchor alignment)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Expected O, but got Unknown
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			GUIStyle val = new GUIStyle(GUI.skin.box)
			{
				alignment = alignment,
				fontSize = 15,
				richText = true,
				wordWrap = false,
				padding = new RectOffset(12, 12, 10, 10)
			};
			val.normal.textColor = Color.white;
			return val;
		}

		private static Hashtable Panels()
		{
			Hashtable hashtable = AppDomain.CurrentDomain.GetData("OnTogetherMods.PanelStack.Panels") as Hashtable;
			if (hashtable == null)
			{
				hashtable = new Hashtable();
				AppDomain.CurrentDomain.SetData("OnTogetherMods.PanelStack.Panels", hashtable);
			}
			return hashtable;
		}
	}
	internal static class IconBar
	{
		public enum State
		{
			Plain,
			Open,
			On,
			Off
		}

		public enum Click
		{
			None,
			Left,
			Right
		}

		private struct Metrics
		{
			public float Unit;

			public int Art;

			public int Button;

			public int Gap;

			public int Margin;
		}

		private static class Patches
		{
			private static Action<InputManager, bool> _setMouse0Down;

			private static Action<InputManager, bool> _setMouse1;

			private static Action<InputManager, bool> _setMouse1Up;

			private static FieldRef<QuadPainterGPU, Vector2> _previousUV;

			private static bool _leftOnBar;

			private static bool _rightOnBar;

			public static void Apply(Harmony harmony)
			{
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_0062: Expected O, but got Unknown
				//IL_0099: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a7: Expected O, but got Unknown
				_setMouse0Down = Setter("IsMouseButton0Down");
				_setMouse1 = Setter("IsMouseButton1");
				_setMouse1Up = Setter("IsMouseButton1Up");
				harmony.Patch((MethodBase)AccessTools.Method(typeof(InputManager), "Update", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(Patches), "InputPostfix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
				_previousUV = AccessTools.FieldRefAccess<QuadPainterGPU, Vector2>("previousUV");
				harmony.Patch((MethodBase)AccessTools.Method(typeof(QuadPainterGPU), "Update", (Type[])null, (Type[])null), new HarmonyMethod(typeof(Patches), "PaintPrefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			}

			private static void InputPostfix(InputManager __instance)
			{
				bool mouseOver = MouseOver;
				if (Input.GetMouseButtonDown(0))
				{
					_leftOnBar = mouseOver;
				}
				if (Input.GetMouseButtonDown(1))
				{
					_rightOnBar = mouseOver;
				}
				if (mouseOver)
				{
					_setMouse0Down(__instance, arg2: false);
				}
				if (_rightOnBar)
				{
					_setMouse1(__instance, arg2: false);
					_setMouse1Up(__instance, arg2: false);
				}
				if (!Input.GetMouseButton(0))
				{
					_leftOnBar = false;
				}
				if (!Input.GetMouseButton(1))
				{
					_rightOnBar = false;
				}
			}

			private static bool PaintPrefix(QuadPainterGPU __instance)
			{
				if (__instance.IsActive && (_leftOnBar || MouseOver))
				{
					_previousUV.Invoke(__instance).x = -1f;
					return false;
				}
				return true;
			}

			private static Action<InputManager, bool> Setter(string property)
			{
				return (Action<InputManager, bool>)Delegate.CreateDelegate(typeof(Action<InputManager, bool>), AccessTools.PropertySetter(typeof(InputManager), property));
			}
		}

		public const int PhotoModeOrder = 0;

		public const int EmoteSyncOrder = 10;

		public const int TeleportSpotsOrder = 20;

		public const int NameDesignerOrder = 30;

		public const int DeskSnapOrder = 40;

		public const int FocusAnywhereOrder = 50;

		public const int SongPlayerOrder = 60;

		public const int TraceOverlayOrder = 70;

		public const int ChatRangeOrder = 80;

		private const string RectKey = "OnTogetherMods.IconBar.Rect";

		private const string TableKey = "OnTogetherMods.IconBar.Icons";

		private const string PatchedKey = "OnTogetherMods.IconBar.Patched";

		private const string BlockerKey = "OnTogetherMods.IconBar.Blocker";

		private const string BlockerFrameKey = "OnTogetherMods.IconBar.BlockerFrame";

		private const string HiddenKey = "OnTogetherMods.IconBar.HiddenUntil";

		private const int WorldScene = 2;

		private const int TooltipDepth = -100;

		private static readonly Dictionary<char, Color32> Palette = new Dictionary<char, Color32>
		{
			{
				'K',
				new Color32((byte)42, (byte)36, (byte)51, byte.MaxValue)
			},
			{
				'W',
				new Color32((byte)247, (byte)243, (byte)234, byte.MaxValue)
			},
			{
				'G',
				new Color32((byte)201, (byte)198, (byte)207, byte.MaxValue)
			},
			{
				'g',
				new Color32((byte)143, (byte)138, (byte)153, byte.MaxValue)
			},
			{
				'D',
				new Color32((byte)87, (byte)82, (byte)95, byte.MaxValue)
			},
			{
				'B',
				new Color32((byte)168, (byte)107, (byte)60, byte.MaxValue)
			},
			{
				'b',
				new Color32((byte)217, (byte)160, (byte)102, byte.MaxValue)
			},
			{
				'd',
				new Color32((byte)110, (byte)67, (byte)37, byte.MaxValue)
			},
			{
				'R',
				new Color32((byte)224, (byte)90, (byte)90, byte.MaxValue)
			},
			{
				'r',
				new Color32((byte)168, (byte)58, (byte)70, byte.MaxValue)
			},
			{
				'p',
				new Color32((byte)246, (byte)165, (byte)165, byte.MaxValue)
			},
			{
				'Y',
				new Color32((byte)245, (byte)208, (byte)97, byte.MaxValue)
			},
			{
				'y',
				new Color32((byte)201, (byte)150, (byte)50, byte.MaxValue)
			},
			{
				'O',
				new Color32((byte)232, (byte)146, (byte)74, byte.MaxValue)
			},
			{
				'L',
				new Color32((byte)159, (byte)214, (byte)245, byte.MaxValue)
			},
			{
				'U',
				new Color32((byte)74, (byte)143, (byte)217, byte.MaxValue)
			},
			{
				'u',
				new Color32((byte)47, (byte)90, (byte)158, byte.MaxValue)
			},
			{
				'N',
				new Color32((byte)116, (byte)192, (byte)105, byte.MaxValue)
			},
			{
				'n',
				new Color32((byte)63, (byte)138, (byte)74, byte.MaxValue)
			},
			{
				'P',
				new Color32((byte)246, (byte)207, (byte)174, byte.MaxValue)
			},
			{
				'V',
				new Color32((byte)154, (byte)114, (byte)214, byte.MaxValue)
			},
			{
				'v',
				new Color32((byte)105, (byte)72, (byte)160, byte.MaxValue)
			},
			{
				'S',
				new Color32((byte)233, (byte)139, (byte)181, byte.MaxValue)
			},
			{
				'H',
				new Color32((byte)60, (byte)48, (byte)56, byte.MaxValue)
			}
		};

		private static readonly Color32 ButtonFill = new Color32((byte)28, (byte)26, (byte)34, (byte)200);

		private static readonly Color32 ButtonEdge = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, (byte)30);

		private static readonly Color32 HoverFill = new Color32((byte)48, (byte)45, (byte)58, (byte)225);

		private static readonly Color32 HoverEdge = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, (byte)80);

		private static readonly Color32 OpenFill = new Color32((byte)70, (byte)64, (byte)88, (byte)235);

		private static readonly Color32 OpenEdge = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, (byte)150);

		private static readonly Color32 DotFill = new Color32((byte)140, (byte)220, (byte)120, byte.MaxValue);

		private static readonly Color32 DotEdge = new Color32((byte)20, (byte)40, (byte)20, byte.MaxValue);

		private static readonly Dictionary<string[], Texture2D[]> Icons = new Dictionary<string[], Texture2D[]>();

		private static Texture2D _buttonTexture;

		private static Texture2D _hoverTexture;

		private static Texture2D _openTexture;

		private static Texture2D _dotTexture;

		private static GUIStyle _buttonStyle;

		private static GUIStyle _tipStyle;

		private static int _builtFor;

		private static int _cachedFrame = -1;

		private static bool _inWorld;

		private static bool _visible;

		private static int _pressedButton;

		private static bool RowHidden
		{
			get
			{
				if (AppDomain.CurrentDomain.GetData("OnTogetherMods.IconBar.HiddenUntil") is int num)
				{
					return Time.frameCount <= num;
				}
				return false;
			}
		}

		public static bool MouseOver
		{
			get
			{
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0042: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_006f: Unknown result type (might be due to invalid IL or missing references)
				if (!(AppDomain.CurrentDomain.GetData("OnTogetherMods.IconBar.Rect") is double[] array) || array[5] < 0.5 || (double)Time.frameCount - array[4] > 2.0)
				{
					return false;
				}
				Vector3 mousePosition = Input.mousePosition;
				Rect val = default(Rect);
				((Rect)(ref val))..ctor((float)array[0], (float)array[1], (float)array[2], (float)array[3]);
				return ((Rect)(ref val)).Contains(new Vector2(mousePosition.x, (float)Screen.height - mousePosition.y));
			}
		}

		public static Click Draw(string id, int order, string[] pixels, State state, string name, KeyCode key, string hint = null)
		{
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			int controlID = GUIUtility.GetControlID((FocusType)2);
			Event current = Event.current;
			Refresh();
			if (!_inWorld)
			{
				Hide(controlID, current);
				UpdateBlocker(shown: false, default(Rect));
				return Click.None;
			}
			Rect bar;
			Metrics m;
			Rect icon = Place(id, order, out bar, out m);
			Share(bar);
			UpdateBlocker(_visible, bar);
			if (!_visible)
			{
				Hide(controlID, current);
				return Click.None;
			}
			Matrix4x4 matrix = GUI.matrix;
			GUI.matrix = Matrix4x4.identity;
			try
			{
				return Handle(controlID, current, icon, m, pixels, state, name, key, hint);
			}
			finally
			{
				GUI.matrix = matrix;
			}
		}

		public static void HideRow()
		{
			AppDomain.CurrentDomain.SetData("OnTogetherMods.IconBar.HiddenUntil", Time.frameCount + 1);
		}

		public static string KeyText(KeyCode key)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			if ((int)key != 0)
			{
				return $" ({key})";
			}
			return "";
		}

		private static Click Handle(int control, Event e, Rect icon, Metrics m, string[] pixels, State state, string name, KeyCode key, string hint)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected I4, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			bool flag = ((Rect)(ref icon)).Contains(e.mousePosition);
			EventType typeForControl = e.GetTypeForControl(control);
			switch ((int)typeForControl)
			{
			default:
			{
				if ((int)typeForControl != 7)
				{
					break;
				}
				BuildStyles(m);
				bool flag2 = GUIUtility.hotControl == control;
				_buttonStyle.normal.background = ((state == State.Open || (flag2 && flag)) ? _openTexture : (flag ? _hoverTexture : _buttonTexture));
				_buttonStyle.Draw(icon, false, false, false, false);
				Texture2D[] array = IconTextures(pixels);
				GUI.DrawTexture(new Rect(((Rect)(ref icon)).x + (((Rect)(ref icon)).width - (float)m.Art) / 2f, ((Rect)(ref icon)).y + (((Rect)(ref icon)).height - (float)m.Art) / 2f, (float)m.Art, (float)m.Art), (Texture)(object)((state == State.Off) ? array[1] : array[0]));
				if (state == State.On)
				{
					float num = Mathf.Max(1, Mathf.RoundToInt(2f * m.Unit));
					float num2 = ((Texture)_dotTexture).width;
					GUI.DrawTexture(new Rect(((Rect)(ref icon)).xMax - num - num2, ((Rect)(ref icon)).yMax - num - num2, num2, num2), (Texture)(object)_dotTexture);
				}
				int num3;
				if (flag)
				{
					num3 = ((GUIUtility.hotControl == 0 || flag2) ? 1 : 0);
					if (num3 != 0)
					{
						DrawTooltip(icon, m, Tooltip(state, name, key, hint));
					}
				}
				else
				{
					num3 = 0;
				}
				GUI.depth = ((num3 != 0) ? (-100) : 0);
				break;
			}
			case 0:
				if (flag && (e.button == 0 || e.button == 1))
				{
					GUIUtility.hotControl = control;
					_pressedButton = e.button;
					e.Use();
				}
				break;
			case 3:
				if (GUIUtility.hotControl == control)
				{
					e.Use();
				}
				break;
			case 1:
				if (GUIUtility.hotControl != control)
				{
					break;
				}
				GUIUtility.hotControl = 0;
				e.Use();
				if (flag && e.button == _pressedButton)
				{
					if (e.button != 0)
					{
						return Click.Right;
					}
					return Click.Left;
				}
				break;
			case 2:
				break;
			}
			return Click.None;
		}

		private static string Tooltip(State state, string name, KeyCode key, string hint)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			string text = name + KeyText(key);
			switch (state)
			{
			case State.On:
				text += ": on";
				break;
			case State.Off:
				text += ": off";
				break;
			}
			if (hint == null)
			{
				return text;
			}
			return text + "\n" + hint;
		}

		private static void DrawTooltip(Rect icon, Metrics m, string text)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			GUIContent val = new GUIContent(text);
			Vector2 val2 = _tipStyle.CalcSize(val);
			float num = Mathf.Clamp(((Rect)(ref icon)).center.x - val2.x / 2f, (float)m.Margin, Mathf.Max((float)m.Margin, (float)(Screen.width - m.Margin) - val2.x));
			float num2 = ((Rect)(ref icon)).y - (float)m.Gap - val2.y;
			_tipStyle.Draw(new Rect(Mathf.Round(num), Mathf.Round(num2), val2.x, val2.y), val, false, false, false, false);
		}

		private static void Hide(int control, Event e)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Invalid comparison between Unknown and I4
			if (GUIUtility.hotControl == control)
			{
				GUIUtility.hotControl = 0;
			}
			if ((int)e.type == 7)
			{
				GUI.depth = 0;
			}
		}

		private static Metrics Measure()
		{
			float num = (float)Screen.height / 1080f;
			int num2 = Mathf.Max(1, Mathf.RoundToInt(2f * num));
			int num3 = Mathf.Max(2, Mathf.RoundToInt(4f * num));
			return new Metrics
			{
				Unit = num,
				Art = 16 * num2,
				Button = 16 * num2 + 2 * num3,
				Gap = Mathf.Max(2, Mathf.RoundToInt(6f * num)),
				Margin = Mathf.RoundToInt(20f * num)
			};
		}

		private static Rect Place(string id, int order, out Rect bar, out Metrics m)
		{
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_0160: Unknown result type (might be due to invalid IL or missing references)
			Hashtable hashtable = Table();
			int frameCount = Time.frameCount;
			if (hashtable[id] is double[] array)
			{
				array[0] = order;
				array[1] = frameCount;
			}
			else
			{
				hashtable[id] = new double[2] { order, frameCount };
			}
			int num = 0;
			int num2 = 0;
			foreach (DictionaryEntry item in hashtable)
			{
				string text = (string)item.Key;
				double[] array2 = (double[])item.Value;
				if (!((double)frameCount - array2[1] > 2.0))
				{
					num2++;
					if (text != id && (array2[0] < (double)order || (array2[0] == (double)order && string.CompareOrdinal(text, id) < 0)))
					{
						num++;
					}
				}
			}
			m = Measure();
			int num3 = num2 * m.Button + (num2 - 1) * m.Gap;
			int num4 = Screen.width - m.Margin - num3;
			int num5 = Screen.height - m.Margin - m.Button;
			bar = new Rect((float)num4, (float)num5, (float)num3, (float)m.Button);
			return new Rect((float)(num4 + num * (m.Button + m.Gap)), (float)num5, (float)m.Button, (float)m.Button);
		}

		private static void Share(Rect bar)
		{
			AppDomain currentDomain = AppDomain.CurrentDomain;
			int frameCount = Time.frameCount;
			if (!(currentDomain.GetData("OnTogetherMods.IconBar.Rect") is double[] array) || (int)array[4] != frameCount || !(array[2] >= (double)((Rect)(ref bar)).width))
			{
				currentDomain.SetData("OnTogetherMods.IconBar.Rect", new double[6]
				{
					((Rect)(ref bar)).x,
					((Rect)(ref bar)).y,
					((Rect)(ref bar)).width,
					((Rect)(ref bar)).height,
					frameCount,
					_visible ? 1 : 0
				});
			}
		}

		private static Hashtable Table()
		{
			Hashtable hashtable = AppDomain.CurrentDomain.GetData("OnTogetherMods.IconBar.Icons") as Hashtable;
			if (hashtable == null)
			{
				hashtable = new Hashtable();
				AppDomain.CurrentDomain.SetData("OnTogetherMods.IconBar.Icons", hashtable);
			}
			return hashtable;
		}

		private static void Refresh()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Invalid comparison between Unknown and I4
			int frameCount = Time.frameCount;
			if (_cachedFrame != frameCount)
			{
				_cachedFrame = frameCount;
				Scene activeScene = SceneManager.GetActiveScene();
				_inWorld = ((Scene)(ref activeScene)).buildIndex == 2;
				_visible = false;
				if (_inWorld && !PanelStack.Hidden && !RowHidden)
				{
					TaskManager i = MonoSingleton<TaskManager>.I;
					_visible = (Object)(object)i != (Object)null && ((int)i.LockState == 0 || (int)i.LockState == 5);
				}
			}
		}

		private static void UpdateBlocker(bool shown, Rect bar)
		{
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			AppDomain currentDomain = AppDomain.CurrentDomain;
			int frameCount = Time.frameCount;
			if (currentDomain.GetData("OnTogetherMods.IconBar.BlockerFrame") is int num && num == frameCount)
			{
				return;
			}
			currentDomain.SetData("OnTogetherMods.IconBar.BlockerFrame", frameCount);
			object? data = currentDomain.GetData("OnTogetherMods.IconBar.Blocker");
			GameObject val = (GameObject)((data is GameObject) ? data : null);
			if ((Object)(object)val == (Object)null)
			{
				if (!shown)
				{
					return;
				}
				val = CreateBlocker();
				currentDomain.SetData("OnTogetherMods.IconBar.Blocker", val);
			}
			if (shown)
			{
				RectTransform val2 = (RectTransform)val.transform.GetChild(0);
				Vector2 val3 = default(Vector2);
				((Vector2)(ref val3))..ctor(((Rect)(ref bar)).x, (float)Screen.height - ((Rect)(ref bar)).yMax);
				if (val2.anchoredPosition != val3)
				{
					val2.anchoredPosition = val3;
				}
				if (val2.sizeDelta != ((Rect)(ref bar)).size)
				{
					val2.sizeDelta = ((Rect)(ref bar)).size;
				}
			}
			if (val.activeSelf != shown)
			{
				val.SetActive(shown);
			}
		}

		private static GameObject CreateBlocker()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("OnTogetherMods IconBar ClickBlocker");
			Object.DontDestroyOnLoad((Object)(object)val);
			Canvas obj = val.AddComponent<Canvas>();
			obj.renderMode = (RenderMode)0;
			obj.sortingOrder = 32767;
			val.AddComponent<GraphicRaycaster>();
			GameObject val2 = new GameObject("Area", new Type[3]
			{
				typeof(RectTransform),
				typeof(CanvasRenderer),
				typeof(Image)
			});
			val2.transform.SetParent(val.transform, false);
			((Graphic)val2.GetComponent<Image>()).color = Color.clear;
			RectTransform val3 = (RectTransform)val2.transform;
			val3.anchorMin = Vector2.zero;
			val3.anchorMax = Vector2.zero;
			val3.pivot = Vector2.zero;
			val.SetActive(false);
			return val;
		}

		public static void Patch()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected O, but got Unknown
			AppDomain currentDomain = AppDomain.CurrentDomain;
			if (currentDomain.GetData("OnTogetherMods.IconBar.Patched") != null)
			{
				return;
			}
			currentDomain.SetData("OnTogetherMods.IconBar.Patched", true);
			try
			{
				Patches.Apply(new Harmony("nelphei.ontogether.iconbar"));
			}
			catch (Exception arg)
			{
				Debug.LogError((object)$"[OnTogetherMods] Icon bar patches failed, so clicks on it may reach the game: {arg}");
			}
		}

		private static Texture2D[] IconTextures(string[] pixels)
		{
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			if (Icons.TryGetValue(pixels, out var value) && (Object)(object)value[0] != (Object)null && (Object)(object)value[1] != (Object)null)
			{
				return value;
			}
			Color32[] array = (Color32[])(object)new Color32[256];
			Color32[] array2 = (Color32[])(object)new Color32[256];
			for (int i = 0; i < 16; i++)
			{
				string text = ((i < pixels.Length) ? pixels[i] : "");
				for (int j = 0; j < 16; j++)
				{
					char key = ((j < text.Length) ? text[j] : '.');
					Color32 value2;
					Color32 val = (Color32)(Palette.TryGetValue(key, out value2) ? value2 : new Color32((byte)0, (byte)0, (byte)0, (byte)0));
					int num = (15 - i) * 16 + j;
					array[num] = val;
					byte b = (byte)Mathf.RoundToInt(0.3f * (float)(int)val.r + 0.59f * (float)(int)val.g + 0.11f * (float)(int)val.b);
					array2[num] = new Color32(b, b, b, (byte)((float)(int)val.a * 0.45f));
				}
			}
			value = (Texture2D[])(object)new Texture2D[2]
			{
				NewTexture(16, 16, array, (FilterMode)0),
				NewTexture(16, 16, array2, (FilterMode)0)
			};
			Icons[pixels] = value;
			return value;
		}

		private static void BuildStyles(Metrics m)
		{
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Expected O, but got Unknown
			//IL_0105: Expected O, but got Unknown
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Expected O, but got Unknown
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Expected O, but got Unknown
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_019f: Expected O, but got Unknown
			//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
			if (_builtFor != Screen.height || _buttonStyle == null || !((Object)(object)_buttonTexture != (Object)null) || !((Object)(object)_dotTexture != (Object)null))
			{
				_builtFor = Screen.height;
				int num = Mathf.Max(2, Mathf.RoundToInt(6f * m.Unit));
				Destroy(_buttonTexture);
				Destroy(_hoverTexture);
				Destroy(_openTexture);
				Destroy(_dotTexture);
				_buttonTexture = RoundedBox(num, ButtonFill, ButtonEdge);
				_hoverTexture = RoundedBox(num, HoverFill, HoverEdge);
				_openTexture = RoundedBox(num, OpenFill, OpenEdge);
				int num2 = Mathf.Max(2, Mathf.RoundToInt(3f * m.Unit));
				_dotTexture = RoundedBox(num2, DotFill, DotEdge, 2 * num2);
				int num3 = num + 1;
				_buttonStyle = new GUIStyle
				{
					border = new RectOffset(num3, num3, num3, num3)
				};
				_tipStyle = new GUIStyle
				{
					border = new RectOffset(num3, num3, num3, num3),
					padding = new RectOffset(Mathf.RoundToInt(10f * m.Unit), Mathf.RoundToInt(10f * m.Unit), Mathf.RoundToInt(6f * m.Unit), Mathf.RoundToInt(6f * m.Unit)),
					fontSize = Mathf.Max(8, Mathf.RoundToInt(15f * m.Unit)),
					alignment = (TextAnchor)3,
					wordWrap = false,
					richText = false
				};
				_tipStyle.normal.background = _hoverTexture;
				_tipStyle.normal.textColor = Color.white;
			}
		}

		private static Texture2D RoundedBox(int radius, Color32 fill, Color32 edge, int size = 0)
		{
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			if (size <= 0)
			{
				size = 2 * radius + 4;
			}
			Color32[] array = (Color32[])(object)new Color32[size * size];
			for (int i = 0; i < size; i++)
			{
				for (int j = 0; j < size; j++)
				{
					float num = (float)j + 0.5f;
					float num2 = (float)i + 0.5f;
					float num3 = Mathf.Max(Mathf.Max((float)radius - num, num - (float)(size - radius)), 0f);
					float num4 = Mathf.Max(Mathf.Max((float)radius - num2, num2 - (float)(size - radius)), 0f);
					float num5 = Mathf.Sqrt(num3 * num3 + num4 * num4) - (float)radius;
					float num6 = Mathf.Clamp01(0.5f - num5);
					Color val = Color.Lerp(Color32.op_Implicit(fill), Color32.op_Implicit(edge), Mathf.Clamp01(num5 + 1.5f));
					val.a *= num6;
					array[i * size + j] = Color32.op_Implicit(val);
				}
			}
			return NewTexture(size, size, array, (FilterMode)1);
		}

		private static Texture2D NewTexture(int width, int height, Color32[] pixels, FilterMode filter)
		{
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Expected O, but got Unknown
			Texture2D val = new Texture2D(width, height, (TextureFormat)4, false)
			{
				filterMode = filter,
				wrapMode = (TextureWrapMode)1,
				hideFlags = (HideFlags)61
			};
			val.SetPixels32(pixels);
			val.Apply(false, true);
			return val;
		}

		private static void Destroy(Texture2D texture)
		{
			if ((Object)(object)texture != (Object)null)
			{
				Object.Destroy((Object)(object)texture);
			}
		}
	}
}
namespace FocusAnywhere
{
	internal sealed class Activity
	{
		public FocusType Type;

		public Sprite Sprite;

		public int Anim;

		public PropType Prop;

		public float CameraOffset;

		public float CameraDesktopOffset;

		public float CameraOrtographic;

		public bool IsDesk;

		public WaterPropType WaterProp;

		public bool SummerDlc;
	}
	internal static class ActivityList
	{
		private static readonly FieldRef<GameSettings, List<Sprite>> LandSprites = F<List<Sprite>>("_focusSprites");

		private static readonly FieldRef<GameSettings, List<FocusType>> LandTypes = F<List<FocusType>>("_focusTypes");

		private static readonly FieldRef<GameSettings, List<int>> LandAnims = F<List<int>>("_animationStates");

		private static readonly FieldRef<GameSettings, List<PropType>> LandProps = F<List<PropType>>("_propTypes");

		private static readonly FieldRef<GameSettings, List<float>> LandCamera = F<List<float>>("_cameraOffsets");

		private static readonly FieldRef<GameSettings, List<float>> LandCameraDesktop = F<List<float>>("_cameraDesktopOffsets");

		private static readonly FieldRef<GameSettings, List<float>> LandCameraOrtho = F<List<float>>("_cameraOrtographics");

		private static readonly FieldRef<GameSettings, List<bool>> LandIsDesk = F<List<bool>>("_isDesk");

		private static readonly FieldRef<GameSettings, List<Sprite>> WaterSprites = F<List<Sprite>>("_focusSpritesWater");

		private static readonly FieldRef<GameSettings, List<FocusType>> WaterTypes = F<List<FocusType>>("_focusTypesWater");

		private static readonly FieldRef<GameSettings, List<int>> WaterAnims = F<List<int>>("_animationStatesWater");

		private static readonly FieldRef<GameSettings, List<PropType>> WaterPropsList = F<List<PropType>>("_propTypesWater");

		private static readonly FieldRef<GameSettings, List<float>> WaterCamera = F<List<float>>("_cameraOffsetsWater");

		private static readonly FieldRef<GameSettings, List<float>> WaterCameraDesktop = F<List<float>>("_cameraDesktopOffsetsWater");

		private static readonly FieldRef<GameSettings, List<float>> WaterCameraOrtho = F<List<float>>("_cameraOrtographicsWater");

		private static readonly FieldRef<GameSettings, List<WaterPropType>> WaterFloaters = F<List<WaterPropType>>("_waterDlcPropTypes");

		private static readonly FieldRef<GameSettings, List<bool>> WaterSummerDlc = F<List<bool>>("_isSummerDLC");

		private static List<Activity> _landOriginal;

		private static List<Activity> _waterOriginal;

		private static int _seatListCount = -1;

		private static bool _ownsSummer;

		private static bool _broken;

		public static bool Installed { get; private set; }

		public static List<WaterPropType> LandWaterProps { get; private set; } = new List<WaterPropType>();

		public static void Refresh()
		{
			if (!Plugin.Settings.Enabled.Value || !Plugin.Settings.AllActivities.Value || _broken)
			{
				return;
			}
			try
			{
				Install();
			}
			catch (Exception arg)
			{
				_broken = true;
				Plugin.Log.LogError((object)$"Couldn't merge the focus activity lists: {arg}");
			}
		}

		public static void Restore()
		{
			if (!Installed || _landOriginal == null || _waterOriginal == null)
			{
				return;
			}
			try
			{
				GameSettings i = ScriptableSingleton<GameSettings>.I;
				if (!((Object)(object)i == (Object)null))
				{
					WriteLand(i, _landOriginal);
					WriteWater(i, _waterOriginal);
					LandWaterProps = new List<WaterPropType>();
					Installed = false;
					_seatListCount = -1;
					Plugin.Log.LogInfo((object)"Focus menu: back to the game's own activities.");
				}
			}
			catch (Exception arg)
			{
				_broken = true;
				Plugin.Log.LogError((object)$"Couldn't put the game's focus activity lists back: {arg}");
			}
		}

		private static void Install()
		{
			GameSettings i = ScriptableSingleton<GameSettings>.I;
			DataManager i2 = MonoSingleton<DataManager>.I;
			if ((Object)(object)i == (Object)null || (Object)(object)i2 == (Object)null)
			{
				return;
			}
			List<FocusAreaSettings> list = FindSeatLists();
			bool isHaveSummerDLC = i2.IsHaveSummerDLC;
			if (!Installed || list.Count != _seatListCount || isHaveSummerDLC != _ownsSummer)
			{
				if (_landOriginal == null)
				{
					_landOriginal = ReadLand(i);
					_waterOriginal = ReadWater(i);
				}
				List<Activity> list2 = ReadSeats(list);
				List<Activity> list3 = Merge(isHaveSummerDLC, _landOriginal, list2, _waterOriginal);
				List<Activity> list4 = Merge(isHaveSummerDLC, _waterOriginal, _landOriginal, list2);
				WriteLand(i, list3);
				WriteWater(i, list4);
				LandWaterProps = list3.Select((Activity a) => a.WaterProp).ToList();
				_seatListCount = list.Count;
				_ownsSummer = isHaveSummerDLC;
				Installed = true;
				Plugin.Log.LogInfo((object)($"Focus menu: {list3.Count} activities on land (was {_landOriginal.Count}), " + $"{list4.Count} in water (was {_waterOriginal.Count}), from {list.Count} seat lists."));
				if (Plugin.Settings.DebugLog.Value)
				{
					LogCategories("land", list3);
					LogCategories("water", list4);
				}
			}
		}

		public static int MostInOneCategory(List<FocusType> types)
		{
			if (types == null || types.Count == 0)
			{
				return 0;
			}
			return (from t in types
				group t by t).Max((IGrouping<FocusType, FocusType> g) => g.Count());
		}

		private static List<FocusAreaSettings> FindSeatLists()
		{
			return (from s in Resources.FindObjectsOfTypeAll<FocusAreaSettings>()
				where (Object)(object)s != (Object)null && s.FocusTypes != null
				select s).OrderBy<FocusAreaSettings, string>((FocusAreaSettings s) => ((Object)s).name, StringComparer.Ordinal).ThenBy((FocusAreaSettings s) => ((Object)s).GetInstanceID()).ToList();
		}

		private static List<Activity> ReadLand(GameSettings s)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			List<FocusType> list = LandTypes.Invoke(s) ?? new List<FocusType>();
			List<Activity> list2 = new List<Activity>();
			for (int i = 0; i < list.Count; i++)
			{
				list2.Add(new Activity
				{
					Type = list[i],
					Sprite = At(LandSprites.Invoke(s), i, null),
					Anim = At(LandAnims.Invoke(s), i, 0),
					Prop = At(LandProps.Invoke(s), i, (PropType)0),
					CameraOffset = At(LandCamera.Invoke(s), i, 0.6f),
					CameraDesktopOffset = At(LandCameraDesktop.Invoke(s), i, 0.91f),
					CameraOrtographic = At(LandCameraOrtho.Invoke(s), i, 1.5f),
					IsDesk = At(LandIsDesk.Invoke(s), i, fallback: false)
				});
			}
			return list2;
		}

		private static List<Activity> ReadWater(GameSettings s)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			List<FocusType> list = WaterTypes.Invoke(s) ?? new List<FocusType>();
			List<Activity> list2 = new List<Activity>();
			for (int i = 0; i < list.Count; i++)
			{
				list2.Add(new Activity
				{
					Type = list[i],
					Sprite = At(WaterSprites.Invoke(s), i, null),
					Anim = At(WaterAnims.Invoke(s), i, 0),
					Prop = At(WaterPropsList.Invoke(s), i, (PropType)0),
					CameraOffset = At(WaterCamera.Invoke(s), i, 0.6f),
					CameraDesktopOffset = At(WaterCameraDesktop.Invoke(s), i, 0.91f),
					CameraOrtographic = At(WaterCameraOrtho.Invoke(s), i, 1.5f),
					WaterProp = At(WaterFloaters.Invoke(s), i, (WaterPropType)0),
					SummerDlc = At(WaterSummerDlc.Invoke(s), i, fallback: false)
				});
			}
			return list2;
		}

		private static List<Activity> ReadSeats(List<FocusAreaSettings> seatLists)
		{
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			HashSet<FocusAreaSettings> hashSet = new HashSet<FocusAreaSettings>();
			FocusAreaController[] array = Object.FindObjectsByType<FocusAreaController>((FindObjectsInactive)1, (FindObjectsSortMode)0);
			foreach (FocusAreaController val in array)
			{
				if ((Object)(object)val != (Object)null && val.IsClassroom && (Object)(object)val.FocusAreaSettings != (Object)null)
				{
					hashSet.Add(val.FocusAreaSettings);
				}
			}
			List<Activity> list = new List<Activity>();
			foreach (FocusAreaSettings seatList in seatLists)
			{
				for (int j = 0; j < seatList.FocusTypes.Count; j++)
				{
					list.Add(new Activity
					{
						Type = seatList.FocusTypes[j],
						Sprite = At(seatList.FocusSprites, j, null),
						Anim = At(seatList.AnimationStates, j, 0),
						Prop = At(seatList.PropTypes, j, (PropType)0),
						CameraOffset = At(seatList.CameraOffset, j, 0.6f),
						CameraDesktopOffset = At(seatList.CameraDesktopOffsets, j, 0.91f),
						CameraOrtographic = At(seatList.CameraOrtographics, j, 1.5f),
						IsDesk = hashSet.Contains(seatList)
					});
				}
			}
			return list;
		}

		private static List<Activity> Merge(bool ownsSummer, params List<Activity>[] sources)
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			HashSet<(FocusType, int, PropType)> hashSet = new HashSet<(FocusType, int, PropType)>();
			List<Activity> list = new List<Activity>();
			for (int i = 0; i < sources.Length; i++)
			{
				foreach (Activity item in sources[i])
				{
					if ((!item.SummerDlc || ownsSummer) && hashSet.Add((item.Type, item.Anim, item.Prop)))
					{
						list.Add(item);
					}
				}
			}
			return list;
		}

		private static void WriteLand(GameSettings s, List<Activity> land)
		{
			LandSprites.Invoke(s) = land.Select((Activity a) => a.Sprite).ToList();
			LandTypes.Invoke(s) = land.Select((Activity a) => a.Type).ToList();
			LandAnims.Invoke(s) = land.Select((Activity a) => a.Anim).ToList();
			LandProps.Invoke(s) = land.Select((Activity a) => a.Prop).ToList();
			LandCamera.Invoke(s) = land.Select((Activity a) => a.CameraOffset).ToList();
			LandCameraDesktop.Invoke(s) = land.Select((Activity a) => a.CameraDesktopOffset).ToList();
			LandCameraOrtho.Invoke(s) = land.Select((Activity a) => a.CameraOrtographic).ToList();
			LandIsDesk.Invoke(s) = land.Select((Activity a) => a.IsDesk).ToList();
		}

		private static void WriteWater(GameSettings s, List<Activity> water)
		{
			WaterSprites.Invoke(s) = water.Select((Activity a) => a.Sprite).ToList();
			WaterTypes.Invoke(s) = water.Select((Activity a) => a.Type).ToList();
			WaterAnims.Invoke(s) = water.Select((Activity a) => a.Anim).ToList();
			WaterPropsList.Invoke(s) = water.Select((Activity a) => a.Prop).ToList();
			WaterCamera.Invoke(s) = water.Select((Activity a) => a.CameraOffset).ToList();
			WaterCameraDesktop.Invoke(s) = water.Select((Activity a) => a.CameraDesktopOffset).ToList();
			WaterCameraOrtho.Invoke(s) = water.Select((Activity a) => a.CameraOrtographic).ToList();
			WaterFloaters.Invoke(s) = water.Select((Activity a) => a.WaterProp).ToList();
			WaterSummerDlc.Invoke(s) = water.Select((Activity a) => a.SummerDlc).ToList();
		}

		private static void LogCategories(string where, List<Activity> list)
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			foreach (IGrouping<FocusType, Activity> item in from a in list
				group a by a.Type)
			{
				Plugin.Log.LogInfo((object)string.Format("  {0} {1}: {2} (anims {3})", where, item.Key, item.Count(), string.Join(", ", item.Select((Activity a) => a.Anim))));
			}
		}

		private static T At<T>(List<T> list, int i, T fallback)
		{
			if (list == null || i >= list.Count)
			{
				return fallback;
			}
			return list[i];
		}

		private static FieldRef<GameSettings, T> F<T>(string field)
		{
			return AccessTools.FieldRefAccess<GameSettings, T>(field);
		}
	}
	internal static class Game
	{
		public static readonly FieldRef<PlayerFocusController, bool> IsFocusChange = AccessTools.FieldRefAccess<PlayerFocusController, bool>("_isFocusChange");

		public static readonly FieldRef<PlayerFocusController, List<FocusType>> MenuCategories = AccessTools.FieldRefAccess<PlayerFocusController, List<FocusType>>("_simpledFocusTypes");

		public static readonly FieldRef<PlayerFocusController, int> MenuCategoryIndex = AccessTools.FieldRefAccess<PlayerFocusController, int>("_currentFocusMainIndex");

		public static readonly FieldRef<PlayerFocusController, PlayerMovementController> Movement = AccessTools.FieldRefAccess<PlayerFocusController, PlayerMovementController>("_playerMovementController");

		private static readonly Action<PlayerFocusController> OpenSelectorMethod = AccessTools.MethodDelegate<Action<PlayerFocusController>>(AccessTools.Method(typeof(PlayerFocusController), "OpenSelector", (Type[])null, (Type[])null), (object)null, true);

		private static readonly Action<PlayerFocusController, FocusAreaController> SetCurrentFocusAreaMethod = AccessTools.MethodDelegate<Action<PlayerFocusController, FocusAreaController>>(AccessTools.PropertySetter(typeof(PlayerFocusController), "CurrentFocusAreaController"), (object)null, true);

		private static readonly Action<PlayerFocusController, WaterPropType> SetWaterPropMethod = AccessTools.MethodDelegate<Action<PlayerFocusController, WaterPropType>>(AccessTools.PropertySetter(typeof(PlayerFocusController), "WaterProp"), (object)null, true);

		public static void OpenSelector(PlayerFocusController focus)
		{
			OpenSelectorMethod(focus);
		}

		public static void SetCurrentFocusArea(PlayerFocusController focus, FocusAreaController area)
		{
			SetCurrentFocusAreaMethod(focus, area);
		}

		public static void SetWaterProp(PlayerFocusController focus, WaterPropType prop)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			SetWaterPropMethod(focus, prop);
		}
	}
	internal static class Icon
	{
		public static readonly string[] Pixels = new string[16]
		{
			"......KKKK......", ".....KHHHHK.....", ".....KHPPPK.....", ".....KPPPPK.....", "......KKKK......", ".....KVVVVK.....", "....KVVVVVVK....", "...KVKVVVVKVK...", "..KPKKVVVVKKPK..", "..KuuuuPPuuuuK..",
			"...KKKKKKKKKK...", "................", "....WW...WWW....", "..WWWWWWWWWWWW..", ".WWWWWWWWWWWWWW.", "...GGGGGGGGGG..."
		};
	}
	internal sealed class IconButton : MonoBehaviour
	{
		private bool _clicked;

		private static Settings S => Plugin.Settings;

		private void Update()
		{
			if (_clicked)
			{
				_clicked = false;
				S.Enabled.Value = !S.Enabled.Value;
				Plugin.Log.LogInfo((object)(S.Enabled.Value ? "Focus Anywhere on." : "Focus Anywhere off."));
			}
		}

		private void OnGUI()
		{
			if (S.ShowIcon.Value && IconBar.Draw("FocusAnywhere", 50, Icon.Pixels, S.Enabled.Value ? IconBar.State.On : IconBar.State.Off, "Focus Anywhere", (KeyCode)0, "Every activity, on any ground or in the air") == IconBar.Click.Left)
			{
				_clicked = true;
			}
		}
	}
	internal static class MenuSlots
	{
		private const int GameSlots = 11;

		public static void EnsureSlots(int needed)
		{
			UIManager i = MonoSingleton<UIManager>.I;
			RectTransform val = (((Object)(object)i != (Object)null) ? i.FocusSubItemParent : null);
			if (!((Object)(object)val == (Object)null) && ((Transform)val).childCount >= 11)
			{
				while (((Transform)val).childCount < needed)
				{
					AddSlot(val);
				}
			}
		}

		public static void HideExtraSlots()
		{
			UIManager i = MonoSingleton<UIManager>.I;
			RectTransform val = (((Object)(object)i != (Object)null) ? i.FocusSubItemParent : null);
			if (!((Object)(object)val == (Object)null))
			{
				for (int j = 11; j < ((Transform)val).childCount; j++)
				{
					((Component)((Transform)val).GetChild(j)).gameObject.SetActive(false);
				}
			}
		}

		private static void AddSlot(RectTransform parent)
		{
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Expected O, but got Unknown
			Transform child = ((Transform)parent).GetChild(10);
			GameObject val = Object.Instantiate<GameObject>(((Component)child).gameObject, (Transform)(object)parent, false);
			int index = ((Transform)parent).childCount - 1;
			((Object)val).name = $"{((Object)child).name} (Focus Anywhere {index})";
			val.SetActive(false);
			int num = 0;
			string wiring = "";
			Button component = val.GetComponent<Button>();
			if ((Object)(object)component != (Object)null)
			{
				num += SwitchOffSetFocus((UnityEventBase)(object)component.onClick, ref wiring);
				((UnityEvent)component.onClick).AddListener((UnityAction)delegate
				{
					Pick(index);
				});
			}
			EventTrigger val2 = val.GetComponent<EventTrigger>() ?? val.AddComponent<EventTrigger>();
			foreach (Entry trigger in val2.triggers)
			{
				num += SwitchOffSetFocus((UnityEventBase)(object)trigger.callback, ref wiring);
			}
			AddTrigger(val2, (EventTriggerType)0, delegate
			{
				Highlight(parent, index);
			});
			AddTrigger(val2, (EventTriggerType)1, delegate
			{
				SetHighlight(((Transform)parent).GetChild(index), on: false);
			});
			if (num == 0)
			{
				Plugin.Log.LogWarning((object)($"Added focus menu button {index + 1}, but couldn't find its copied click call " + "(saved calls:" + wiring + "). It may start the wrong activity."));
			}
			else
			{
				Plugin.Log.LogInfo((object)($"Added focus menu button {index + 1}." + (Plugin.Settings.DebugLog.Value ? (" Saved calls:" + wiring) : "")));
			}
		}

		private static void Pick(int index)
		{
			try
			{
				MonoSingleton<UIManager>.I.ButtonSetFocus(index);
			}
			catch (Exception ex)
			{
				Plugin.Log.LogError((object)ex);
			}
		}

		private static void Highlight(RectTransform parent, int index)
		{
			for (int i = 0; i < ((Transform)parent).childCount; i++)
			{
				SetHighlight(((Transform)parent).GetChild(i), i == index);
			}
		}

		private static void SetHighlight(Transform slot, bool on)
		{
			if (slot.childCount > 1)
			{
				((Component)slot.GetChild(1)).gameObject.SetActive(on);
			}
		}

		private static int SwitchOffSetFocus(UnityEventBase unityEvent, ref string wiring)
		{
			int num = 0;
			for (int i = 0; i < unityEvent.GetPersistentEventCount(); i++)
			{
				string text = unityEvent.GetPersistentMethodName(i) ?? "";
				Object persistentTarget = unityEvent.GetPersistentTarget(i);
				wiring = wiring + " " + ((persistentTarget != (Object)null) ? ((object)persistentTarget).GetType().Name : "null") + "." + text;
				if (text.Contains("SetFocus"))
				{
					unityEvent.SetPersistentListenerState(i, (UnityEventCallState)0);
					num++;
				}
			}
			return num;
		}

		private static void AddTrigger(EventTrigger trigger, EventTriggerType type, Action action)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected O, but got Unknown
			Entry val = new Entry
			{
				eventID = type
			};
			((UnityEvent<BaseEventData>)(object)val.callback).AddListener((UnityAction<BaseEventData>)delegate
			{
				try
				{
					action();
				}
				catch (Exception ex)
				{
					Plugin.Log.LogError((object)ex);
				}
			});
			trigger.triggers.Add(val);
		}
	}
	internal static class MidAir
	{
		[HarmonyPatch(typeof(PlayerMovementController), "Fall")]
		internal static class FallPatch
		{
			private static bool Prefix(PlayerMovementController __instance)
			{
				if (!_holding)
				{
					return true;
				}
				try
				{
					PlayerFocusController mainFocusController = NetworkSingleton<TextChannelManager>.I.MainFocusController;
					if ((Object)(object)mainFocusController == (Object)null || !mainFocusController.IsSelectorOpened)
					{
						_holding = false;
						return true;
					}
					__instance.SpeedY = 0f;
					return false;
				}
				catch (Exception ex)
				{
					_holding = false;
					Plugin.Log.LogError((object)ex);
					return true;
				}
			}
		}

		private static bool _holding;

		public static bool IsAirborne(PlayerMovementController movement)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Invalid comparison between Unknown and I4
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Invalid comparison between Unknown and I4
			MovementState movementState = movement.MovementState;
			if ((int)movement.GroundState == 0 && (int)movementState != 3)
			{
				return (int)movementState == 4;
			}
			return true;
		}

		public static void OnMenuOpened(PlayerFocusController focus)
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Invalid comparison between Unknown and I4
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Invalid comparison between Unknown and I4
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			_holding = false;
			if (!Plugin.Settings.Enabled.Value || !Plugin.Settings.MidAir.Value || focus.IsFocus)
			{
				return;
			}
			PlayerMovementController val = Game.Movement.Invoke(focus);
			if (!((Object)(object)val == (Object)null) && (int)val.MovementState != 2 && IsAirborne(val))
			{
				_holding = true;
				val.SpeedY = 0f;
				if ((int)val.MovementState == 4)
				{
					val.SetUmbrella(false);
				}
				if (Plugin.Settings.DebugLog.Value)
				{
					Plugin.Log.LogInfo((object)$"Focus menu opened in the air ({val.GroundState}, {val.MovementState}): holding you here.");
				}
			}
		}
	}
	[HarmonyPatch(typeof(PlayerFocusController), "Update")]
	internal static class UpdatePatch
	{
		private static void Prefix(PlayerFocusController __instance, out bool __state)
		{
			__state = ((NetworkIdentity)__instance).isOwner && !__instance.IsSelectorOpened && !__instance.IsFocus;
		}

		private static void Postfix(PlayerFocusController __instance, bool __state)
		{
			if (!((NetworkIdentity)__instance).isOwner)
			{
				return;
			}
			try
			{
				if (!Plugin.Settings.Enabled.Value)
				{
					if (ActivityList.Installed && !__instance.IsFocus && !__instance.IsSelectorOpened)
					{
						ActivityList.Restore();
					}
					return;
				}
				if (!ActivityList.Installed)
				{
					ActivityList.Refresh();
				}
				if (__state && Plugin.Settings.AnyGround.Value)
				{
					OpenWhereTheGameWouldNot(__instance);
				}
			}
			catch (Exception ex)
			{
				Plugin.Log.LogError((object)ex);
			}
		}

		private static void OpenWhereTheGameWouldNot(PlayerFocusController focus)
		{
			if (focus.IsSelectorOpened || focus.IsFocus)
			{
				return;
			}
			InputManager i = MonoSingleton<InputManager>.I;
			if ((Object)(object)i == (Object)null || !i.IsFocusKeyDown)
			{
				return;
			}
			TextChannelManager i2 = NetworkSingleton<TextChannelManager>.I;
			FocusAreaManager i3 = NetworkSingleton<FocusAreaManager>.I;
			if (!((Object)(object)i2 == (Object)null) && !((Object)(object)i2.MainPlayer == (Object)null) && !((Object)(object)i3 == (Object)null) && i3.AreaIndexes != null)
			{
				PlayerMovementController val = Game.Movement.Invoke(focus);
				if (!((Object)(object)val == (Object)null) && IsFreeToFocus(val))
				{
					FocusAreaController area = (MidAir.IsAirborne(val) ? FreeSeatNearby(focus, val, i3) : null);
					Game.SetCurrentFocusArea(focus, area);
					Game.IsFocusChange.Invoke(focus) = false;
					Game.OpenSelector(focus);
				}
			}
		}

		private static bool IsFreeToFocus(PlayerMovementController movement)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Invalid comparison between Unknown and I4
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Invalid comparison between Unknown and I4
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Invalid comparison between Unknown and I4
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Invalid comparison between Unknown and I4
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Invalid comparison between Unknown and I4
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			TaskManager i = MonoSingleton<TaskManager>.I;
			BasketBallManager i2 = NetworkSingleton<BasketBallManager>.I;
			FishingManager i3 = MonoSingleton<FishingManager>.I;
			if ((Object)(object)i == (Object)null || (Object)(object)i2 == (Object)null || (Object)(object)i3 == (Object)null)
			{
				return false;
			}
			LockState lockState = i.LockState;
			if ((int)lockState != 0 && (int)lockState != 3 && (int)lockState != 2 && (int)lockState != 4)
			{
				return false;
			}
			if (i.IsWriting || i2.IsInBasketBallCourtColorful || (int)i3.FishingState != 0 || movement.IsAnimation || movement.IsStair)
			{
				return false;
			}
			bool value = Plugin.Settings.MidAir.Value;
			MovementState movementState = movement.MovementState;
			if ((int)movementState > 1)
			{
				if (movementState - 3 <= 1)
				{
					return value;
				}
				return false;
			}
			if (!value)
			{
				return (int)movement.GroundState == 0;
			}
			return true;
		}

		private static FocusAreaController FreeSeatNearby(PlayerFocusController focus, PlayerMovementController movement, FocusAreaManager areas)
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			if (focus.FocusAreaControllers.Count == 0 || movement.IsLake)
			{
				return null;
			}
			FocusAreaController val = null;
			float num = float.MaxValue;
			foreach (FocusAreaController focusAreaController in focus.FocusAreaControllers)
			{
				if (!((Object)(object)focusAreaController == (Object)null))
				{
					Vector3 val2 = ((Component)focusAreaController).transform.position - ((Component)focus).transform.position;
					float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
					if (sqrMagnitude < num)
					{
						num = sqrMagnitude;
						val = focusAreaController;
					}
				}
			}
			if (!((Object)(object)val != (Object)null) || !areas.IsAreaEmpty(val.ID))
			{
				return null;
			}
			return val;
		}
	}
	[HarmonyPatch(typeof(PlayerFocusController), "OpenSelector")]
	internal static class OpenSelectorPatch
	{
		private static void Postfix(PlayerFocusController __instance)
		{
			try
			{
				if (((NetworkIdentity)__instance).isOwner && __instance.IsSelectorOpened)
				{
					MidAir.OnMenuOpened(__instance);
				}
			}
			catch (Exception ex)
			{
				Plugin.Log.LogError((object)ex);
			}
		}

		private static void Prefix(PlayerFocusController __instance)
		{
			try
			{
				ActivityList.Refresh();
				FocusAreaController currentFocusAreaController = __instance.CurrentFocusAreaController;
				MenuSlots.EnsureSlots(ActivityList.MostInOneCategory(((Object)(object)currentFocusAreaController == (Object)null) ? ScriptableSingleton<GameSettings>.I.FocusTypes : (((Object)(object)currentFocusAreaController.FocusAreaSettings != (Object)null) ? currentFocusAreaController.FocusAreaSettings.FocusTypes : null)));
				MenuSlots.HideExtraSlots();
			}
			catch (Exception ex)
			{
				Plugin.Log.LogError((object)ex);
			}
		}
	}
	[HarmonyPatch(typeof(PlayerFocusController), "ButtonFocusItem")]
	internal static class ButtonFocusItemPatch
	{
		private static void Prefix()
		{
			try
			{
				MenuSlots.HideExtraSlots();
			}
			catch (Exception ex)
			{
				Plugin.Log.LogError((object)ex);
			}
		}
	}
	[HarmonyPatch(typeof(PlayerFocusController), "SetFocus")]
	internal static class SetFocusPatch
	{
		private static void Prefix(PlayerFocusController __instance, int subIndex, out int __state)
		{
			__state = -1;
			try
			{
				if (ActivityList.Installed && !((Object)(object)__instance.CurrentFocusAreaController != (Object)null))
				{
					PlayerMovementController val = Game.Movement.Invoke(__instance);
					if (!((Object)(object)val == (Object)null) && !val.IsInWater)
					{
						__state = FindLandIndex(__instance, subIndex);
					}
				}
			}
			catch (Exception ex)
			{
				Plugin.Log.LogError((object)ex);
			}
		}

		private static void Postfix(PlayerFocusController __instance, int __state)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Invalid comparison between Unknown and I4
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Invalid comparison between Unknown and I4
			if (__state < 0 || __state >= ActivityList.LandWaterProps.Count || !__instance.IsFocus)
			{
				return;
			}
			try
			{
				WaterPropType val = ActivityList.LandWaterProps[__state];
				Game.SetWaterProp(__instance, val);
				Dictionary<OutfitType, SkinnedMeshRenderer> outfitMeshRenderers = __instance._PlayerCustomizationController.OutfitMeshRenderers;
				if (outfitMeshRenderers.TryGetValue((OutfitType)12, out var value) && (Object)(object)value != (Object)null)
				{
					((Component)value).gameObject.SetActive((int)val == 2);
				}
				if (outfitMeshRenderers.TryGetValue((OutfitType)11, out var value2) && (Object)(object)value2 != (Object)null)
				{
					((Component)value2).gameObject.SetActive((int)val == 1);
				}
			}
			catch (Exception ex)
			{
				Plugin.Log.LogError((object)ex);
			}
		}

		private static int FindLandIndex(PlayerFocusController focus, int subIndex)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			List<FocusType> list = Game.MenuCategories.Invoke(focus);
			int num = Game.MenuCategoryIndex.Invoke(focus);
			if (list == null || num < 0 || num >= list.Count)
			{
				return -1;
			}
			FocusType val = list[num];
			List<FocusType> focusTypes = ScriptableSingleton<GameSettings>.I.FocusTypes;
			int num2 = 0;
			for (int i = 0; i < focusTypes.Count; i++)
			{
				if (focusTypes[i] == val)
				{
					if (num2 == subIndex)
					{
						return i;
					}
					num2++;
				}
			}
			return -1;
		}
	}
	[BepInPlugin("nelphei.ontogether.focusanywhere", "Focus Anywhere", "0.3.1")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGuid = "nelphei.ontogether.focusanywhere";

		public const string PluginName = "Focus Anywhere";

		public const string PluginVersion = "0.3.1";

		internal static ManualLogSource Log;

		internal static Settings Settings;

		private GameObject _host;

		private void Awake()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			Settings = new Settings(((BaseUnityPlugin)this).Config);
			new Harmony("nelphei.ontogether.focusanywhere").PatchAll();
			IconBar.Patch();
			_host = new GameObject("FocusAnywhere");
			((Object)_host).hideFlags = (HideFlags)61;
			Object.DontDestroyOnLoad((Object)(object)_host);
			_host.AddComponent<IconButton>();
			Log.LogInfo((object)(string.Format("{0} {1} loaded. On: {2}, every activity: ", "Focus Anywhere", "0.3.1", Settings.Enabled.Value) + $"{Settings.AllActivities.Value}, any ground: {Settings.AnyGround.Value}, mid-air: {Settings.MidAir.Value}."));
		}

		private void OnDestroy()
		{
			if ((Object)(object)_host != (Object)null)
			{
				Object.Destroy((Object)(object)_host);
			}
		}
	}
	internal sealed class Settings
	{
		public readonly ConfigEntry<bool> Enabled;

		public readonly ConfigEntry<bool> AllActivities;

		public readonly ConfigEntry<bool> AnyGround;

		public readonly ConfigEntry<bool> MidAir;

		public readonly ConfigEntry<bool> ShowIcon;

		public readonly ConfigEntry<bool> DebugLog;

		public Settings(ConfigFile config)
		{
			Enabled = config.Bind<bool>("Focus", "Enabled", true, "Switches the whole mod on or off. The mod's icon at the bottom-right changes this, and it's remembered between games. Switched off, the focus menu goes back to the game's own activities the next time you're not focusing.");
			AllActivities = config.Bind<bool>("Focus", "AllActivities", true, "The focus menu shows every activity in the game: the normal ones, the water ones, and the ones from seat spots (play tower, bean bag, tree hanger...). Seat spots keep their own menu.");
			AnyGround = config.Bind<bool>("Focus", "AnyGround", true, "The focus key opens the menu on any ground, near the music hill, and next to a seat someone else is using. The basketball court stays off limits.");
			MidAir = config.Bind<bool>("Focus", "MidAir", true, "The focus key works in the air too: you stop where you are and focus floating there. Closing the menu without picking, or standing up, lets you fall again. Needs AnyGround on (or BlueSage QoL's own Focus Anywhere).");
			ShowIcon = config.Bind<bool>("Display", "ShowIcon", true, "Show an icon in the row of mod icons at the bottom-right, with a green dot while the mod is on. Clicking it switches Enabled.");
			DebugLog = config.Bind<bool>("Debug", "DebugLog", false, "Write extra details to the BepInEx log (the activity lists and the menu buttons).");
		}
	}
}