Decompiled source of Outfit Slots v0.1.0

OutfitSlots.dll

Decompiled 18 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Newtonsoft.Json;
using OnTogetherMods.Shared;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("OutfitSlots")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+d07ddc22554e044db913d8ad82d4d9bc4f17c746")]
[assembly: AssemblyProduct("OutfitSlots")]
[assembly: AssemblyTitle("OutfitSlots")]
[assembly: AssemblyVersion("0.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace OnTogetherMods.Shared
{
	internal static class PanelStack
	{
		private const string TableKey = "OnTogetherMods.PanelStack.Panels";

		private const string HiddenKey = "OnTogetherMods.PanelStack.Hidden";

		private const string IconBarKey = "OnTogetherMods.IconBar.Rect";

		private const float Margin = 20f;

		private const float FromRight = 0.15f;

		private const float Gap = 10f;

		private const int WorldScene = 2;

		public const int PhotoModeOrder = 0;

		public const int EmoteSyncOrder = 10;

		public const int TeleportSpotsOrder = 20;

		public const int SongPlayerOrder = 30;

		public const int TraceOverlayOrder = 40;

		public const int NameDesignerOrder = 50;

		public const int OutfitSlotsOrder = 60;

		public const string CanvasPrefix = "OnTogetherMods ";

		private static int _deskFrame = -1;

		private static bool _desk;

		public static float Width => (float)Screen.width * 1080f / (float)Screen.height;

		public static bool Hidden
		{
			get
			{
				if (!(AppDomain.CurrentDomain.GetData("OnTogetherMods.PanelStack.Hidden") is int num) || Time.frameCount > num)
				{
					return InDeskMode;
				}
				return true;
			}
		}

		public static bool InDeskMode
		{
			get
			{
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_001f: Unknown result type (might be due to invalid IL or missing references)
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Invalid comparison between Unknown and I4
				int frameCount = Time.frameCount;
				if (_deskFrame != frameCount)
				{
					_deskFrame = frameCount;
					_desk = false;
					Scene activeScene = SceneManager.GetActiveScene();
					if (((Scene)(ref activeScene)).buildIndex == 2)
					{
						OverlayManager i = MonoSingleton<OverlayManager>.I;
						_desk = (Object)(object)i != (Object)null && (int)i.ResolutionMode == 3;
					}
				}
				return _desk;
			}
		}

		public static bool IsModCanvas(Canvas canvas)
		{
			Canvas val = canvas;
			Transform parent = ((Component)canvas).transform.parent;
			while ((Object)(object)parent != (Object)null)
			{
				Canvas component = ((Component)parent).GetComponent<Canvas>();
				val = (((Object)(object)component != (Object)null) ? component : val);
				parent = parent.parent;
			}
			return ((Object)((Component)val).gameObject).name.StartsWith("OnTogetherMods ", StringComparison.Ordinal);
		}

		public static void HideForCapture()
		{
			AppDomain.CurrentDomain.SetData("OnTogetherMods.PanelStack.Hidden", Time.frameCount + 1);
		}

		public static Rect Place(string id, int order, Vector2 size)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			Hashtable hashtable = Panels();
			int frameCount = Time.frameCount;
			hashtable[id] = new double[3] { order, size.y, frameCount };
			float width = Width;
			float num = Mathf.Max(20f, width * 0.85f - size.x);
			float num2 = Bottom(num + size.x, frameCount) - size.y;
			foreach (DictionaryEntry item in hashtable)
			{
				string text = (string)item.Key;
				double[] array = (double[])item.Value;
				bool flag = (double)frameCount - array[2] <= 2.0;
				bool flag2 = array[0] < (double)order || (array[0] == (double)order && string.CompareOrdinal(text, id) < 0);
				if (text != id && flag && flag2)
				{
					num2 -= (float)array[1] + 10f;
				}
			}
			return new Rect(num, num2, size.x, size.y);
		}

		private static float Bottom(float windowRight, int frame)
		{
			float num = 1060f;
			if (AppDomain.CurrentDomain.GetData("OnTogetherMods.IconBar.Rect") is double[] array && (double)frame - array[4] <= 2.0)
			{
				float num2 = 1080f / (float)Screen.height;
				if (array[0] * (double)num2 < (double)(windowRight + 10f))
				{
					num = Mathf.Min(num, (float)array[1] * num2 - 10f);
				}
			}
			return num;
		}

		public static Matrix4x4 Begin(out float width)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			float num = (float)Screen.height / 1080f;
			Matrix4x4 matrix = GUI.matrix;
			GUI.matrix = Matrix4x4.Scale(new Vector3(num, num, 1f));
			width = (float)Screen.width / num;
			return matrix;
		}

		public static void End(Matrix4x4 previous)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			GUI.matrix = previous;
		}

		public static GUIStyle MakeStyle(TextAnchor alignment)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Expected O, but got Unknown
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			GUIStyle val = new GUIStyle(GUI.skin.box)
			{
				alignment = alignment,
				fontSize = 15,
				richText = true,
				wordWrap = false,
				padding = new RectOffset(12, 12, 10, 10)
			};
			val.normal.textColor = Color.white;
			return val;
		}

		private static Hashtable Panels()
		{
			Hashtable hashtable = AppDomain.CurrentDomain.GetData("OnTogetherMods.PanelStack.Panels") as Hashtable;
			if (hashtable == null)
			{
				hashtable = new Hashtable();
				AppDomain.CurrentDomain.SetData("OnTogetherMods.PanelStack.Panels", hashtable);
			}
			return hashtable;
		}
	}
	internal static class IconBar
	{
		public enum State
		{
			Plain,
			Open,
			On,
			Off
		}

		public enum Click
		{
			None,
			Left,
			Right
		}

		private struct Metrics
		{
			public float Unit;

			public int Art;

			public int Button;

			public int Gap;

			public int Margin;
		}

		private static class Patches
		{
			private static Action<InputManager, bool> _setMouse0Down;

			private static Action<InputManager, bool> _setMouse1;

			private static Action<InputManager, bool> _setMouse1Up;

			private static FieldRef<QuadPainterGPU, Vector2> _previousUV;

			private static bool _leftOnBar;

			private static bool _rightOnBar;

			public static void Apply(Harmony harmony)
			{
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_0062: Expected O, but got Unknown
				//IL_0099: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a7: Expected O, but got Unknown
				_setMouse0Down = Setter("IsMouseButton0Down");
				_setMouse1 = Setter("IsMouseButton1");
				_setMouse1Up = Setter("IsMouseButton1Up");
				harmony.Patch((MethodBase)AccessTools.Method(typeof(InputManager), "Update", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(Patches), "InputPostfix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
				_previousUV = AccessTools.FieldRefAccess<QuadPainterGPU, Vector2>("previousUV");
				harmony.Patch((MethodBase)AccessTools.Method(typeof(QuadPainterGPU), "Update", (Type[])null, (Type[])null), new HarmonyMethod(typeof(Patches), "PaintPrefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			}

			private static void InputPostfix(InputManager __instance)
			{
				bool mouseOver = MouseOver;
				if (Input.GetMouseButtonDown(0))
				{
					_leftOnBar = mouseOver;
				}
				if (Input.GetMouseButtonDown(1))
				{
					_rightOnBar = mouseOver;
				}
				if (mouseOver)
				{
					_setMouse0Down(__instance, arg2: false);
				}
				if (_rightOnBar)
				{
					_setMouse1(__instance, arg2: false);
					_setMouse1Up(__instance, arg2: false);
				}
				if (!Input.GetMouseButton(0))
				{
					_leftOnBar = false;
				}
				if (!Input.GetMouseButton(1))
				{
					_rightOnBar = false;
				}
			}

			private static bool PaintPrefix(QuadPainterGPU __instance)
			{
				if (__instance.IsActive && (_leftOnBar || MouseOver))
				{
					_previousUV.Invoke(__instance).x = -1f;
					return false;
				}
				return true;
			}

			private static Action<InputManager, bool> Setter(string property)
			{
				return (Action<InputManager, bool>)Delegate.CreateDelegate(typeof(Action<InputManager, bool>), AccessTools.PropertySetter(typeof(InputManager), property));
			}
		}

		public const int PhotoModeOrder = 0;

		public const int EmoteSyncOrder = 10;

		public const int TeleportSpotsOrder = 20;

		public const int NameDesignerOrder = 30;

		public const int OutfitSlotsOrder = 35;

		public const int DeskSnapOrder = 40;

		public const int FocusAnywhereOrder = 50;

		public const int SongPlayerOrder = 60;

		public const int TraceOverlayOrder = 70;

		public const int ChatRangeOrder = 80;

		private const string RectKey = "OnTogetherMods.IconBar.Rect";

		private const string TableKey = "OnTogetherMods.IconBar.Icons";

		private const string PatchedKey = "OnTogetherMods.IconBar.Patched";

		private const string BlockerKey = "OnTogetherMods.IconBar.Blocker";

		private const string BlockerFrameKey = "OnTogetherMods.IconBar.BlockerFrame";

		private const string HiddenKey = "OnTogetherMods.IconBar.HiddenUntil";

		private const int WorldScene = 2;

		private const int TooltipDepth = -100;

		private static readonly Dictionary<char, Color32> Palette = new Dictionary<char, Color32>
		{
			{
				'K',
				new Color32((byte)42, (byte)36, (byte)51, byte.MaxValue)
			},
			{
				'W',
				new Color32((byte)247, (byte)243, (byte)234, byte.MaxValue)
			},
			{
				'G',
				new Color32((byte)201, (byte)198, (byte)207, byte.MaxValue)
			},
			{
				'g',
				new Color32((byte)143, (byte)138, (byte)153, byte.MaxValue)
			},
			{
				'D',
				new Color32((byte)87, (byte)82, (byte)95, byte.MaxValue)
			},
			{
				'B',
				new Color32((byte)168, (byte)107, (byte)60, byte.MaxValue)
			},
			{
				'b',
				new Color32((byte)217, (byte)160, (byte)102, byte.MaxValue)
			},
			{
				'd',
				new Color32((byte)110, (byte)67, (byte)37, byte.MaxValue)
			},
			{
				'R',
				new Color32((byte)224, (byte)90, (byte)90, byte.MaxValue)
			},
			{
				'r',
				new Color32((byte)168, (byte)58, (byte)70, byte.MaxValue)
			},
			{
				'p',
				new Color32((byte)246, (byte)165, (byte)165, byte.MaxValue)
			},
			{
				'Y',
				new Color32((byte)245, (byte)208, (byte)97, byte.MaxValue)
			},
			{
				'y',
				new Color32((byte)201, (byte)150, (byte)50, byte.MaxValue)
			},
			{
				'O',
				new Color32((byte)232, (byte)146, (byte)74, byte.MaxValue)
			},
			{
				'L',
				new Color32((byte)159, (byte)214, (byte)245, byte.MaxValue)
			},
			{
				'U',
				new Color32((byte)74, (byte)143, (byte)217, byte.MaxValue)
			},
			{
				'u',
				new Color32((byte)47, (byte)90, (byte)158, byte.MaxValue)
			},
			{
				'N',
				new Color32((byte)116, (byte)192, (byte)105, byte.MaxValue)
			},
			{
				'n',
				new Color32((byte)63, (byte)138, (byte)74, byte.MaxValue)
			},
			{
				'P',
				new Color32((byte)246, (byte)207, (byte)174, byte.MaxValue)
			},
			{
				'V',
				new Color32((byte)154, (byte)114, (byte)214, byte.MaxValue)
			},
			{
				'v',
				new Color32((byte)105, (byte)72, (byte)160, byte.MaxValue)
			},
			{
				'S',
				new Color32((byte)233, (byte)139, (byte)181, byte.MaxValue)
			},
			{
				'H',
				new Color32((byte)60, (byte)48, (byte)56, byte.MaxValue)
			}
		};

		private static readonly Color32 ButtonFill = new Color32((byte)28, (byte)26, (byte)34, (byte)200);

		private static readonly Color32 ButtonEdge = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, (byte)30);

		private static readonly Color32 HoverFill = new Color32((byte)48, (byte)45, (byte)58, (byte)225);

		private static readonly Color32 HoverEdge = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, (byte)80);

		private static readonly Color32 OpenFill = new Color32((byte)70, (byte)64, (byte)88, (byte)235);

		private static readonly Color32 OpenEdge = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, (byte)150);

		private static readonly Color32 DotFill = new Color32((byte)140, (byte)220, (byte)120, byte.MaxValue);

		private static readonly Color32 DotEdge = new Color32((byte)20, (byte)40, (byte)20, byte.MaxValue);

		private static readonly Dictionary<string[], Texture2D[]> Icons = new Dictionary<string[], Texture2D[]>();

		private static Texture2D _buttonTexture;

		private static Texture2D _hoverTexture;

		private static Texture2D _openTexture;

		private static Texture2D _dotTexture;

		private static GUIStyle _buttonStyle;

		private static GUIStyle _tipStyle;

		private static int _builtFor;

		private static int _cachedFrame = -1;

		private static bool _inWorld;

		private static bool _visible;

		private static int _pressedButton;

		private static bool RowHidden
		{
			get
			{
				if (AppDomain.CurrentDomain.GetData("OnTogetherMods.IconBar.HiddenUntil") is int num)
				{
					return Time.frameCount <= num;
				}
				return false;
			}
		}

		public static bool MouseOver
		{
			get
			{
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0042: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_006f: Unknown result type (might be due to invalid IL or missing references)
				if (!(AppDomain.CurrentDomain.GetData("OnTogetherMods.IconBar.Rect") is double[] array) || array[5] < 0.5 || (double)Time.frameCount - array[4] > 2.0)
				{
					return false;
				}
				Vector3 mousePosition = Input.mousePosition;
				Rect val = default(Rect);
				((Rect)(ref val))..ctor((float)array[0], (float)array[1], (float)array[2], (float)array[3]);
				return ((Rect)(ref val)).Contains(new Vector2(mousePosition.x, (float)Screen.height - mousePosition.y));
			}
		}

		public static Click Draw(string id, int order, string[] pixels, State state, string name, KeyCode key, string hint = null)
		{
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			int controlID = GUIUtility.GetControlID((FocusType)2);
			Event current = Event.current;
			Refresh();
			if (!_inWorld)
			{
				Hide(controlID, current);
				UpdateBlocker(shown: false, default(Rect));
				return Click.None;
			}
			Rect bar;
			Metrics m;
			Rect icon = Place(id, order, out bar, out m);
			Share(bar);
			UpdateBlocker(_visible, bar);
			if (!_visible)
			{
				Hide(controlID, current);
				return Click.None;
			}
			Matrix4x4 matrix = GUI.matrix;
			GUI.matrix = Matrix4x4.identity;
			try
			{
				return Handle(controlID, current, icon, m, pixels, state, name, key, hint);
			}
			finally
			{
				GUI.matrix = matrix;
			}
		}

		public static void HideRow()
		{
			AppDomain.CurrentDomain.SetData("OnTogetherMods.IconBar.HiddenUntil", Time.frameCount + 1);
		}

		public static string KeyText(KeyCode key)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			if ((int)key != 0)
			{
				return $" ({key})";
			}
			return "";
		}

		private static Click Handle(int control, Event e, Rect icon, Metrics m, string[] pixels, State state, string name, KeyCode key, string hint)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected I4, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			bool flag = ((Rect)(ref icon)).Contains(e.mousePosition);
			EventType typeForControl = e.GetTypeForControl(control);
			switch ((int)typeForControl)
			{
			default:
			{
				if ((int)typeForControl != 7)
				{
					break;
				}
				BuildStyles(m);
				bool flag2 = GUIUtility.hotControl == control;
				_buttonStyle.normal.background = ((state == State.Open || (flag2 && flag)) ? _openTexture : (flag ? _hoverTexture : _buttonTexture));
				_buttonStyle.Draw(icon, false, false, false, false);
				Texture2D[] array = IconTextures(pixels);
				GUI.DrawTexture(new Rect(((Rect)(ref icon)).x + (((Rect)(ref icon)).width - (float)m.Art) / 2f, ((Rect)(ref icon)).y + (((Rect)(ref icon)).height - (float)m.Art) / 2f, (float)m.Art, (float)m.Art), (Texture)(object)((state == State.Off) ? array[1] : array[0]));
				if (state == State.On)
				{
					float num = Mathf.Max(1, Mathf.RoundToInt(2f * m.Unit));
					float num2 = ((Texture)_dotTexture).width;
					GUI.DrawTexture(new Rect(((Rect)(ref icon)).xMax - num - num2, ((Rect)(ref icon)).yMax - num - num2, num2, num2), (Texture)(object)_dotTexture);
				}
				int num3;
				if (flag)
				{
					num3 = ((GUIUtility.hotControl == 0 || flag2) ? 1 : 0);
					if (num3 != 0)
					{
						DrawTooltip(icon, m, Tooltip(state, name, key, hint));
					}
				}
				else
				{
					num3 = 0;
				}
				GUI.depth = ((num3 != 0) ? (-100) : 0);
				break;
			}
			case 0:
				if (flag && (e.button == 0 || e.button == 1))
				{
					GUIUtility.hotControl = control;
					_pressedButton = e.button;
					e.Use();
				}
				break;
			case 3:
				if (GUIUtility.hotControl == control)
				{
					e.Use();
				}
				break;
			case 1:
				if (GUIUtility.hotControl != control)
				{
					break;
				}
				GUIUtility.hotControl = 0;
				e.Use();
				if (flag && e.button == _pressedButton)
				{
					if (e.button != 0)
					{
						return Click.Right;
					}
					return Click.Left;
				}
				break;
			case 2:
				break;
			}
			return Click.None;
		}

		private static string Tooltip(State state, string name, KeyCode key, string hint)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			string text = name + KeyText(key);
			switch (state)
			{
			case State.On:
				text += ": on";
				break;
			case State.Off:
				text += ": off";
				break;
			}
			if (hint == null)
			{
				return text;
			}
			return text + "\n" + hint;
		}

		private static void DrawTooltip(Rect icon, Metrics m, string text)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			GUIContent val = new GUIContent(text);
			Vector2 val2 = _tipStyle.CalcSize(val);
			float num = Mathf.Clamp(((Rect)(ref icon)).center.x - val2.x / 2f, (float)m.Margin, Mathf.Max((float)m.Margin, (float)(Screen.width - m.Margin) - val2.x));
			float num2 = ((Rect)(ref icon)).y - (float)m.Gap - val2.y;
			_tipStyle.Draw(new Rect(Mathf.Round(num), Mathf.Round(num2), val2.x, val2.y), val, false, false, false, false);
		}

		private static void Hide(int control, Event e)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Invalid comparison between Unknown and I4
			if (GUIUtility.hotControl == control)
			{
				GUIUtility.hotControl = 0;
			}
			if ((int)e.type == 7)
			{
				GUI.depth = 0;
			}
		}

		private static Metrics Measure()
		{
			float num = (float)Screen.height / 1080f;
			int num2 = Mathf.Max(1, Mathf.RoundToInt(2f * num));
			int num3 = Mathf.Max(2, Mathf.RoundToInt(4f * num));
			return new Metrics
			{
				Unit = num,
				Art = 16 * num2,
				Button = 16 * num2 + 2 * num3,
				Gap = Mathf.Max(2, Mathf.RoundToInt(6f * num)),
				Margin = Mathf.RoundToInt(20f * num)
			};
		}

		private static Rect Place(string id, int order, out Rect bar, out Metrics m)
		{
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_0160: Unknown result type (might be due to invalid IL or missing references)
			Hashtable hashtable = Table();
			int frameCount = Time.frameCount;
			if (hashtable[id] is double[] array)
			{
				array[0] = order;
				array[1] = frameCount;
			}
			else
			{
				hashtable[id] = new double[2] { order, frameCount };
			}
			int num = 0;
			int num2 = 0;
			foreach (DictionaryEntry item in hashtable)
			{
				string text = (string)item.Key;
				double[] array2 = (double[])item.Value;
				if (!((double)frameCount - array2[1] > 2.0))
				{
					num2++;
					if (text != id && (array2[0] < (double)order || (array2[0] == (double)order && string.CompareOrdinal(text, id) < 0)))
					{
						num++;
					}
				}
			}
			m = Measure();
			int num3 = num2 * m.Button + (num2 - 1) * m.Gap;
			int num4 = Screen.width - m.Margin - num3;
			int num5 = Screen.height - m.Margin - m.Button;
			bar = new Rect((float)num4, (float)num5, (float)num3, (float)m.Button);
			return new Rect((float)(num4 + num * (m.Button + m.Gap)), (float)num5, (float)m.Button, (float)m.Button);
		}

		private static void Share(Rect bar)
		{
			AppDomain currentDomain = AppDomain.CurrentDomain;
			int frameCount = Time.frameCount;
			if (!(currentDomain.GetData("OnTogetherMods.IconBar.Rect") is double[] array) || (int)array[4] != frameCount || !(array[2] >= (double)((Rect)(ref bar)).width))
			{
				currentDomain.SetData("OnTogetherMods.IconBar.Rect", new double[6]
				{
					((Rect)(ref bar)).x,
					((Rect)(ref bar)).y,
					((Rect)(ref bar)).width,
					((Rect)(ref bar)).height,
					frameCount,
					_visible ? 1 : 0
				});
			}
		}

		private static Hashtable Table()
		{
			Hashtable hashtable = AppDomain.CurrentDomain.GetData("OnTogetherMods.IconBar.Icons") as Hashtable;
			if (hashtable == null)
			{
				hashtable = new Hashtable();
				AppDomain.CurrentDomain.SetData("OnTogetherMods.IconBar.Icons", hashtable);
			}
			return hashtable;
		}

		private static void Refresh()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Invalid comparison between Unknown and I4
			int frameCount = Time.frameCount;
			if (_cachedFrame != frameCount)
			{
				_cachedFrame = frameCount;
				Scene activeScene = SceneManager.GetActiveScene();
				_inWorld = ((Scene)(ref activeScene)).buildIndex == 2;
				_visible = false;
				if (_inWorld && !PanelStack.Hidden && !RowHidden)
				{
					TaskManager i = MonoSingleton<TaskManager>.I;
					_visible = (Object)(object)i != (Object)null && ((int)i.LockState == 0 || (int)i.LockState == 5);
				}
			}
		}

		private static void UpdateBlocker(bool shown, Rect bar)
		{
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			AppDomain currentDomain = AppDomain.CurrentDomain;
			int frameCount = Time.frameCount;
			if (currentDomain.GetData("OnTogetherMods.IconBar.BlockerFrame") is int num && num == frameCount)
			{
				return;
			}
			currentDomain.SetData("OnTogetherMods.IconBar.BlockerFrame", frameCount);
			object? data = currentDomain.GetData("OnTogetherMods.IconBar.Blocker");
			GameObject val = (GameObject)((data is GameObject) ? data : null);
			if ((Object)(object)val == (Object)null)
			{
				if (!shown)
				{
					return;
				}
				val = CreateBlocker();
				currentDomain.SetData("OnTogetherMods.IconBar.Blocker", val);
			}
			if (shown)
			{
				RectTransform val2 = (RectTransform)val.transform.GetChild(0);
				Vector2 val3 = default(Vector2);
				((Vector2)(ref val3))..ctor(((Rect)(ref bar)).x, (float)Screen.height - ((Rect)(ref bar)).yMax);
				if (val2.anchoredPosition != val3)
				{
					val2.anchoredPosition = val3;
				}
				if (val2.sizeDelta != ((Rect)(ref bar)).size)
				{
					val2.sizeDelta = ((Rect)(ref bar)).size;
				}
			}
			if (val.activeSelf != shown)
			{
				val.SetActive(shown);
			}
		}

		private static GameObject CreateBlocker()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("OnTogetherMods IconBar ClickBlocker");
			Object.DontDestroyOnLoad((Object)(object)val);
			Canvas obj = val.AddComponent<Canvas>();
			obj.renderMode = (RenderMode)0;
			obj.sortingOrder = 32767;
			val.AddComponent<GraphicRaycaster>();
			GameObject val2 = new GameObject("Area", new Type[3]
			{
				typeof(RectTransform),
				typeof(CanvasRenderer),
				typeof(Image)
			});
			val2.transform.SetParent(val.transform, false);
			((Graphic)val2.GetComponent<Image>()).color = Color.clear;
			RectTransform val3 = (RectTransform)val2.transform;
			val3.anchorMin = Vector2.zero;
			val3.anchorMax = Vector2.zero;
			val3.pivot = Vector2.zero;
			val.SetActive(false);
			return val;
		}

		public static void Patch()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected O, but got Unknown
			AppDomain currentDomain = AppDomain.CurrentDomain;
			if (currentDomain.GetData("OnTogetherMods.IconBar.Patched") != null)
			{
				return;
			}
			currentDomain.SetData("OnTogetherMods.IconBar.Patched", true);
			try
			{
				Patches.Apply(new Harmony("nelphei.ontogether.iconbar"));
			}
			catch (Exception arg)
			{
				Debug.LogError((object)$"[OnTogetherMods] Icon bar patches failed, so clicks on it may reach the game: {arg}");
			}
		}

		private static Texture2D[] IconTextures(string[] pixels)
		{
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			if (Icons.TryGetValue(pixels, out var value) && (Object)(object)value[0] != (Object)null && (Object)(object)value[1] != (Object)null)
			{
				return value;
			}
			Color32[] array = (Color32[])(object)new Color32[256];
			Color32[] array2 = (Color32[])(object)new Color32[256];
			for (int i = 0; i < 16; i++)
			{
				string text = ((i < pixels.Length) ? pixels[i] : "");
				for (int j = 0; j < 16; j++)
				{
					char key = ((j < text.Length) ? text[j] : '.');
					Color32 value2;
					Color32 val = (Color32)(Palette.TryGetValue(key, out value2) ? value2 : new Color32((byte)0, (byte)0, (byte)0, (byte)0));
					int num = (15 - i) * 16 + j;
					array[num] = val;
					byte b = (byte)Mathf.RoundToInt(0.3f * (float)(int)val.r + 0.59f * (float)(int)val.g + 0.11f * (float)(int)val.b);
					array2[num] = new Color32(b, b, b, (byte)((float)(int)val.a * 0.45f));
				}
			}
			value = (Texture2D[])(object)new Texture2D[2]
			{
				NewTexture(16, 16, array, (FilterMode)0),
				NewTexture(16, 16, array2, (FilterMode)0)
			};
			Icons[pixels] = value;
			return value;
		}

		private static void BuildStyles(Metrics m)
		{
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Expected O, but got Unknown
			//IL_0105: Expected O, but got Unknown
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Expected O, but got Unknown
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Expected O, but got Unknown
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_019f: Expected O, but got Unknown
			//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
			if (_builtFor != Screen.height || _buttonStyle == null || !((Object)(object)_buttonTexture != (Object)null) || !((Object)(object)_dotTexture != (Object)null))
			{
				_builtFor = Screen.height;
				int num = Mathf.Max(2, Mathf.RoundToInt(6f * m.Unit));
				Destroy(_buttonTexture);
				Destroy(_hoverTexture);
				Destroy(_openTexture);
				Destroy(_dotTexture);
				_buttonTexture = RoundedBox(num, ButtonFill, ButtonEdge);
				_hoverTexture = RoundedBox(num, HoverFill, HoverEdge);
				_openTexture = RoundedBox(num, OpenFill, OpenEdge);
				int num2 = Mathf.Max(2, Mathf.RoundToInt(3f * m.Unit));
				_dotTexture = RoundedBox(num2, DotFill, DotEdge, 2 * num2);
				int num3 = num + 1;
				_buttonStyle = new GUIStyle
				{
					border = new RectOffset(num3, num3, num3, num3)
				};
				_tipStyle = new GUIStyle
				{
					border = new RectOffset(num3, num3, num3, num3),
					padding = new RectOffset(Mathf.RoundToInt(10f * m.Unit), Mathf.RoundToInt(10f * m.Unit), Mathf.RoundToInt(6f * m.Unit), Mathf.RoundToInt(6f * m.Unit)),
					fontSize = Mathf.Max(8, Mathf.RoundToInt(15f * m.Unit)),
					alignment = (TextAnchor)3,
					wordWrap = false,
					richText = false
				};
				_tipStyle.normal.background = _hoverTexture;
				_tipStyle.normal.textColor = Color.white;
			}
		}

		private static Texture2D RoundedBox(int radius, Color32 fill, Color32 edge, int size = 0)
		{
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			if (size <= 0)
			{
				size = 2 * radius + 4;
			}
			Color32[] array = (Color32[])(object)new Color32[size * size];
			for (int i = 0; i < size; i++)
			{
				for (int j = 0; j < size; j++)
				{
					float num = (float)j + 0.5f;
					float num2 = (float)i + 0.5f;
					float num3 = Mathf.Max(Mathf.Max((float)radius - num, num - (float)(size - radius)), 0f);
					float num4 = Mathf.Max(Mathf.Max((float)radius - num2, num2 - (float)(size - radius)), 0f);
					float num5 = Mathf.Sqrt(num3 * num3 + num4 * num4) - (float)radius;
					float num6 = Mathf.Clamp01(0.5f - num5);
					Color val = Color.Lerp(Color32.op_Implicit(fill), Color32.op_Implicit(edge), Mathf.Clamp01(num5 + 1.5f));
					val.a *= num6;
					array[i * size + j] = Color32.op_Implicit(val);
				}
			}
			return NewTexture(size, size, array, (FilterMode)1);
		}

		private static Texture2D NewTexture(int width, int height, Color32[] pixels, FilterMode filter)
		{
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Expected O, but got Unknown
			Texture2D val = new Texture2D(width, height, (TextureFormat)4, false)
			{
				filterMode = filter,
				wrapMode = (TextureWrapMode)1,
				hideFlags = (HideFlags)61
			};
			val.SetPixels32(pixels);
			val.Apply(false, true);
			return val;
		}

		private static void Destroy(Texture2D texture)
		{
			if ((Object)(object)texture != (Object)null)
			{
				Object.Destroy((Object)(object)texture);
			}
		}
	}
	internal sealed class ClickBlocker
	{
		private readonly GameObject _root;

		private readonly RectTransform _area;

		public ClickBlocker(string name)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Expected O, but got Unknown
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Expected O, but got Unknown
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			_root = new GameObject(name);
			Object.DontDestroyOnLoad((Object)(object)_root);
			Canvas obj = _root.AddComponent<Canvas>();
			obj.renderMode = (RenderMode)0;
			obj.sortingOrder = 32767;
			_root.AddComponent<GraphicRaycaster>();
			GameObject val = new GameObject("Area", new Type[3]
			{
				typeof(RectTransform),
				typeof(CanvasRenderer),
				typeof(Image)
			});
			val.transform.SetParent(_root.transform, false);
			((Graphic)val.GetComponent<Image>()).color = Color.clear;
			_area = (RectTransform)val.transform;
			_area.anchorMin = Vector2.zero;
			_area.anchorMax = Vector2.zero;
			_area.pivot = Vector2.zero;
			_root.SetActive(false);
		}

		public void Update(bool shown, Rect screenRect)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)_root == (Object)null))
			{
				if (shown)
				{
					_area.anchoredPosition = new Vector2(((Rect)(ref screenRect)).x, (float)Screen.height - ((Rect)(ref screenRect)).yMax);
					_area.sizeDelta = ((Rect)(ref screenRect)).size;
				}
				if (_root.activeSelf != shown)
				{
					_root.SetActive(shown);
				}
			}
		}

		public void Destroy()
		{
			if ((Object)(object)_root != (Object)null)
			{
				Object.Destroy((Object)(object)_root);
			}
		}

		public static bool MouseIn(Rect screenRect)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			Vector3 mousePosition = Input.mousePosition;
			return ((Rect)(ref screenRect)).Contains(new Vector2(mousePosition.x, (float)Screen.height - mousePosition.y));
		}
	}
}
namespace OutfitSlots
{
	internal static class Dropdown
	{
		private const string RowPrefix = "OutfitSlots Row ";

		private static readonly FieldRef<CustomizationUIController, List<TextMeshProUGUI>> TextsField = AccessTools.FieldRefAccess<CustomizationUIController, List<TextMeshProUGUI>>("_styleTexts");

		private static readonly FieldRef<CustomizationUIController, List<GameObject>> BgsField = AccessTools.FieldRefAccess<CustomizationUIController, List<GameObject>>("_styleSelectedBgs");

		private static readonly FieldRef<CustomizationUIController, GameObject> PanelField = AccessTools.FieldRefAccess<CustomizationUIController, GameObject>("_styleDropdownPanel");

		private static CustomizationUIController _described;

		public static void Prepare(CustomizationUIController screen)
		{
			List<TextMeshProUGUI> list = TextsField.Invoke(screen);
			List<GameObject> list2 = BgsField.Invoke(screen);
			if (list == null || list2 == null)
			{
				return;
			}
			if (list.Count < 9 || list2.Count < 9)
			{
				bool flag = false;
				try
				{
					flag = AddRows(screen, list, list2);
				}
				catch (Exception ex)
				{
					Plugin.Log.LogError((object)ex);
				}
				if (!flag)
				{
					AddStandIns(screen, list, list2);
				}
			}
			foreach (GameObject item in list2)
			{
				if ((Object)(object)item != (Object)null)
				{
					item.SetActive(false);
				}
			}
			DataManager data = Game.Data;
			if ((Object)(object)data != (Object)null)
			{
				Slots.EnsureNames(data.PlayerDataZip);
			}
		}

		public static void Opened(CustomizationUIController screen)
		{
			GameObject val = PanelField.Invoke(screen);
			if ((Object)(object)val == (Object)null || !val.activeInHierarchy)
			{
				return;
			}
			Transform transform = val.transform;
			RectTransform val2 = (RectTransform)(object)((transform is RectTransform) ? transform : null);
			if (val2 != null)
			{
				Canvas.ForceUpdateCanvases();
				KeepOnScreen(val2);
				if (Plugin.Settings.DebugLog.Value && (Object)(object)_described != (Object)(object)screen)
				{
					_described = screen;
					Plugin.Log.LogInfo((object)("The outfit screen's style list:\n" + Describe(val.transform)));
				}
			}
		}

		private static bool AddRows(CustomizationUIController screen, List<TextMeshProUGUI> texts, List<GameObject> bgs)
		{
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
			if (texts.Count != 3 || bgs.Count != 3 || (Object)(object)texts[0] == (Object)null || (Object)(object)texts[1] == (Object)null || (Object)(object)texts[2] == (Object)null || (Object)(object)bgs[1] == (Object)null || (Object)(object)bgs[2] == (Object)null)
			{
				Plugin.Log.LogWarning((object)($"The outfit screen's style list has {texts.Count} rows, not the 3 this mod expects, " + "so slots 4-9 are only in the quick-swap window."));
				return false;
			}
			Transform val = FindRow(((TMP_Text)texts[2]).transform, bgs[2].transform, ((TMP_Text)texts[1]).transform);
			if ((Object)(object)val == (Object)null || (Object)(object)val.parent == (Object)null)
			{
				Plugin.Log.LogWarning((object)"Couldn't find row 3 of the outfit screen's style list, so slots 4-9 are only in the quick-swap window.");
				return false;
			}
			Transform parent = val.parent;
			Transform val2 = FindRow(((TMP_Text)texts[1]).transform, bgs[1].transform, ((TMP_Text)texts[0]).transform);
			string path = PathBelow(val, ((TMP_Text)texts[2]).transform);
			string path2 = PathBelow(val, bgs[2].transform);
			bool flag = (Object)(object)((Component)parent).GetComponent<LayoutGroup>() != (Object)null;
			RectTransform val3 = (RectTransform)(object)((val is RectTransform) ? val : null);
			Vector2 val4 = RowStep(val3, (RectTransform)(object)((val2 is RectTransform) ? val2 : null), parent);
			List<TextMeshProUGUI> list = new List<TextMeshProUGUI>();
			List<GameObject> list2 = new List<GameObject>();
			List<GameObject> list3 = new List<GameObject>();
			for (int i = 3; i < 9; i++)
			{
				GameObject val5 = Object.Instantiate<GameObject>(((Component)val).gameObject, parent, false);
				list3.Add(val5);
				((Object)val5).name = "OutfitSlots Row " + (i + 1);
				val5.transform.SetSiblingIndex(val.GetSiblingIndex() + i - 2);
				if (!flag && (Object)(object)val3 != (Object)null)
				{
					Transform transform = val5.transform;
					RectTransform val6 = (RectTransform)(object)((transform is RectTransform) ? transform : null);
					if (val6 != null)
					{
						val6.anchoredPosition = val3.anchoredPosition + val4 * (float)(i - 2);
					}
				}
				Transform val7 = Find(val5.transform, path2);
				Transform obj = Find(val5.transform, path);
				TextMeshProUGUI val8 = ((obj != null) ? ((Component)obj).GetComponent<TextMeshProUGUI>() : null);
				if ((Object)(object)val8 == (Object)null || (Object)(object)val7 == (Object)null || !Rewire(val5, screen, i))
				{
					foreach (GameObject item in list3)
					{
						Object.Destroy((Object)(object)item);
					}
					Plugin.Log.LogWarning((object)"Couldn't set up the copied rows in the outfit screen's style list, so slots 4-9 are only in the quick-swap window.");
					return false;
				}
				SetNumber(val5, val8, i + 1);
				((Component)val7).gameObject.SetActive(false);
				list.Add(val8);
				list2.Add(((Component)val7).gameObject);
			}
			texts.AddRange(list);
			bgs.AddRange(list2);
			float amount = Mathf.Abs(val4.y) * 6f;
			string text = Grow(PanelField.Invoke(screen), parent, amount);
			Plugin.Log.LogInfo((object)("Added rows 4-9 to the outfit screen's style list (copied '" + ((Object)val).name + "' in '" + ((Object)parent).name + "', " + (flag ? "laid out by the game" : "placed by the mod") + ", " + text + ")."));
			return true;
		}

		private static Transform FindRow(Transform text, Transform bg, Transform otherRowText)
		{
			Transform val = text;
			while ((Object)(object)val != (Object)null)
			{
				if ((Object)(object)otherRowText != (Object)null && otherRowText.IsChildOf(val))
				{
					return null;
				}
				if (bg.IsChildOf(val) && (Object)(object)val != (Object)(object)bg && ((Object)(object)((Component)val).GetComponentInChildren<Button>(true) != (Object)null || (Object)(object)((Component)val).GetComponentInChildren<EventTrigger>(true) != (Object)null))
				{
					return val;
				}
				val = val.parent;
			}
			return null;
		}

		private static Vector2 RowStep(RectTransform row, RectTransform rowAbove, Transform parent)
		{
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)row != (Object)null && (Object)(object)rowAbove != (Object)null && (Object)(object)((Transform)rowAbove).parent == (Object)(object)parent)
			{
				Vector2 result = row.anchoredPosition - rowAbove.anchoredPosition;
				if (((Vector2)(ref result)).sqrMagnitude > 1f)
				{
					return result;
				}
			}
			float num;
			if (!((Object)(object)row != (Object)null))
			{
				num = 40f;
			}
			else
			{
				Rect rect = row.rect;
				num = ((Rect)(ref rect)).height;
			}
			float num2 = num;
			VerticalLayoutGroup component = ((Component)parent).GetComponent<VerticalLayoutGroup>();
			return new Vector2(0f, 0f - (num2 + (((Object)(object)component != (Object)null) ? ((HorizontalOrVerticalLayoutGroup)component).spacing : 0f)));
		}

		private static bool Rewire(GameObject clone, CustomizationUIController screen, int slot)
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Expected O, but got Unknown
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			//IL_006b: Expected O, but got Unknown
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Expected O, but got Unknown
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Expected O, but got Unknown
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Expected O, but got Unknown
			bool flag = false;
			Button[] componentsInChildren = clone.GetComponentsInChildren<Button>(true);
			Button[] array = componentsInChildren;
			UnityAction val2 = default(UnityAction);
			foreach (Button val in array)
			{
				if (!CallsSelectStyle((UnityEventBase)(object)val.onClick))
				{
					continue;
				}
				val.onClick = new ButtonClickedEvent();
				ButtonClickedEvent onClick = val.onClick;
				UnityAction obj = val2;
				if (obj == null)
				{
					UnityAction val3 = delegate
					{
						screen.ButtonSelectStyle(slot);
					};
					UnityAction val4 = val3;
					val2 = val3;
					obj = val4;
				}
				((UnityEvent)onClick).AddListener(obj);
				flag = true;
			}
			EventTrigger[] componentsInChildren2 = clone.GetComponentsInChildren<EventTrigger>(true);
			for (int i = 0; i < componentsInChildren2.Length; i++)
			{
				foreach (Entry trigger in componentsInChildren2[i].triggers)
				{
					if (CallsSelectStyle((UnityEventBase)(object)trigger.callback))
					{
						trigger.callback = new TriggerEvent();
						((UnityEvent<BaseEventData>)(object)trigger.callback).AddListener((UnityAction<BaseEventData>)delegate
						{
							screen.ButtonSelectStyle(slot);
						});
						flag = true;
					}
				}
			}
			if (!flag && componentsInChildren.Length != 0)
			{
				componentsInChildren[0].onClick = new ButtonClickedEvent();
				((UnityEvent)componentsInChildren[0].onClick).AddListener((UnityAction)delegate
				{
					screen.ButtonSelectStyle(slot);
				});
				flag = true;
			}
			return flag;
		}

		private static bool CallsSelectStyle(UnityEventBase clicked)
		{
			for (int i = 0; i < clicked.GetPersistentEventCount(); i++)
			{
				if (clicked.GetPersistentMethodName(i) == "ButtonSelectStyle")
				{
					return true;
				}
			}
			return false;
		}

		private static void SetNumber(GameObject clone, TextMeshProUGUI nameText, int number)
		{
			TextMeshProUGUI[] componentsInChildren = clone.GetComponentsInChildren<TextMeshProUGUI>(true);
			foreach (TextMeshProUGUI val in componentsInChildren)
			{
				string text = (((TMP_Text)val).text ?? "").Trim().TrimEnd('-', '.', ' ');
				if ((Object)(object)val != (Object)(object)nameText && text == "3")
				{
					((TMP_Text)val).text = ((TMP_Text)val).text.Replace("3", number.ToString());
				}
			}
		}

		private static string Grow(GameObject panelObject, Transform list, float amount)
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			RectTransform val = (RectTransform)(((Object)(object)panelObject != (Object)null) ? /*isinst with value type is only supported in some contexts*/: null);
			RectTransform val2 = (RectTransform)(object)((list is RectTransform) ? list : null);
			if (amount < 1f)
			{
				return "not resized";
			}
			List<string> list2 = new List<string>();
			Rect rect;
			if ((Object)(object)val != (Object)null && (Object)(object)((Component)val).GetComponent<ContentSizeFitter>() == (Object)null)
			{
				rect = val.rect;
				float height = ((Rect)(ref rect)).height;
				val.SetSizeWithCurrentAnchors((Axis)1, height + amount);
				string name = ((Object)val).name;
				object arg = height;
				rect = val.rect;
				list2.Add($"'{name}' {arg:0} to {((Rect)(ref rect)).height:0} tall");
			}
			bool flag = (Object)(object)val != (Object)null && (Object)(object)val2 != (Object)null && ((Transform)val2).IsChildOf((Transform)(object)val) && !Mathf.Approximately(val2.anchorMin.y, val2.anchorMax.y);
			if ((Object)(object)val2 != (Object)null && (Object)(object)val2 != (Object)(object)val && !flag && (Object)(object)((Component)val2).GetComponent<ContentSizeFitter>() == (Object)null)
			{
				rect = val2.rect;
				float height2 = ((Rect)(ref rect)).height;
				val2.SetSizeWithCurrentAnchors((Axis)1, height2 + amount);
				string name2 = ((Object)val2).name;
				object arg2 = height2;
				rect = val2.rect;
				list2.Add($"'{name2}' {arg2:0} to {((Rect)(ref rect)).height:0} tall");
			}
			if ((Object)(object)val2 != (Object)null)
			{
				LayoutRebuilder.MarkLayoutForRebuild(val2);
			}
			if (list2.Count <= 0)
			{
				return "sizes itself";
			}
			return string.Join(", ", list2);
		}

		private static void KeepOnScreen(RectTransform rect)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			Canvas componentInParent = ((Component)rect).GetComponentInParent<Canvas>();
			if ((Object)(object)componentInParent == (Object)null)
			{
				return;
			}
			componentInParent = componentInParent.rootCanvas;
			Camera val = (((int)componentInParent.renderMode == 0) ? null : componentInParent.worldCamera);
			Vector3[] array = (Vector3[])(object)new Vector3[4];
			rect.GetWorldCorners(array);
			float num = float.MaxValue;
			float num2 = float.MinValue;
			Vector3[] array2 = array;
			foreach (Vector3 val2 in array2)
			{
				float y = RectTransformUtility.WorldToScreenPoint(val, val2).y;
				num = Mathf.Min(num, y);
				num2 = Mathf.Max(num2, y);
			}
			float num3 = 0f;
			if (num2 - num > (float)Screen.height - 16f)
			{
				num3 = (float)Screen.height - 8f - num2;
			}
			else if (num < 8f)
			{
				num3 = 8f - num;
			}
			else if (num2 > (float)Screen.height - 8f)
			{
				num3 = (float)Screen.height - 8f - num2;
			}
			if (Mathf.Abs(num3) < 0.5f)
			{
				return;
			}
			Transform parent = ((Transform)rect).parent;
			RectTransform val3 = (RectTransform)(object)((parent is RectTransform) ? parent : null);
			if (val3 != null)
			{
				Vector2 val4 = RectTransformUtility.WorldToScreenPoint(val, ((Transform)rect).position);
				Vector3 position = default(Vector3);
				if (RectTransformUtility.ScreenPointToWorldPointInRectangle(val3, val4 + new Vector2(0f, num3), val, ref position))
				{
					((Transform)rect).position = position;
				}
			}
		}

		private static void AddStandIns(CustomizationUIController screen, List<TextMeshProUGUI> texts, List<GameObject> bgs)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Expected O, but got Unknown
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Expected O, but got Unknown
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected O, but got Unknown
			GameObject val = new GameObject("OutfitSlots Hidden Rows");
			val.SetActive(false);
			val.transform.SetParent(((Component)screen).transform, false);
			while (texts.Count < 9)
			{
				GameObject val2 = new GameObject("Name " + (texts.Count + 1));
				val2.transform.SetParent(val.transform, false);
				texts.Add(val2.AddComponent<TextMeshProUGUI>());
			}
			while (bgs.Count < 9)
			{
				GameObject val3 = new GameObject("Highlight " + (bgs.Count + 1));
				val3.transform.SetParent(val.transform, false);
				bgs.Add(val3);
			}
		}

		private static string PathBelow(Transform root, Transform child)
		{
			List<string> list = new List<string>();
			Transform val = child;
			while ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)root)
			{
				list.Add(((Object)val).name);
				val = val.parent;
			}
			list.Reverse();
			return string.Join("/", list);
		}

		private static Transform Find(Transform root, string path)
		{
			if (path.Length != 0)
			{
				return root.Find(path);
			}
			return root;
		}

		private static string Describe(Transform root)
		{
			StringBuilder stringBuilder = new StringBuilder();
			Describe(root, 0, stringBuilder);
			return stringBuilder.ToString();
		}

		private static void Describe(Transform t, int depth, StringBuilder text)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Expected O, but got Unknown
			text.Append(' ', depth * 2).Append(((Object)t).name);
			if (!((Component)t).gameObject.activeSelf)
			{
				text.Append(" (off)");
			}
			RectTransform val = (RectTransform)(object)((t is RectTransform) ? t : null);
			if (val != null)
			{
				Rect rect = val.rect;
				object arg = ((Rect)(ref rect)).width;
				rect = val.rect;
				text.Append($" {arg:0}x{((Rect)(ref rect)).height:0} at {val.anchoredPosition}");
			}
			Component[] components = ((Component)t).GetComponents<Component>();
			foreach (Component val2 in components)
			{
				if ((Object)(object)val2 != (Object)null && !(val2 is Transform))
				{
					text.Append(" [").Append(((object)val2).GetType().Name).Append(']');
				}
			}
			text.Append('\n');
			foreach (Transform item in t)
			{
				Describe(item, depth + 1, text);
			}
		}
	}
	internal static class Game
	{
		private const int WorldScene = 2;

		private static DataManager _data;

		private static readonly FieldRef<CustomizationUIController, GameObject> PanelField = AccessTools.FieldRefAccess<CustomizationUIController, GameObject>("_customizationPanel");

		public static CustomizationUIController Customization;

		public static DataManager Data
		{
			get
			{
				if ((Object)(object)_data == (Object)null)
				{
					_data = MonoSingleton<DataManager>.I;
				}
				return _data;
			}
			set
			{
				_data = value;
			}
		}

		public static bool InWorld
		{
			get
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				//IL_0005: Unknown result type (might be due to invalid IL or missing references)
				Scene activeScene = SceneManager.GetActiveScene();
				return ((Scene)(ref activeScene)).buildIndex == 2;
			}
		}

		public static bool ScreenOpen
		{
			get
			{
				CustomizationUIController customization = Customization;
				if ((Object)(object)customization != (Object)null)
				{
					return IsOpen(customization);
				}
				return false;
			}
		}

		public static bool IsOpen(CustomizationUIController screen)
		{
			GameObject val = PanelField.Invoke(screen);
			if ((Object)(object)val != (Object)null)
			{
				return val.activeInHierarchy;
			}
			return false;
		}
	}
	internal static class Icon
	{
		public static readonly string[] Pixels = new string[16]
		{
			"................", "....KKKKKKKK....", "...KVVWWWWVVK...", "..KVVVVWWVVVVK..", ".KVVVVVVVVVVVvK.", "KVVVVVVVVVVVVVvK", "KVVVKVVVVVVKVvvK", ".KKKKVVVVVvKKKK.", "....KVVVVVvK....", "....KVVVVVvK....",
			"....KVVVVVvK....", "....KVVVVVvK....", "....KVVVVvvK....", "....KKKKKKKK....", "................", "................"
		};
	}
	internal sealed class OutfitStore
	{
		private sealed class OutfitFile
		{
			public int Version = 1;

			public int SelectedSlot = 1;

			public int GameSlot = 1;

			public List<SavedSlot> Slots = new List<SavedSlot>();
		}

		private sealed class SavedSlot
		{
			public int Slot;

			public string Name = "";

			public CustomizationDataIDs3 Outfit;
		}

		private const int Count = 6;

		private readonly string[] _names = new string[6];

		private readonly CustomizationDataIDs3[] _outfits = (CustomizationDataIDs3[])(object)new CustomizationDataIDs3[6];

		public int SelectedSlot;

		public int GameSlot;

		private string _written;

		public string FilePath { get; } = Path.Combine(Paths.ConfigPath, "OutfitSlots.json");

		public OutfitStore()
		{
			for (int i = 0; i < 6; i++)
			{
				_names[i] = "";
			}
		}

		public string Name(int slot)
		{
			return _names[slot - 3] ?? "";
		}

		public void SetName(int slot, string name)
		{
			_names[slot - 3] = name ?? "";
		}

		public CustomizationDataIDs3 Outfit(int slot)
		{
			return _outfits[slot - 3];
		}

		public void SetOutfit(int slot, CustomizationDataIDs3 outfit)
		{
			_outfits[slot - 3] = outfit;
		}

		public void Load()
		{
			if (!File.Exists(FilePath))
			{
				int num = BlueSage.ImportSlots(this);
				if (num > 0)
				{
					Plugin.Log.LogInfo((object)($"Copied {num} outfits from BlueSage QoL's style slots 4-9. " + "BlueSage's own file is left as it was."));
				}
				SaveIfChanged();
				return;
			}
			try
			{
				string text = File.ReadAllText(FilePath);
				OutfitFile outfitFile = JsonConvert.DeserializeObject<OutfitFile>(text);
				if (outfitFile == null)
				{
					return;
				}
				SelectedSlot = Clamp(outfitFile.SelectedSlot - 1, 0, 8);
				GameSlot = Clamp(outfitFile.GameSlot - 1, 0, 2);
				foreach (SavedSlot item in outfitFile.Slots ?? new List<SavedSlot>())
				{
					int num2 = ((item != null) ? (item.Slot - 1) : (-1));
					if (Slots.IsModSlot(num2))
					{
						SetName(num2, item.Name);
						if (item.Outfit != null && !IsComplete(item.Outfit))
						{
							Plugin.Log.LogWarning((object)$"Slot {num2 + 1}'s outfit in {FilePath} is missing parts, so the slot starts empty.");
						}
						else
						{
							SetOutfit(num2, item.Outfit);
						}
					}
				}
				_written = text;
			}
			catch (Exception ex)
			{
				string text2 = FilePath + ".bad";
				Plugin.Log.LogError((object)("Couldn't read " + FilePath + ", so it was copied to " + text2 + ": " + ex.Message));
				try
				{
					File.Copy(FilePath, text2, overwrite: true);
				}
				catch (Exception ex2)
				{
					Plugin.Log.LogError((object)ex2);
				}
			}
		}

		public void SaveIfChanged()
		{
			try
			{
				OutfitFile outfitFile = new OutfitFile
				{
					SelectedSlot = SelectedSlot + 1,
					GameSlot = GameSlot + 1
				};
				for (int i = 3; i < 9; i++)
				{
					outfitFile.Slots.Add(new SavedSlot
					{
						Slot = i + 1,
						Name = Name(i),
						Outfit = Outfit(i)
					});
				}
				string text = JsonConvert.SerializeObject((object)outfitFile, (Formatting)1);
				if (!(text == _written))
				{
					File.WriteAllText(FilePath, text);
					_written = text;
				}
			}
			catch (Exception arg)
			{
				Plugin.Log.LogError((object)$"Couldn't save outfit slots to {FilePath}: {arg}");
			}
		}

		public static bool IsComplete(CustomizationDataIDs3 outfit)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			if (outfit?.AppearanceToShapeAndColors == null || outfit.OutfitToShapeAndColors == null)
			{
				return false;
			}
			foreach (AppearanceType value3 in Enum.GetValues(typeof(AppearanceType)))
			{
				if (!outfit.AppearanceToShapeAndColors.TryGetValue(value3, out var value) || value.ColorIndexes == null)
				{
					return false;
				}
			}
			foreach (OutfitType value4 in Enum.GetValues(typeof(OutfitType)))
			{
				if (!outfit.OutfitToShapeAndColors.TryGetValue(value4, out var value2) || value2.ColorIndexes == null)
				{
					return false;
				}
			}
			return true;
		}

		private static int Clamp(int value, int min, int max)
		{
			if (value >= min)
			{
				if (value <= max)
				{
					return value;
				}
				return max;
			}
			return min;
		}
	}
	internal static class BlueSage
	{
		private static readonly ConfigDefinition SlotsSetting = new ConfigDefinition("Avatar Styles", "EnableExtendedAvatarStyles");

		public static string SettingsFile => Path.Combine(Paths.ConfigPath, "com.bluesage.ontogether.qoltweaks.beta.cfg");

		private static string StylesFile => Path.Combine(Paths.ConfigPath, "com.bluesage.ontogether.qol-avatar-styles.cfg");

		public static bool SlotsOn()
		{
			ConfigEntry<bool> val = default(ConfigEntry<bool>);
			foreach (PluginInfo value in Chainloader.PluginInfos.Values)
			{
				if (!((Object)(object)((value != null) ? value.Instance : null) == (Object)null) && value.Metadata != null && value.Metadata.GUID.StartsWith("com.bluesage.", StringComparison.Ordinal) && value.Instance.Config.TryGetEntry<bool>(SlotsSetting, ref val) && val.Value)
				{
					return true;
				}
			}
			return false;
		}

		public static int ImportSlots(OutfitStore store)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			if (!File.Exists(StylesFile))
			{
				return 0;
			}
			int num = 0;
			try
			{
				ConfigFile val = new ConfigFile(StylesFile, false)
				{
					SaveOnConfigSet = false
				};
				for (int i = 3; i < 9; i++)
				{
					string text = "Style " + (i + 1);
					string text2 = val.Bind<string>(text, "Name", "", (ConfigDescription)null).Value ?? "";
					string text3 = val.Bind<string>(text, "Payload", "", (ConfigDescription)null).Value ?? "";
					CustomizationDataIDs3 val2 = ParsePayload(text3);
					if (val2 == null && text3.Trim().Length > 0)
					{
						Plugin.Log.LogWarning((object)$"BlueSage's style slot {i + 1} couldn't be read, so only its name was copied.");
					}
					store.SetName(i, text2.Trim());
					store.SetOutfit(i, val2);
					if (val2 != null || text2.Trim().Length > 0)
					{
						num++;
					}
				}
			}
			catch (Exception arg)
			{
				Plugin.Log.LogError((object)$"Couldn't read BlueSage's style slots from {StylesFile}: {arg}");
			}
			return num;
		}

		private static CustomizationDataIDs3 ParsePayload(string payload)
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Expected O, but got Unknown
			string[] array = payload.Trim().Split(';');
			if (array.Length != 4 || array[0] != "BSAS1")
			{
				return null;
			}
			CustomizationDataIDs3 val = new CustomizationDataIDs3
			{
				IsFullBody = (array[1] == "1")
			};
			if (!ParseParts<AppearanceType>(array[2], val.AppearanceToShapeAndColors) || !ParseParts<OutfitType>(array[3], val.OutfitToShapeAndColors))
			{
				return null;
			}
			if (!OutfitStore.IsComplete(val))
			{
				return null;
			}
			return val;
		}

		private static bool ParseParts<TPart>(string section, Dictionary<TPart, ShapeAndColorsData> into) where TPart : struct, Enum
		{
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			int length = Enum.GetValues(typeof(TPart)).Length;
			HashSet<int> hashSet = new HashSet<int>();
			string[] array = section.Split('|');
			for (int i = 0; i < array.Length; i++)
			{
				string[] array2 = array[i].Split(':');
				if (array2.Length != 3 || !int.TryParse(array2[0], NumberStyles.Integer, CultureInfo.InvariantCulture, out var result) || !int.TryParse(array2[1], NumberStyles.Integer, CultureInfo.InvariantCulture, out var result2) || result < 0 || result >= length)
				{
					return false;
				}
				List<int> list = new List<int>();
				string[] array3 = array2[2].Split(new char[1] { ',' }, StringSplitOptions.RemoveEmptyEntries);
				for (int j = 0; j < array3.Length; j++)
				{
					if (!int.TryParse(array3[j], NumberStyles.Integer, CultureInfo.InvariantCulture, out var result3))
					{
						return false;
					}
					list.Add(result3);
				}
				into[(TPart)Enum.ToObject(typeof(TPart), result)] = new ShapeAndColorsData(result2, list);
				hashSet.Add(result);
			}
			return hashSet.Count == length;
		}
	}
	internal sealed class OutfitWindow : MonoBehaviour
	{
		private const string PanelId = "OutfitSlots";

		private const float Width = 300f;

		private const float Pad = 10f;

		private const float HeaderHeight = 24f;

		private const float RowHeight = 28f;

		private const float Gap = 3f;

		private const float StatusHeight = 22f;

		private const float NumberWidth = 26f;

		private const float TagWidth = 62f;

		private const float StatusSeconds = 4f;

		private static OutfitWindow _instance;

		private bool _open;

		private bool _iconClicked;

		private bool _iconRightClicked;

		private int _picked = -1;

		private bool _screenOpen;

		private string _status;

		private float _statusUntil;

		private Rect _screenRect;

		private int _drawnFrame = -100;

		private ClickBlocker _blocker;

		private GUIStyle _boxStyle;

		private GUIStyle _titleStyle;

		private GUIStyle _keyStyle;

		private GUIStyle _rowStyle;

		private GUIStyle _wearingStyle;

		private GUIStyle _numberStyle;

		private GUIStyle _nameStyle;

		private GUIStyle _dimStyle;

		private GUIStyle _tagStyle;

		private GUIStyle _messageStyle;

		private GUIStyle _statusStyle;

		private GUIStyle _tipStyle;

		internal static bool IsMouseOver { get; private set; }

		private static Settings S => Plugin.Settings;

		private void Awake()
		{
			_instance = this;
			_blocker = new ClickBlocker("OnTogetherMods OutfitSlots ClickBlocker");
		}

		private void OnDestroy()
		{
			if ((Object)(object)_instance == (Object)(object)this)
			{
				_instance = null;
				IsMouseOver = false;
			}
			_blocker?.Destroy();
		}

		private void Update()
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				_screenOpen = Game.ScreenOpen;
				bool iconClicked = _iconClicked;
				bool iconRightClicked = _iconRightClicked;
				int picked = _picked;
				_iconClicked = false;
				_iconRightClicked = false;
				_picked = -1;
				if ((Input.GetKeyDown(S.ToggleKey.Value) && !IsChatOpen()) || iconClicked)
				{
					_open = !_open;
					_status = null;
				}
				if (iconRightClicked && Slots.Active)
				{
					Wear(Swap.NextSlot());
				}
				if (picked >= 0)
				{
					Wear(picked);
				}
			}
			catch (Exception ex)
			{
				Plugin.Log.LogError((object)ex);
			}
			UpdateMouseOver();
		}

		private void Wear(int slot)
		{
			string text;
			try
			{
				text = Swap.Wear(slot);
			}
			catch (Exception ex)
			{
				Plugin.Log.LogError((object)ex);
				text = "Couldn't change outfit. See the BepInEx log.";
			}
			Status(text);
			if (_open && S.CloseAfterSwap.Value && text.StartsWith("Wearing", StringComparison.Ordinal))
			{
				_open = false;
			}
		}

		private void UpdateMouseOver()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			bool flag = _open && Time.frameCount - _drawnFrame <= 2;
			IsMouseOver = flag && ClickBlocker.MouseIn(_screenRect);
			_blocker?.Update(flag, _screenRect);
		}

		private static bool IsChatOpen()
		{
			TaskManager i = MonoSingleton<TaskManager>.I;
			if ((Object)(object)i != (Object)null)
			{
				return i.IsWriting;
			}
			return false;
		}

		private void Status(string text)
		{
			_status = text;
			_statusUntil = Time.unscaledTime + 4f;
		}

		private void OnGUI()
		{
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			if (S.ShowIcon.Value)
			{
				IconBar.State state = ((!Slots.Active) ? IconBar.State.Off : (_open ? IconBar.State.Open : IconBar.State.Plain));
				switch (IconBar.Draw("OutfitSlots", 35, Icon.Pixels, state, "Outfit Slots", S.ToggleKey.Value, Slots.Active ? "Right-click: next outfit" : null))
				{
				case IconBar.Click.Left:
					_iconClicked = true;
					break;
				case IconBar.Click.Right:
					_iconRightClicked = true;
					break;
				}
			}
			if (!_open || PanelStack.Hidden || _screenOpen)
			{
				return;
			}
			if (_boxStyle == null)
			{
				MakeStyles();
			}
			float width;
			Matrix4x4 previous = PanelStack.Begin(out width);
			try
			{
				DrawWindow();
			}
			catch (Exception ex) when (!(ex is ExitGUIException))
			{
				Plugin.Log.LogError((object)ex);
			}
			finally
			{
				PanelStack.End(previous);
			}
		}

		private void DrawWindow()
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			float num = 276f;
			float num2 = 37f + num + 3f + 22f + 10f;
			Rect val = PanelStack.Place("OutfitSlots", 60, new Vector2(300f, num2));
			float num3 = (float)Screen.height / 1080f;
			_screenRect = new Rect(((Rect)(ref val)).x * num3, ((Rect)(ref val)).y * num3, ((Rect)(ref val)).width * num3, ((Rect)(ref val)).height * num3);
			_drawnFrame = Time.frameCount;
			GUI.Box(val, GUIContent.none, _boxStyle);
			float num4 = ((Rect)(ref val)).x + 10f;
			float num5 = ((Rect)(ref val)).width - 20f;
			float num6 = ((Rect)(ref val)).y + 10f;
			GUI.Label(new Rect(num4, num6, num5, 24f), "<b>OUTFIT SLOTS</b>", _titleStyle);
			GUI.Label(new Rect(num4, num6, num5, 24f), $"{S.ToggleKey.Value} to close", _keyStyle);
			num6 += 27f;
			Rect val2 = default(Rect);
			((Rect)(ref val2))..ctor(num4, num6, num5, num);
			if (Slots.Active)
			{
				DrawList(val2);
			}
			else
			{
				GUI.Label(val2, "Outfit Slots is off, because BlueSage QoL's own style slots 4-9 are on and both change the same part of the game.\n\nTo use this mod, set EnableExtendedAvatarStyles = false in BepInEx\\config\\com.bluesage.ontogether.qoltweaks.beta.cfg (or switch BlueSage's avatar styles off in its menu), then restart the game.", _messageStyle);
			}
			num6 += num + 3f;
			DrawStatus(new Rect(num4, num6, num5, 22f));
		}

		private void DrawList(Rect area)
		{
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			PlayerDataZip val = (((Object)(object)Game.Data != (Object)null) ? Game.Data.PlayerDataZip : null);
			int num = val?.SelectedStyleIndex ?? (-1);
			Rect val2 = default(Rect);
			Rect val3 = default(Rect);
			for (int i = 0; i < 9; i++)
			{
				((Rect)(ref val2))..ctor(((Rect)(ref area)).x, ((Rect)(ref area)).y + (float)i * 31f, ((Rect)(ref area)).width, 28f);
				bool flag = i == num;
				if (GUI.Button(val2, GUIContent.none, flag ? _wearingStyle : _rowStyle))
				{
					_picked = i;
				}
				GUI.Label(new Rect(((Rect)(ref val2)).x + 8f, ((Rect)(ref val2)).y, 26f, ((Rect)(ref val2)).height), (i + 1).ToString(), _numberStyle);
				string text = Slots.Name(val, i).Trim();
				((Rect)(ref val3))..ctor(((Rect)(ref val2)).x + 8f + 26f, ((Rect)(ref val2)).y, ((Rect)(ref val2)).width - 8f - 26f - 62f, ((Rect)(ref val2)).height);
				if (text.Length > 0)
				{
					GUI.Label(val3, text, _nameStyle);
				}
				else
				{
					GUI.Label(val3, Slots.IsEmpty(i) ? "empty" : "no name", _dimStyle);
				}
				if (flag)
				{
					GUI.Label(new Rect(((Rect)(ref val2)).xMax - 62f - 6f, ((Rect)(ref val2)).y, 62f, ((Rect)(ref val2)).height), "wearing", _tagStyle);
				}
			}
		}

		private void DrawStatus(Rect row)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			if (_status != null && Time.unscaledTime < _statusUntil)
			{
				GUI.Label(row, _status, _statusStyle);
			}
			else if (Slots.Active)
			{
				GUI.Label(row, "Click an outfit to put it on", _tipStyle);
			}
		}

		private void MakeStyles()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_0159: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Expected O, but got Unknown
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Expected O, but got Unknown
			Color color = default(Color);
			((Color)(ref color))..ctor(1f, 1f, 1f, 0.55f);
			_boxStyle = PanelStack.MakeStyle((TextAnchor)0);
			_titleStyle = Label(15, Color.white, (TextAnchor)3);
			_titleStyle.richText = true;
			_keyStyle = Label(13, new Color(1f, 1f, 1f, 0.65f), (TextAnchor)5);
			_numberStyle = Label(15, new Color(1f, 1f, 1f, 0.65f), (TextAnchor)3);
			_nameStyle = Label(15, Color.white, (TextAnchor)3);
			_dimStyle = Label(15, color, (TextAnchor)3);
			_tagStyle = Label(13, Color32.op_Implicit(new Color32((byte)140, (byte)220, (byte)120, byte.MaxValue)), (TextAnchor)5);
			_tipStyle = Label(14, new Color(1f, 1f, 1f, 0.65f), (TextAnchor)3);
			_statusStyle = Label(14, Color32.op_Implicit(new Color32(byte.MaxValue, (byte)217, (byte)102, byte.MaxValue)), (TextAnchor)3);
			_messageStyle = Label(14, Color.white, (TextAnchor)0);
			_messageStyle.wordWrap = true;
			_rowStyle = new GUIStyle(GUI.skin.button);
			_wearingStyle = new GUIStyle(GUI.skin.button);
			_wearingStyle.normal = GUI.skin.button.onNormal;
			_wearingStyle.hover = GUI.skin.button.onHover;
			_wearingStyle.active = GUI.skin.button.onActive;
		}

		private static GUIStyle Label(int size, Color color, TextAnchor alignment)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Expected O, but got Unknown
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Expected O, but got Unknown
			GUIStyle val = new GUIStyle(GUI.skin.label)
			{
				fontSize = size,
				alignment = alignment,
				richText = false,
				wordWrap = false,
				clipping = (TextClipping)1,
				padding = new RectOffset(0, 0, 0, 0),
				margin = new RectOffset(0, 0, 0, 0)
			};
			val.normal.textColor = color;
			return val;
		}
	}
	[HarmonyPatch(typeof(DataManager), "LoadZipDataStatus")]
	internal static class LoadSavePatch
	{
		private static void Postfix(ref PlayerDataZip playerData)
		{
			Slots.Inflate(playerData);
		}
	}
	[HarmonyPatch(typeof(DataManager), "LoadPlayerData")]
	internal static class LoadedPatch
	{
		private static void Postfix(DataManager __instance)
		{
			Game.Data = __instance;
			PlayerDataZip playerDataZip = __instance.PlayerDataZip;
			if (Slots.Active && playerDataZip != null)
			{
				Plugin.Log.LogInfo((object)("Wearing outfit " + Slots.Label(playerDataZip, playerDataZip.SelectedStyleIndex) + "."));
			}
		}
	}
	[HarmonyPatch]
	internal static class WriteSavePatch
	{
		private static Slots.Saved _saved;

		private static IEnumerable<MethodBase> TargetMethods()
		{
			yield return AccessTools.Method(typeof(DataManager), "SavePlayerZipData", (Type[])null, (Type[])null);
			yield return AccessTools.Method(typeof(DataManager), "SaveOldPlayerZipData", (Type[])null, (Type[])null);
		}

		private static void Prefix(DataManager __instance)
		{
			_saved = Slots.Deflate(__instance.PlayerDataZip);
		}

		private static void Finalizer(DataManager __instance, MethodBase __originalMethod, Exception __exception)
		{
			Slots.Restore(_saved);
			_saved = null;
			if (__exception == null && __originalMethod.Name == "SavePlayerZipData")
			{
				Slots.SaveStore(__instance.PlayerDataZip);
			}
		}
	}
	[HarmonyPatch]
	internal static class WriteBackupPatch
	{
		private static Slots.Saved _saved;

		private static MethodBase TargetMethod()
		{
			return AccessTools.EnumeratorMoveNext((MethodBase)AccessTools.Method(typeof(DataManager), "SaveBackupZipData", (Type[])null, (Type[])null));
		}

		private static void Prefix()
		{
			DataManager data = Game.Data;
			_saved = (((Object)(object)data != (Object)null) ? Slots.Deflate(data.PlayerDataZip) : null);
		}

		private static void Finalizer()
		{
			Slots.Restore(_saved);
			_saved = null;
		}
	}
	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	internal static class GetOutfitPatch
	{
		private static bool Prefix(PlayerDataZip __instance, ref CustomizationDataIDs3 __result)
		{
			int selectedStyleIndex = __instance.SelectedStyleIndex;
			if (!Slots.Active || !Slots.IsModSlot(selectedStyleIndex))
			{
				return true;
			}
			__result = Slots.OutfitFor(__instance, selectedStyleIndex);
			return false;
		}
	}
	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	internal static class SetOutfitPatch
	{
		private static bool Prefix(PlayerDataZip __instance, CustomizationDataIDs3 value)
		{
			int selectedStyleIndex = __instance.SelectedStyleIndex;
			if (!Slots.Active || !Slots.IsModSlot(selectedStyleIndex))
			{
				return true;
			}
			Slots.SetOutfitFor(__instance, selectedStyleIndex, value);
			return false;
		}
	}
	[HarmonyPatch(typeof(CustomizationUIController), "Start")]
	internal static class CustomizationStartPatch
	{
		private static void Postfix(CustomizationUIController __instance)
		{
			Game.Customization = __instance;
		}
	}
	[HarmonyPatch(typeof(CustomizationUIController), "InitStyleDropdown")]
	internal static class StyleListPatch
	{
		private static void Prefix(CustomizationUIController __instance)
		{
			if (!Slots.Active)
			{
				return;
			}
			try
			{
				Dropdown.Prepare(__instance);
			}
			catch (Exception ex)
			{
				Plugin.Log.LogError((object)ex);
			}
		}
	}
	[HarmonyPatch(typeof(CustomizationUIController), "ButtonOpenStyleDropdown")]
	internal static class OpenStyleListPatch
	{
		private static void Postfix(CustomizationUIController __instance)
		{
			if (!Slots.Active)
			{
				return;
			}
			try
			{
				Dropdown.Opened(__instance);
			}
			catch (Exception ex)
			{
				Plugin.Log.LogError((object)ex);
			}
		}
	}
	[HarmonyPatch(typeof(InputManager), "Update")]
	internal static class InputPatch
	{
		private static readonly Action<InputManager, bool> SetMouse0Down = (Action<InputManager, bool>)Delegate.CreateDelegate(typeof(Action<InputManager, bool>), AccessTools.PropertySetter(typeof(InputManager), "IsMouseButton0Down"));

		private static void Postfix(InputManager __instance)
		{
			if (OutfitWindow.IsMouseOver)
			{
				SetMouse0Down(__instance, arg2: false);
			}
		}
	}
	[BepInPlugin("nelphei.ontogether.outfitslots", "Outfit Slots", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGuid = "nelphei.ontogether.outfitslots";

		public const string PluginName = "Outfit Slots";

		public const string PluginVersion = "0.1.0";

		internal static ManualLogSource Log;

		internal static Settings Settings;

		private Harmony _harmony;

		private GameObject _host;

		private void Awake()
		{
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Expected O, but got Unknown
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Expected O, but got Unknown
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			Settings = new Settings(((BaseUnityPlugin)this).Config);
			if (BlueSage.SlotsOn())
			{
				Log.LogWarning((object)("BlueSage QoL's own style slots 4-9 are on, so Outfit Slots stays off: both change the same part of the game. Set EnableExtendedAvatarStyles = false in " + BlueSage.SettingsFile + " (or switch them off in BlueSage's menu) and restart the game to use Outfit Slots."));
			}
			else
			{
				Slots.Store.Load();
				Slots.Active = true;
			}
			_harmony = new Harmony("nelphei.ontogether.outfitslots");
			try
			{
				_harmony.PatchAll();
			}
			catch (Exception arg)
			{
				Slots.Active = false;
				_harmony.UnpatchSelf();
				Log.LogError((object)$"Outfit Slots couldn't hook into the game (has it been updated?), so it's off: {arg}");
			}
			IconBar.Patch();
			_host = new GameObject("OutfitSlots");
			((Object)_host).hideFlags = (HideFlags)61;
			Object.DontDestroyOnLoad((Object)(object)_host);
			_host.AddComponent<OutfitWindow>();
			if (Slots.Active)
			{
				Log.LogInfo((object)("Outfit Slots 0.1.0 loaded. Slots 4-9 are in the outfit screen's style list, " + $"and {Settings.ToggleKey.Value} opens the quick-swap window. Saved in {Slots.Store.FilePath}."));
			}
		}

		private void OnDestroy()
		{
			if ((Object)(object)_host != (Object)null)
			{
				Object.Destroy((Object)(object)_host);
			}
		}
	}
	internal sealed class Settings
	{
		public readonly ConfigEntry<KeyCode> ToggleKey;

		public readonly ConfigEntry<bool> CloseAfterSwap;

		public readonly ConfigEntry<bool> ShowIcon;

		public readonly ConfigEntry<bool> DebugLog;

		public Settings(ConfigFile config)
		{
			ToggleKey = config.Bind<KeyCode>("Keys", "ToggleKey", (KeyCode)283, "Opens and closes the quick-swap window.");
			CloseAfterSwap = config.Bind<bool>("Display", "CloseAfterSwap", false, "Close the quick-swap window after you pick an outfit.");
			ShowIcon = config.Bind<bool>("Display", "ShowIcon", true, "Show a shirt icon in the row of mod icons at the bottom-right (in a world). Clicking it opens and closes the quick-swap window, and right-clicking it puts on your next outfit.");
			DebugLog = config.Bind<bool>("Debug", "DebugLog", false, "Write the layout of the outfit screen's style list to the BepInEx log the first time it opens, for fixing where the extra rows go.");
		}
	}
	internal static class Slots
	{
		internal sealed class Saved
		{
			public PlayerDataZip Zip;

			public int Selected;

			public List<string> Names;
		}

		public const int GameSlots = 3;

		public const int Total = 9;

		public static readonly OutfitStore Store = new OutfitStore();

		private static readonly ConditionalWeakTable<PlayerDataZip, StrongBox<int>> GameSlotOf = new ConditionalWeakTable<PlayerDataZip, StrongBox<int>>();

		public static bool Active { get; set; }

		public static bool IsModSlot(int slot)
		{
			if (slot >= 3)
			{
				return slot < 9;
			}
			return false;
		}

		public static void Inflate(PlayerDataZip zip)
		{
			if (Active && zip != null)
			{
				int num = zip.SelectedStyleIndex;
				if (num < 0 || num >= 3)
				{
					Plugin.Log.LogWarning((object)$"The game's save said outfit slot {num + 1}, which it can't load, so it's on slot 1 instead.");
					num = 0;
					zip.SelectedStyleIndex = 0;
				}
				GameSlotOf.Remove(zip);
				GameSlotOf.Add(zip, new StrongBox<int>(num));
				zip.StyleNames = NineNames(zip.StyleNames);
				int selectedSlot = Store.SelectedSlot;
				if (IsModSlot(selectedSlot) && Store.GameSlot == num && Store.Outfit(selectedSlot) != null)
				{
					zip.SelectedStyleIndex = selectedSlot;
				}
			}
		}

		public static void EnsureNames(PlayerDataZip zip)
		{
			if (zip != null && (zip.StyleNames == null || zip.StyleNames.Count < 9))
			{
				zip.StyleNames = NineNames(zip.StyleNames);
			}
		}

		private static List<string> NineNames(List<string> game)
		{
			List<string> list = new List<string>(9);
			for (int i = 0; i < 3; i++)
			{
				list.Add((game != null && i < game.Count && game[i] != null) ? game[i] : "");
			}
			for (int j = 3; j < 9; j++)
			{
				list.Add(Store.Name(j));
			}
			return list;
		}

		public static CustomizationDataIDs3 OutfitFor(PlayerDataZip zip, int slot)
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			CustomizationDataIDs3 val = Store.Outfit(slot);
			if (val == null)
			{
				DataManager data = Game.Data;
				val = (((Object)(object)data != (Object)null && data.CustomizationData != null) ? new CustomizationDataIDs3(data.CustomizationData) : new CustomizationDataIDs3());
				Store.SetOutfit(slot, val);
				SaveStore(zip);
			}
			return val;
		}

		public static void SetOutfitFor(PlayerDataZip zip, int slot, CustomizationDataIDs3 outfit)
		{
			if (outfit != null)
			{
				Store.SetOutfit(slot, outfit);
				SaveStore(zip);
			}
		}

		public static Saved Deflate(PlayerDataZip zip)
		{
			if (zip == null)
			{
				return null;
			}
			int selectedStyleIndex = GameSlot(zip);
			bool flag = zip.SelectedStyleIndex >= 3;
			bool flag2 = zip.StyleNames != null && zip.StyleNames.Count > 3;
			if (!flag && !flag2)
			{
				return null;
			}
			Saved result = new Saved
			{
				Zip = zip,
				Selected = zip.SelectedStyleIndex,
				Names = zip.StyleNames
			};
			if (flag)
			{
				zip.SelectedStyleIndex = selectedStyleIndex;
			}
			if (flag2)
			{
				zip.StyleNames = zip.StyleNames.GetRange(0, 3);
			}
			return result;
		}

		public static void Restore(Saved saved)
		{
			if (saved != null)
			{
				saved.Zip.SelectedStyleIndex = saved.Selected;
				saved.Zip.StyleNames = saved.Names;
			}
		}

		private static int GameSlot(PlayerDataZip zip)
		{
			int selectedStyleIndex = zip.SelectedStyleIndex;
			if (!GameSlotOf.TryGetValue(zip, out var value))
			{
				value = new StrongBox<int>((selectedStyleIndex >= 0 && selectedStyleIndex < 3) ? selectedStyleIndex : 0);
				GameSlotOf.Add(zip, value);
			}
			if (selectedStyleIndex >= 0 && selectedStyleIndex < 3)
			{
				value.Value = selectedStyleIndex;
			}
			return value.Value;
		}

		public static void SaveStore(PlayerDataZip zip)
		{
			DataManager data = Game.Data;
			if (!Active || zip == null || (Object)(object)data == (Object)null || data.PlayerDataZip != zip)
			{
				return;
			}
			Store.SelectedSlot = ((zip.SelectedStyleIndex >= 0 && zip.SelectedStyleIndex < 9) ? zip.SelectedStyleIndex : 0);
			Store.GameSlot = GameSlot(zip);
			if (zip.StyleNames != null && zip.StyleNames.Count >= 9)
			{
				for (int i = 3; i < 9; i++)
				{
					Store.SetName(i, zip.StyleNames[i]);
				}
			}
			Store.SaveIfChanged();
		}

		public static string Name(PlayerDataZip zip, int slot)
		{
			if (zip?.StyleNames != null && slot < zip.StyleNames.Count)
			{
				return zip.StyleNames[slot] ?? "";
			}
			if (!IsModSlot(slot))
			{
				return "";
			}
			return Store.Name(slot);
		}

		public static string Label(PlayerDataZip zip, int slot)
		{
			string text = Name(zip, slot).Trim();
			if (text.Length <= 0)
			{
				return $"slot {slot + 1}";
			}
			return $"{slot + 1} ({text})";
		}

		public static bool IsEmpty(int slot)
		{
			if (IsModSlot(slot))
			{
				return Store.Outfit(slot) == null;
			}
			return false;
		}
	}
	internal static class Swap
	{
		public static string Wear(int slot)
		{
			if (!Slots.Active)
			{
				return "Outfit Slots is off";
			}
			DataManager data = Game.Data;
			PlayerDataZip val = (((Object)(object)data != (Object)null) ? data.PlayerDataZip : null);
			if (val == null || data.CustomizationData == null)
			{
				return "Your save hasn't loaded yet";
			}
			Slots.EnsureNames(val);
			if (val.SelectedStyleIndex == slot)
			{
				return "You're already wearing " + Slots.Label(val, slot);
			}
			CustomizationUIController customization = Game.Customization;
			if ((Object)(object)customization != (Object)null && Game.IsOpen(customization))
			{
				return "Pick it in the outfit screen's own list";
			}
			if ((Object)(object)customization != (Object)null && ((Behaviour)customization).isActiveAndEnabled)
			{
				customization.ButtonSelectStyle(slot);
				customization.CloseAvatarPanel(true);
			}
			else
			{
				WearDirectly(data, val, customization, slot);
			}
			if (val.SelectedStyleIndex != slot)
			{
				return "Couldn't change outfit";
			}
			return "Wearing " + Slots.Label(val, slot);
		}

		private static void WearDirectly(DataManager data, PlayerDataZip zip, CustomizationUIController screen, int slot)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			zip.SelectedStyleIndex = slot;
			data.CustomizationData = new CustomizationData(zip.CurrentCustomizationDataIDs);
			if ((Object)(object)screen != (Object)null)
			{
				screen._customizationData = new CustomizationData(data.CustomizationData);
			}
			data.SavePlayerZipData();
			if (Game.InWorld)
			{
				TextChannelManager i = NetworkSingleton<TextChannelManager>.I;
				if ((Object)(object)i != (Object)null && (Object)(object)i.MainCustomizationController != (Object)null)
				{
					i.MainCustomizationController.ApplyCustomization(data.CustomizationData);
				}
			}
		}

		public static int NextSlot()
		{
			int num = (((Object)(object)Game.Data != (Object)null) ? Game.Data.PlayerDataZip : null)?.SelectedStyleIndex ?? 0;
			for (int i = 1; i <= 9; i++)
			{
				int num2 = (num + i) % 9;
				if (!Slots.IsEmpty(num2))
				{
					return num2;
				}
			}
			return num;
		}
	}
}