Beastwhispering
Tame wild creatures of Aurai and keep them as real, persistent companions: feed and bond with them, fight alongside them with Hunt as One and For the Kill, manage their comfort and temperature, and grow a lasting bond across saves.
CHANGELOG
Beastwhispering changelog
0.2.0 — 2026-07-30
- Pin BW's direct SideLoader dependency, not just the transitive one
- Thunderstore release prep: changelogs + real category tags for BW
- Fix the passive icons: 84x128, not square — and make the checker catch it
- Regenerate the For the Kill icon: wolf jaws closing on the skull
- Cap all-status build-up resistance below the engine's refusal sentinel
- Release-readiness fixes: a private hostname was shipping into player configs
- Opus review fixes: the changelog the release train would have mangled
- Pre-release review fixes: the public wiki, the unguarded scroll seam
- Close the review items; fix a live double-claim that killed both blankets
- Review fixes: the shared kits must not enforce OUR id allocation
- Fix the id stamper writing "$187000" into all 14 SideLoader packs
- Thunderstore release prep: BW/SkillKit/StoryKit manifests + descriptions
- DonorKit gets a painterly butterfly net; Disengage now reads "return and stay"
- HealPet: bandaged paw + a bold green cross that can't be clipped
- Draw every custom id from the community-allocated pool (87000-87999)
- Lane 3 review fixes: honesty gates on the container + scavenge-sim verbs
- Lane 3: container + caravan queue-unblocker verbs
- Fix pet-sigil V9: Spark now combos off pet circles (ProximityCondition alias)
- Hyena/Pearlbird tuning wave: HAO taunt, gifts, bone relic, feed rule
- Unify the BW iconography: one tan skill field, one item field, vanilla slot aspect
- … and 310 more (see git history)
⚠ Read this before updating from any build made before 2026-07-30
Your existing save loses every Beastwhispering item, skill and enchantment.
The Outward modding community allocates ranges of custom item ids so that no two mods ever ship the same number — a number that lands in your save file permanently the moment you pick the item up. Beastwhispering had been using a range it simply chose for itself, which nobody had granted it and which could have collided with any other mod you install. It now uses 87000-87999, the range allocated to it.
Every id changed, so the game no longer recognises the old ones. On an existing save you will lose:
- every Beastwhispering custom item — chow, recipe scrolls, blankets, pet sigils, Pearlbird feathers;
- every Beastwhispering skill you have learned (re-learn them from Maren — all ten are still in her training tree);
- the fletching enchantment on any arrows you have already fletched.
Your pets are not affected. Their bonds, loyalty, names and stats live in Beastwhispering's own save files, which store species and item names, never item ids. A bonded pet survives the update intact.
Starting a fresh character avoids the loss entirely. There is no migration: the old numbers were never ours to keep, and carrying them forward would have meant shipping a known collision risk into a public release.
Co-op
Host and guest should both run this build. The companion channel's version gate is exact, so a
mismatched pair still joins the Photon room but the ck channel never goes ready — pets desync
rather than the session being refused, and the log carries a handshake-mismatch warning. Matching
builds is the standing rule for co-op and this release does not change that.
Under the hood
- Ids are now recorded one-per-row in a checked-in ledger, generated from that single source into the code, the SideLoader packs and the item registry, and gate-checked in CI — including a scan that fails the build on any hand-typed id.
- A blanket added through the
Blankets.txtconfig drop now needs an explicitly allocated id and is refused with an explanatory message if it has none. Previously it silently invented one by hashing the blanket's name, which could land on another mod's item.