using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace StealthTrainingBuff
{
[BepInPlugin("johbenji.stealthtrainingbuff", "Stealth Training Buff", "1.0.0")]
public class StealthTrainingBuffPlugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
private void Awake()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
new Harmony("johbenji.stealthtrainingbuff").PatchAll();
Log.LogInfo((object)"StealthTrainingBuff loaded.");
}
}
[HarmonyPatch(typeof(LocalCharacterControl), "DetectMovementInputs")]
public static class SneakSpeedPatch
{
private const int StealthTrainingItemID = 8205190;
private const float VanillaSneakMultWithSkill = 3f;
private static readonly FieldRef<CharacterControl, Character> CharacterRef = AccessTools.FieldRefAccess<CharacterControl, Character>("m_character");
private static readonly FieldRef<LocalCharacterControl, Vector3> ModifMoveInputRef = AccessTools.FieldRefAccess<LocalCharacterControl, Vector3>("m_modifMoveInput");
private static void Postfix(LocalCharacterControl __instance)
{
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
Character val = CharacterRef.Invoke((CharacterControl)(object)__instance);
if (!((Object)(object)val == (Object)null) && val.Sneaking && (Object)(object)val.Inventory != (Object)null && (Object)(object)val.Inventory.SkillKnowledge != (Object)null && ((CharacterKnowledge)val.Inventory.SkillKnowledge).IsItemLearned(8205190))
{
float num = (val.Sheathed ? val.Speed : (val.Speed * 0.875f)) / 3f;
ref Vector3 reference = ref ModifMoveInputRef.Invoke(__instance);
reference *= num;
}
}
}
}