Decompiled source of RogueEngineerBuff v1.0.0

StealthTrainingBuff.dll

Decompiled 4 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace StealthTrainingBuff
{
	[BepInPlugin("johbenji.stealthtrainingbuff", "Stealth Training Buff", "1.0.0")]
	public class StealthTrainingBuffPlugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		private void Awake()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			new Harmony("johbenji.stealthtrainingbuff").PatchAll();
			Log.LogInfo((object)"StealthTrainingBuff loaded.");
		}
	}
	[HarmonyPatch(typeof(LocalCharacterControl), "DetectMovementInputs")]
	public static class SneakSpeedPatch
	{
		private const int StealthTrainingItemID = 8205190;

		private const float VanillaSneakMultWithSkill = 3f;

		private static readonly FieldRef<CharacterControl, Character> CharacterRef = AccessTools.FieldRefAccess<CharacterControl, Character>("m_character");

		private static readonly FieldRef<LocalCharacterControl, Vector3> ModifMoveInputRef = AccessTools.FieldRefAccess<LocalCharacterControl, Vector3>("m_modifMoveInput");

		private static void Postfix(LocalCharacterControl __instance)
		{
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			Character val = CharacterRef.Invoke((CharacterControl)(object)__instance);
			if (!((Object)(object)val == (Object)null) && val.Sneaking && (Object)(object)val.Inventory != (Object)null && (Object)(object)val.Inventory.SkillKnowledge != (Object)null && ((CharacterKnowledge)val.Inventory.SkillKnowledge).IsItemLearned(8205190))
			{
				float num = (val.Sheathed ? val.Speed : (val.Speed * 0.875f)) / 3f;
				ref Vector3 reference = ref ModifMoveInputRef.Invoke(__instance);
				reference *= num;
			}
		}
	}
}