RunicDagger
Adds a craftable Runic Dagger: a Rondel Dagger reshaped with Crystal Powder and Hackmanite into an ethereal off-hand weapon.
By MEROFOS
CHANGELOG
Changelog
0.1.12
- Fixed Thunderstore/r2modman package layout: moved the plugin DLL and bundled SideLoader pack under
plugins/so Outward installs them intoBepInEx/pluginscorrectly. - Normalized ZIP paths to forward slashes and removed BOM from the SideLoader
manifest.txt.
0.1.11
- Replaced Mana Stone with Crystal Powder in crafting recipes so the ingredients can be placed in the Survival crafting menu. Sorry again :)
0.1.10
- Renames the bundled item icon file so r2modman keeps using the package icon when the mod is enabled.
0.1.9
- Preloads the exact vanilla Runic Blade material from the original prefab so the dagger does not need the player to summon Runic Blade first.
- Refreshes already spawned daggers when the exact material becomes available.
0.1.8
- Adds an in-game screenshot to the Thunderstore mod page.
0.1.7
- Shortens the in-game Runic Dagger description.
0.1.6
- Applies the custom inventory icon through code so it does not depend only on SideLoader auto-detection.
- Stops forcing item visual creation while the dagger is in inventory, preventing the dagger from appearing under the character.
- Hides leftover dagger visuals while the item is neither equipped nor placed in the world.
0.1.5
- Updates the crafting recipe to require Rondel Dagger, Crystal Powder, and Hackmanite.
0.1.4
- Increases Runic Dagger damage from 22 to 29 Ethereal.
- Reduces impact from 28 to 10.
- Makes Runic Dagger durability infinite.
0.1.3
- Adds a custom inventory icon for Runic Dagger.
- Updates the Thunderstore/r2modman package icon.
0.1.2
- Restores the exact Runic Blade material lookup after item visuals finish loading.
- Allows a few limited one-shot material lookup retries without bringing back periodic world scans.
- Lets the saved fallback texture lookup retry during item load instead of giving up too early.
0.1.1
- Removes the periodic 0.5-second world scan that could cause micro-stutters.
- Applies the runic material through item visual processing events and short per-item load retries.
- Checks the equipped/loaded visual roots as well as the item object, improving save-load behavior while the dagger is already in hand.
0.1.0
- Adds the craftable Runic Dagger.
- Adds Survival crafting recipe: Rondel Dagger + Hackmanite.
- Applies Runic Blade visual material to the dagger at runtime.