MEROFOS-RunicDagger icon

RunicDagger

Adds a craftable Runic Dagger: a Rondel Dagger reshaped with Crystal Powder and Hackmanite into an ethereal off-hand weapon.

By MEROFOS

CHANGELOG

Changelog

0.1.12

  • Fixed Thunderstore/r2modman package layout: moved the plugin DLL and bundled SideLoader pack under plugins/ so Outward installs them into BepInEx/plugins correctly.
  • Normalized ZIP paths to forward slashes and removed BOM from the SideLoader manifest.txt.

0.1.11

  • Replaced Mana Stone with Crystal Powder in crafting recipes so the ingredients can be placed in the Survival crafting menu. Sorry again :)

0.1.10

  • Renames the bundled item icon file so r2modman keeps using the package icon when the mod is enabled.

0.1.9

  • Preloads the exact vanilla Runic Blade material from the original prefab so the dagger does not need the player to summon Runic Blade first.
  • Refreshes already spawned daggers when the exact material becomes available.

0.1.8

  • Adds an in-game screenshot to the Thunderstore mod page.

0.1.7

  • Shortens the in-game Runic Dagger description.

0.1.6

  • Applies the custom inventory icon through code so it does not depend only on SideLoader auto-detection.
  • Stops forcing item visual creation while the dagger is in inventory, preventing the dagger from appearing under the character.
  • Hides leftover dagger visuals while the item is neither equipped nor placed in the world.

0.1.5

  • Updates the crafting recipe to require Rondel Dagger, Crystal Powder, and Hackmanite.

0.1.4

  • Increases Runic Dagger damage from 22 to 29 Ethereal.
  • Reduces impact from 28 to 10.
  • Makes Runic Dagger durability infinite.

0.1.3

  • Adds a custom inventory icon for Runic Dagger.
  • Updates the Thunderstore/r2modman package icon.

0.1.2

  • Restores the exact Runic Blade material lookup after item visuals finish loading.
  • Allows a few limited one-shot material lookup retries without bringing back periodic world scans.
  • Lets the saved fallback texture lookup retry during item load instead of giving up too early.

0.1.1

  • Removes the periodic 0.5-second world scan that could cause micro-stutters.
  • Applies the runic material through item visual processing events and short per-item load retries.
  • Checks the equipped/loaded visual roots as well as the item object, improving save-load behavior while the dagger is already in hand.

0.1.0

  • Adds the craftable Runic Dagger.
  • Adds Survival crafting recipe: Rondel Dagger + Hackmanite.
  • Applies Runic Blade visual material to the dagger at runtime.