Outwardz-Open_Cierzo icon

Open Cierzo

VERY EXPERIMENTAL - VIEW THE README FOR VERY IMPORTANT INFO. A prototype connecting Cierzo and Chersonese through an open town gate, with experimental co-op.

Last updated 15 hours ago
Total downloads 14
Total rating 0 
Categories
Dependency string Outwardz-Open_Cierzo-1.3.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_Outward-5.4.19 icon
BepInEx-BepInExPack_Outward

BepInEx pack for Outward.

Preferred version: 5.4.19

README

VERY EXPERIMENTAL

Open Cierzo is a prototype.

A fresh r2modman profile and a brand-new character are HIGHLY RECOMMENDED. Install only Open Cierzo. If you use an existing profile, disable or remove every other mod and start a new character. Do not load an existing saved character for this test.

DO NOT use existing characters that have been played with other mods. Existing vanilla characters are expected to work, but creating a new character for this mod is strongly recommended.

DO NOT add this prototype to an existing modpack and load a character already saved with that pack. Compatibility with other mods has not been tested, and existing saves may break. Back up your saves before trying it.

Open Cierzo

Walk between Cierzo and Chersonese through the town gate without a loading screen.

Open Cierzo brings the surrounding region into the town's world while keeping native enemies, resources, quests, weather and world state. Explore outside, return home and let the town's guards defend the gate.

Features

  • An interactive town gate connecting Cierzo and Chersonese.
  • Native enemy encounters, including conditional events and rare spawns.
  • Gathering, fishing, mining, chests and other native world interactions.
  • Guards that defend town, return to their posts and slowly recover when the town is safe.
  • Persistent enemy health, loot, dropped items and backpacks through native saves.
  • Regional weather, seasons, ambience and music.
  • Normal loading transitions for interiors, dungeons and other regions.

Playing

Load your character and allow the joined world to finish loading. Speak to Burac and complete his normal preparation check if he has not yet approved you to leave town.

Use your normal Interact button at the gate to open or close it, then walk through. Your remapped controls work normally. NPC and item interactions take priority when nearby.

Online co-op uses the game's normal hosting and joining menus.

Compatibility and limitations

Single-player remains available. Online co-op and split-screen support are experimental and have not yet been tested in a live two-player session.

Let the host finish loading the joined world before joining. The host owns world progress; guests receive the host's world state and shared gate controls.

For split-screen, both local players can interact with the gate. Keep your party together when entering interiors, changing regions, resting or recovering from defeat while this support is being tested.

Host migration is unsupported. If the host disconnects or the session reports a synchronization error, return to the main menu and reconnect. Do not continue playing a partially loaded world.

Initial setup waits while you have an active summon. Dismiss it before setup begins.

Back up your saves before installing a mod that changes world loading. Mods that replace scenes, travel, navigation or saving may conflict. Compatibility with every mod or modpack has not been verified. Some original scene navigation and LOD warnings remain under investigation.

Support

Join Valforge on Discord to report issues or bugs, ask questions and share suggestions. For co-op issues, include both players' mod lists and BepInEx logs, and say who was hosting, what area you were in and what happened just before the issue.