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Tchernobill-FirstPersonCamera-1.0.0 icon

FirstPersonCamera

Moves the view point to a typical First Person Camera

Date uploaded 2 years ago
Version 1.0.0
Download link Tchernobill-FirstPersonCamera-1.0.0.zip
Downloads 174
Dependency string Tchernobill-FirstPersonCamera-1.0.0

This mod requires the following mods to function

sinai-dev-SideLoader-3.8.4 icon
sinai-dev-SideLoader

API and Mod Development Toolkit for Outward.

Preferred version: 3.8.4
BepInEx-BepInExPack_Outward-5.4.8 icon
BepInEx-BepInExPack_Outward

BepInEx pack for Outward.

Preferred version: 5.4.8

README

Features

First person camera.
The view point is at the character head position.
You can still rotate nearly as usual.
It gives another outward experience.
In the end it makes the game harder.

Limitations

The game was not made for this. Use it at your own risks.
You will experience the typical near clipping plane visibility problems.
You may even get your torches, shields and weapon to hide part of the view.
Moving backward shows the inner of your backpack texture.

CHANGELOG

Update 1.0.4

Adds a custom keybind to toggle first/third person.
Adds dependency to SideLoader

Update 1.0.3

Corrects black screen when you quit the game with FirstPersonCamera active then restarting it and then deactivating it with Outward Mod Manager.

Update 1.0.2

You can switch between First Person and Third Person (vanilla) view point or tune it to your liking with Outward Configuration Manager.

Update 1.0.1

Activates target mode rotations and movements out of target mod.
Tune the viewpoint position. To improve immersion and reduce the visibility of inner faces of own body & equipment textures.
Tune the Bow zoom offset. To improve immersion without reducing too much the visibility.
Remove the Dialogue offset.
Reduce the Near Clipping Plane distance to better see own equipment and limit inner faces of own body & equipment textures.
Increase dynamically the Near Clipping Plane distance to (nearly) never see the hats inner textures.