Ingredient Tracker
Tick recipes in the crafting menu: their ingredients are tracked.
| Last updated | a day ago |
| Total downloads | 28 |
| Total rating | 1 |
| Categories | UI |
| Dependency string | Tchernobill-Ingredient_Tracker-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Features
Never remember what goes into a recipe? Tick it, and the loot will tell you.
In the crafting menu, every known recipe has a small box in the top-left corner of its icon. Click it to track the recipe (click again to stop).
- A tracked recipe is listed first in its part of the list: first among the recipes you can craft now, or first among those with missing ingredients.
- Tracked recipes are saved per character.
Everywhere else, an item that is an ingredient of a tracked recipe shows that recipe's icon, in a small gold frame, in the top-left corner of its own icon: in chests, corpses, loose bags and merchants' wares. When an item is used by several tracked recipes, the badge cycles through their icons. Your own items are left alone: pouch, bag (worn or dropped), equipment and house stash.
Generic ingredients count too: tracking a recipe that takes any meat marks every meat.
Configuration
In BepInEx\config\tchernobill.ingredienttracker.cfg (or with the Outward Config Manager):
- Mark In Shops (default on): also mark a merchant's wares.
- Badge Corner (default top left: the top right holds stack counts) and Badge Size (default 0.33 of the item's width).
Compatibility
- Only the order of the recipes and two small overlays change.
- Recipes added by other mods can be tracked like vanilla ones.
- Not tested with other mods that re-sort the crafting list.
- The box is clicked with the mouse; there is no controller binding.