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Wrango-Runic_Bow-1.3.0 icon

Runic Bow

Adds a new rune combination that conjures the Runic Bow, a summoned bow that spends Mana instead of arrows and deals Ethereal damage.

By Wrango
Date uploaded 3 weeks ago
Version 1.3.0
Download link Wrango-Runic_Bow-1.3.0.zip
Downloads 207
Dependency string Wrango-Runic_Bow-1.3.0

This mod requires the following mods to function

BepInEx-BepInExPack_Outward-5.4.19 icon
BepInEx-BepInExPack_Outward

BepInEx pack for Outward.

Preferred version: 5.4.19
sinai-dev-SideLoader-3.8.4 icon
sinai-dev-SideLoader

API and Mod Development Toolkit for Outward.

Preferred version: 3.8.4
Wrango-Custom_Effects-1.1.1 icon
Wrango-Custom_Effects

A modder's tool: adds a new library of custom SideLoader effects for XML mods.

Preferred version: 1.1.1

README

Runic Bow

Adds a new rune combination that conjures the Runic Bow — a summoned bow that spends Mana instead of arrows and deals Ethereal damage.

Rune combination

Conjure the Runic Bow with the rune combination Egoth → Shim, opposite of Conjure Blade.

The bow

  • Each shot costs 5 Mana and a small amount of Stamina — no normal arrows needed
  • Deals 32 Ethereal damage and 10 Impact damage
  • Lasts 180 seconds once conjured; a status effect indicates the bow is active
  • Runic Arrow is conjured alongside the bow, lasts 180 seconds
  • If Runic Prefix is learned, the conjured bow is automatically infused with Greater Ethereal Imbue, raising it to 50 Ethereal damage

Contacts

Requirements

All of these are required, and the mod will not work without them:

  • BepInExPack Outward
  • SideLoader
  • SideLoader Extended Effects
  • NPC Weapons

Thanks and credit

  • This work is an homage to Sinai's Mana Bow — please check out the original mod!
  • Thanks to Sinai for all their incredible work.
  • Thanks to Joh-Benji and Proboina for all the help they have given me!
  • Thanks to my dear friend Rogismund who goes through the most tedious co-op sessions to check online bugs alongside me.
  • Thanks to the entire modding community that has restlessly made (and is making!) my favourite game go from epic to legendary.

Compatibility

  • Should be compatible with any mod that touches runic magic as long as the Egoth → Shim combo is available
  • Not compatible with Sinai's Mana Bow

Changelog

1.3.0

  • Fixed the Runic Bow status effect lingering after a reload, when the bow itself did not survive it
  • Fixed the mod not loading when installed with r2modman

1.2.0

  • The Runic Arrow is now re-equipped automatically - equipping other ammunitions forces a swap
  • The Runic Arrow is now destroyed when the bow leaves your inventory, whether dropped or expired
  • Fixed the arrow occasionally outliving the bow when it had been re-conjured mid-cast

1.1.0

  • Fixed the nocked arrow being invisible to other players in co-op, in both directions
  • The Runic Arrow is now conjured with the bow and equipped once, lasting 180 seconds - prevents the arrow from disappearing while nocked
  • The bow now only accepts the Runic Arrow; it will not draw with other ammunition equipped
  • Mana is now only spent by the player actually shooting
  • Fixed "Not enough Mana." notification to show only once per nocking attempt if mana is below 5
  • Rune: Shim is now patched additively, it no longer conflicts with other mods that extend the same rune, as long as the Egoth → Shim combo is free

1.0.0

  • Initial release

CHANGELOG

2.0.2

  • Fixed the Runic Arrow sometimes staying in your pocket instead of going back to the quiver, after being dragged out or displaced by another arrow

2.0.1

  • Fixed bosses and unique enemies being banished — they and the enemies placed with them now resist it, but the shot still deals its damage
  • Fixed DoTs not damaging banished enemies, so they can now die before returning

2.0.0

  • Added a new advanced combo: Banishing Shot
  • Added the Banished status effect
  • Added visual effects when the Runic Bow is conjured
  • The Egoth → Shim combo now has different results depending on Arcane Syntax and whether the Runic Bow is already out
  • The Runic Bow is now a proper conjuration: it cannot be dropped, and it vanishes when unequipped, like the Runic Blade
  • The Runic Bow now survives a save and reload, like the Runic Blade — conjuring before you log off is no longer wasted
  • The Runic Arrow is now conjured on the first draw, and re-equipped immediately if unequipped or replaced — no blank draw needed
  • No longer requires Permittivity-NPC_Weapons or SideLoader Extended Effects; requires Wrango-Custom_Effects instead

1.3.0

  • Fixed the Runic Bow status effect lingering after a reload, when the bow itself did not survive it
  • Fixed the mod not loading when installed with r2modman

1.2.0

  • The Runic Arrow is now re-equipped automatically with a new draw — equipping other ammunitions forces a swap
  • The Runic Arrow is now destroyed when the bow leaves your inventory, whether dropped or expired
  • Fixed the arrow occasionally outliving the bow when it had been re-conjured mid-cast

1.1.0

  • Fixed the nocked arrow being invisible to other players in co-op, in both directions
  • The Runic Arrow is now conjured with the bow and equipped once, lasting 180 seconds — prevents the arrow from disappearing while nocked
  • The bow now only accepts the Runic Arrow; it will not draw with other ammunition equipped
  • Mana is now only spent by the player actually shooting
  • Fixed "Not enough Mana." notification to show only once per nocking attempt if mana is below 5
  • Rune: Shim is now patched additively, it no longer conflicts with other mods that extend the same rune, as long as the Egoth → Shim combo is free

1.0.0

  • Initial release