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Runic Bow
Adds a new rune combination that conjures the Runic Bow, a summoned bow that spends Mana instead of arrows and deals Ethereal damage.
| Date uploaded | 6 days ago |
| Version | 2.0.0 |
| Download link | Wrango-Runic_Bow-2.0.0.zip |
| Downloads | 16 |
| Dependency string | Wrango-Runic_Bow-2.0.0 |
This mod requires the following mods to function
Wrango-Custom_Effects
A modder's tool: adds a new library of custom SideLoader effects for XML mods.
Preferred version: 1.1.1README
Overview
A bow with no quiver. Conjure the Runic Bow from runes, feed it Mana instead of arrows, and every shot strikes as Ethereal — once you have Arcane Syntax, casting it again with the bow in hand looses a Banishing Shot.
Rune combination
Everything is cast with Egoth → Shim, the opposite of Conjure Blade. What you get depends on Arcane Syntax and whether the Runic Bow is already out:
| No bow out | Bow already out | |
|---|---|---|
| Without Arcane Syntax | Conjures the bow | Conjures the bow |
| With Arcane Syntax | Conjures the bow | Banishing Shot |
Runic Bow
- Each shot costs 5 Mana and a small amount of Stamina — no normal arrows needed
- Deals 32 Ethereal damage and 10 Impact damage
- Lasts 180 seconds once conjured; a status effect indicates the bow is active
- The Runic Arrow is conjured on the first draw, is not consumed by shots, and vanishes with the bow
- If Runic Prefix is learned, the conjured bow is automatically infused with Greater Ethereal Imbue, raising it to 50 Ethereal damage
Banishing Shot
- Powerful magical shot capable of banishing your foe beyond the veil
- Deals 2.0x the Runic Bow's Ethereal damage and 1.5x its Impact damage
- Banishes the enemy for 30 seconds — locked, untargetable and invisible while it lasts
- On release the enemy resumes exactly what it was doing, as if nothing had happened
- Visual and sound cues quicken as the banish nears its end
- Reloading a save while an enemy is banished releases it immediately, rather than starting the 30 seconds again
- Does not banish bosses
Compatibility
- Requires Custom Effects
- SideLoader Extended Effects is optional — with recent versions an imbue covers the whole bow, rather than sitting as a sphere at the grip
- Should be compatible with any mod that touches runic magic as long as the Egoth → Shim combo is available
- Not compatible with Sinai's Mana Bow
Thanks and credit
- This work is an homage to Sinai's Mana Bow — please check out the original mod!
- Thanks to Sinai for all their incredible work
- Thanks to Joh-Benji and Proboina for all the help they have given me!
- Thanks to my dear friend Rogismund who goes through the most tedious co-op sessions to check online bugs alongside me
- Thanks to the entire modding community that has restlessly made (and is making!) my favourite game go from epic to legendary
Contacts
- Join our Outward modding community discord server
- If you have any bug to report or you want to give feedback, here's my discord workshop channel
CHANGELOG
2.0.2
- Fixed the Runic Arrow sometimes staying in your pocket instead of going back to the quiver, after being dragged out or displaced by another arrow
2.0.1
- Fixed bosses and unique enemies being banished — they and the enemies placed with them now resist it, but the shot still deals its damage
- Fixed DoTs not damaging banished enemies, so they can now die before returning
2.0.0
- Added a new advanced combo: Banishing Shot
- Added the Banished status effect
- Added visual effects when the Runic Bow is conjured
- The Egoth → Shim combo now has different results depending on Arcane Syntax and whether the Runic Bow is already out
- The Runic Bow is now a proper conjuration: it cannot be dropped, and it vanishes when unequipped, like the Runic Blade
- The Runic Bow now survives a save and reload, like the Runic Blade — conjuring before you log off is no longer wasted
- The Runic Arrow is now conjured on the first draw, and re-equipped immediately if unequipped or replaced — no blank draw needed
- No longer requires Permittivity-NPC_Weapons or SideLoader Extended Effects; requires Wrango-Custom_Effects instead
1.3.0
- Fixed the Runic Bow status effect lingering after a reload, when the bow itself did not survive it
- Fixed the mod not loading when installed with r2modman
1.2.0
- The Runic Arrow is now re-equipped automatically with a new draw — equipping other ammunitions forces a swap
- The Runic Arrow is now destroyed when the bow leaves your inventory, whether dropped or expired
- Fixed the arrow occasionally outliving the bow when it had been re-conjured mid-cast
1.1.0
- Fixed the nocked arrow being invisible to other players in co-op, in both directions
- The Runic Arrow is now conjured with the bow and equipped once, lasting 180 seconds — prevents the arrow from disappearing while nocked
- The bow now only accepts the Runic Arrow; it will not draw with other ammunition equipped
- Mana is now only spent by the player actually shooting
- Fixed "Not enough Mana." notification to show only once per nocking attempt if mana is below 5
- Rune: Shim is now patched additively, it no longer conflicts with other mods that extend the same rune, as long as the Egoth → Shim combo is free
1.0.0
- Initial release