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Wrango-Runic_Bow-2.0.0 icon

Runic Bow

Adds a new rune combination that conjures the Runic Bow, a summoned bow that spends Mana instead of arrows and deals Ethereal damage.

Date uploaded 6 days ago
Version 2.0.0
Download link Wrango-Runic_Bow-2.0.0.zip
Downloads 16
Dependency string Wrango-Runic_Bow-2.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_Outward-5.4.19 icon
BepInEx-BepInExPack_Outward

BepInEx pack for Outward.

Preferred version: 5.4.19
sinai-dev-SideLoader-3.8.4 icon
sinai-dev-SideLoader

API and Mod Development Toolkit for Outward.

Preferred version: 3.8.4
Wrango-Custom_Effects-1.1.1 icon
Wrango-Custom_Effects

A modder's tool: adds a new library of custom SideLoader effects for XML mods.

Preferred version: 1.1.1

README

Overview

A bow with no quiver. Conjure the Runic Bow from runes, feed it Mana instead of arrows, and every shot strikes as Ethereal — once you have Arcane Syntax, casting it again with the bow in hand looses a Banishing Shot.

Rune combination

Everything is cast with Egoth → Shim, the opposite of Conjure Blade. What you get depends on Arcane Syntax and whether the Runic Bow is already out:

No bow out Bow already out
Without Arcane Syntax Conjures the bow Conjures the bow
With Arcane Syntax Conjures the bow Banishing Shot

Runic Bow

  • Each shot costs 5 Mana and a small amount of Stamina — no normal arrows needed
  • Deals 32 Ethereal damage and 10 Impact damage
  • Lasts 180 seconds once conjured; a status effect indicates the bow is active
  • The Runic Arrow is conjured on the first draw, is not consumed by shots, and vanishes with the bow
  • If Runic Prefix is learned, the conjured bow is automatically infused with Greater Ethereal Imbue, raising it to 50 Ethereal damage

Banishing Shot

  • Powerful magical shot capable of banishing your foe beyond the veil
  • Deals 2.0x the Runic Bow's Ethereal damage and 1.5x its Impact damage
  • Banishes the enemy for 30 seconds — locked, untargetable and invisible while it lasts
  • On release the enemy resumes exactly what it was doing, as if nothing had happened
  • Visual and sound cues quicken as the banish nears its end
  • Reloading a save while an enemy is banished releases it immediately, rather than starting the 30 seconds again
  • Does not banish bosses

Compatibility

  • Requires Custom Effects
  • SideLoader Extended Effects is optional — with recent versions an imbue covers the whole bow, rather than sitting as a sphere at the grip
  • Should be compatible with any mod that touches runic magic as long as the Egoth → Shim combo is available
  • Not compatible with Sinai's Mana Bow

Thanks and credit

  • This work is an homage to Sinai's Mana Bow — please check out the original mod!
  • Thanks to Sinai for all their incredible work
  • Thanks to Joh-Benji and Proboina for all the help they have given me!
  • Thanks to my dear friend Rogismund who goes through the most tedious co-op sessions to check online bugs alongside me
  • Thanks to the entire modding community that has restlessly made (and is making!) my favourite game go from epic to legendary

Contacts

CHANGELOG

2.0.2

  • Fixed the Runic Arrow sometimes staying in your pocket instead of going back to the quiver, after being dragged out or displaced by another arrow

2.0.1

  • Fixed bosses and unique enemies being banished — they and the enemies placed with them now resist it, but the shot still deals its damage
  • Fixed DoTs not damaging banished enemies, so they can now die before returning

2.0.0

  • Added a new advanced combo: Banishing Shot
  • Added the Banished status effect
  • Added visual effects when the Runic Bow is conjured
  • The Egoth → Shim combo now has different results depending on Arcane Syntax and whether the Runic Bow is already out
  • The Runic Bow is now a proper conjuration: it cannot be dropped, and it vanishes when unequipped, like the Runic Blade
  • The Runic Bow now survives a save and reload, like the Runic Blade — conjuring before you log off is no longer wasted
  • The Runic Arrow is now conjured on the first draw, and re-equipped immediately if unequipped or replaced — no blank draw needed
  • No longer requires Permittivity-NPC_Weapons or SideLoader Extended Effects; requires Wrango-Custom_Effects instead

1.3.0

  • Fixed the Runic Bow status effect lingering after a reload, when the bow itself did not survive it
  • Fixed the mod not loading when installed with r2modman

1.2.0

  • The Runic Arrow is now re-equipped automatically with a new draw — equipping other ammunitions forces a swap
  • The Runic Arrow is now destroyed when the bow leaves your inventory, whether dropped or expired
  • Fixed the arrow occasionally outliving the bow when it had been re-conjured mid-cast

1.1.0

  • Fixed the nocked arrow being invisible to other players in co-op, in both directions
  • The Runic Arrow is now conjured with the bow and equipped once, lasting 180 seconds — prevents the arrow from disappearing while nocked
  • The bow now only accepts the Runic Arrow; it will not draw with other ammunition equipped
  • Mana is now only spent by the player actually shooting
  • Fixed "Not enough Mana." notification to show only once per nocking attempt if mana is below 5
  • Rune: Shim is now patched additively, it no longer conflicts with other mods that extend the same rune, as long as the Egoth → Shim combo is free

1.0.0

  • Initial release