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Runic Bow
Adds a new rune combination that conjures the Runic Bow, a summoned bow that spends Mana instead of arrows and deals Ethereal damage.
| Date uploaded | a week ago |
| Version | 2.0.5 |
| Download link | Wrango-Runic_Bow-2.0.5.zip |
| Downloads | 137 |
| Dependency string | Wrango-Runic_Bow-2.0.5 |
This mod requires the following mods to function
Wrango-Custom_Effects
A modder's tool: adds a library of custom SideLoader effects and extensions for XML mods.
Preferred version: 1.3.0README
Overview
A bow with no quiver. Conjure the Runic Bow from runes, feed it Mana instead of arrows and every shot strikes as Ethereal. With Arcane Syntax, cast the combo again with the bow in hand to loose a Banishing Shot.
Rune combination
Everything is cast with Egoth → Shim, the reverse of the Runic Blade combo. What you get depends on Arcane Syntax and whether the Runic Bow is already out:
| No bow out | Bow already out | |
|---|---|---|
| Without Arcane Syntax | Conjure Runic Bow | Conjure Runic Bow |
| With Arcane Syntax | Conjure Runic Bow | Loose Banishing Shot |
Runic Bow
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- Conjures the Runic Bow for 180 seconds: 32 Ethereal and 10 Impact damage
- Each shot costs 5 Mana and a small amount of Stamina; no arrows needed
- The Runic Arrow is conjured on the first draw, is not consumed by shots and vanishes with the bow
- With Arcane Syntax, cast again with the bow equipped to loose a Banishing Shot
- With Runic Prefix, the bow comes infused with Greater Ethereal Imbue
Banishing Shot
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- Requires Arcane Syntax: cast the combo again with the Runic Bow in hand
- Deals 2.0x the bow's Ethereal damage and 1.5x its Impact damage
- Banishes the enemy for 30 seconds: locked, untargetable and invisible while it lasts
- Visual and sound cues quicken as the banish nears its end
- On release the enemy resumes exactly what it was doing; DoTs keep working through the banish
- An enemy that dies while banished returns at once as a lootable body
- Reloading a save while an enemy is banished releases it, rather than starting the 30 seconds again
- Does not banish bosses, unique enemies or the enemies placed with them; the shot still deals its damage
Compatibility
- Requires SideLoader and Custom Effects
- Any imbue covers the whole bow, with or without SideLoader Extended Effects
- Works alongside any mod that changes rune magic, as long as the Egoth → Shim combo stays free
- Not compatible with Runes Redone, which already contains the Runic Bow
- Not compatible with Sinai's Mana Bow
- Tested in single player and in co-op; in co-op every player needs the mod installed
Thanks and credit
- The Runic Bow is a homage to Sinai's Mana Bow — please check out the original mod!
- Thanks to my dear friend Rogismund, who sits through the most tedious co-op sessions hunting online bugs with me
- Thanks to Sinai for SideLoader and for all their incredible work
- Thanks to Joh-Benji and Proboina for all the help they have given me!
- Thanks to the entire modding community that has tirelessly made (and is making!) my favourite game go from epic to legendary
Contacts
- Join our Outward modding community Discord server
- If you have any bugs to report or want to give feedback, here's my Discord workshop channel
CHANGELOG
2.0.5
- Updated the Runic Bow status icon
- Fixed Runic Arrows ending up in enemies' loot — they can no longer be taken from the bodies of enemies you shot
- Fixed the Runic Bow's imbue showing no visual effect after an imbued Runic Blade — the imbue now always covers the whole bow
- Fixed a co-op guest's first rune of a combo not animating on the host's screen when a weapon was drawn — every rune cast now shows
- Fixed a co-op guest's Banishing Shot sometimes showing no arrow or projectile on the host's screen — the shot now always shows
- Runic Bow is now part of Runes Redone — install one or the other, not both
2.0.4
- Fixed the character getting stuck in the draw animation when the Runic Bow expired mid-draw — the bow now stays until the draw is released or cancelled
2.0.3
- Fixed Mana cost reduction being applied twice — each shot now spends the correct amount of Mana
2.0.2
- Fixed the Runic Arrow sometimes staying in your pocket instead of going back to the quiver — it is now properly re-equipped automatically
2.0.1
- Fixed bosses and unique enemies being banished — they and the enemies placed with them now resist it, but the shot still deals its damage
- Fixed DoTs not damaging banished enemies — they can now die before returning
2.0.0
- Added a new advanced combo: Banishing Shot
- Added the Banished status effect
- Added visual effects when the Runic Bow is conjured
- The Egoth → Shim combo now has different results depending on Arcane Syntax and whether the Runic Bow is already out
- The Runic Bow is now a proper conjuration: it cannot be dropped, and it vanishes when unequipped, like the Runic Blade
- The Runic Bow now survives a save and reload, like the Runic Blade — conjuring before you log off is no longer wasted
- The Runic Arrow is now conjured on the first draw, and re-equipped immediately if unequipped or replaced — no blank draw needed
- No longer requires Permittivity-NPC_Weapons or SideLoader Extended Effects; requires Wrango-Custom_Effects instead
1.3.0
- Fixed the Runic Bow status effect lingering after a reload when the bow itself did not survive it
- Fixed the mod not loading when installed with r2modman
1.2.0
- The Runic Arrow is now re-equipped automatically with a new draw — equipping other ammunition forces a swap
- The Runic Arrow is now destroyed when the bow leaves your inventory, whether dropped or expired
- Fixed the arrow occasionally outliving the bow when it had been re-conjured mid-cast
1.1.0
- The Runic Arrow is now conjured with the bow and equipped once, lasting 180 seconds — the arrow no longer disappears while nocked
- The bow now only accepts the Runic Arrow; it will not draw with other ammunition equipped
- Mana is now only spent by the player actually shooting
- Fixed the nocked arrow being invisible to other players in co-op, in both directions
- Fixed the "Not enough Mana" notification repeating while nocking with Mana below 5 — it now shows once per attempt
- Rune: Shim is now patched additively — it no longer conflicts with other mods that extend the same rune, as long as the Egoth → Shim combo is free
1.0.0
- Initial release