using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ExitGames.Client.Photon;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.UI.ProceduralImage;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PeakTextChatCN")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PeakTextChatCN")]
[assembly: AssemblyTitle("PeakTextChatCN")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace PeakTextChatCN
{
[BepInPlugin("com.github.peaktextchatcn", "文本聊天", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
internal static class PluginInfo
{
public const string PLUGIN_GUID = "com.github.peaktextchatcn";
public const string PLUGIN_NAME = "文本聊天";
public const string PLUGIN_VERSION = "1.0.1";
}
internal static ConfigEntry<bool> ConfigEnabled;
internal static ConfigEntry<KeyCode> ConfigChatKey;
internal static ConfigEntry<float> ConfigChatX;
internal static ConfigEntry<float> ConfigChatY;
internal static ConfigEntry<float> ConfigChatW;
internal static ConfigEntry<float> ConfigChatH;
internal static ConfigEntry<float> ConfigChatFontSize;
internal static ConfigEntry<float> ConfigChatBgAlpha;
internal static ConfigEntry<float> ConfigChatBoxHideDelay;
internal static ConfigEntry<bool> ConfigContinuousMode;
private Harmony _harmony;
internal static ManualLogSource Log { get; private set; }
private void Awake()
{
//IL_016e: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
ConfigEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("聊天", "启用聊天", true, "启用多人文字聊天功能");
ConfigChatKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("聊天", "聊天快捷键", (KeyCode)47, "打开聊天输入框的按键");
ConfigChatX = ((BaseUnityPlugin)this).Config.Bind<float>("聊天", "X坐标", 20f, "聊天窗口左下角X坐标");
ConfigChatY = ((BaseUnityPlugin)this).Config.Bind<float>("聊天", "Y坐标", 20f, "聊天窗口左下角Y坐标");
ConfigChatW = ((BaseUnityPlugin)this).Config.Bind<float>("聊天", "宽度", 420f, "聊天窗口宽度");
ConfigChatH = ((BaseUnityPlugin)this).Config.Bind<float>("聊天", "高度", 300f, "聊天窗口高度");
ConfigChatFontSize = ((BaseUnityPlugin)this).Config.Bind<float>("聊天", "字体大小", 18f, "聊天文字大小");
ConfigChatBgAlpha = ((BaseUnityPlugin)this).Config.Bind<float>("聊天", "背景透明度", 0.3f, "聊天背景不透明度(0-1)");
ConfigChatBoxHideDelay = ((BaseUnityPlugin)this).Config.Bind<float>("聊天", "聊天框消失延迟", 0f, "无操作多少秒后聊天框自动隐藏(0=永不消失)");
ConfigContinuousMode = ((BaseUnityPlugin)this).Config.Bind<bool>("聊天", "连续输入模式", false, "回车发言后不关闭输入框,空输入时回车关闭");
_harmony = new Harmony("com.github.peaktextchatcn");
_harmony.PatchAll(typeof(GUIManagerPatch));
((BaseUnityPlugin)this).Config.SettingChanged += OnSettingChanged;
Log.LogInfo((object)"PeakTextChatCN v1.0.1 loaded.");
}
private void OnSettingChanged(object sender, SettingChangedEventArgs e)
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Expected O, but got Unknown
if ((object)e.ChangedSetting == ConfigEnabled)
{
if (ConfigEnabled.Value)
{
if ((Object)(object)TextChatController.Instance == (Object)null && (Object)(object)GUIManager.instance != (Object)null)
{
GameObject val = new GameObject("TextChatController");
Object.DontDestroyOnLoad((Object)val);
val.AddComponent<TextChatController>();
}
}
else if ((Object)(object)TextChatController.Instance != (Object)null)
{
Object.Destroy((Object)(object)((Component)TextChatController.Instance).gameObject);
}
Log.LogInfo((object)("[Config] 聊天 " + (ConfigEnabled.Value ? "已启用" : "已关闭")));
}
else if ((object)e.ChangedSetting == ConfigChatX || (object)e.ChangedSetting == ConfigChatY || (object)e.ChangedSetting == ConfigChatW || (object)e.ChangedSetting == ConfigChatH || (object)e.ChangedSetting == ConfigChatFontSize || (object)e.ChangedSetting == ConfigChatBgAlpha || (object)e.ChangedSetting == ConfigChatBoxHideDelay || (object)e.ChangedSetting == ConfigChatKey || (object)e.ChangedSetting == ConfigContinuousMode)
{
TextChatController.Instance?.ApplyConfig();
}
}
private void OnDestroy()
{
((BaseUnityPlugin)this).Config.SettingChanged -= OnSettingChanged;
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
}
[HarmonyPatch(typeof(GUIManager), "Start")]
public static class GUIManagerPatch
{
[HarmonyPostfix]
public static void Postfix()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Expected O, but got Unknown
if (Plugin.ConfigEnabled.Value && (Object)(object)TextChatController.Instance == (Object)null)
{
GameObject val = new GameObject("TextChatController");
Object.DontDestroyOnLoad((Object)val);
val.AddComponent<TextChatController>();
}
}
}
public class TextChatController : MonoBehaviour
{
[HarmonyPatch(typeof(GUIManager), "UpdateWindowStatus")]
private static class InputBlockPatch
{
[HarmonyPostfix]
public static void Postfix()
{
TextChatController instance = Instance;
if (!((Object)(object)instance == (Object)null) && instance.IsInputBlocked())
{
GUIManager instance2 = GUIManager.instance;
if ((Object)(object)instance2 != (Object)null)
{
instance2.windowBlockingInput = true;
}
}
}
}
[HarmonyPatch(typeof(GUIManager), "UpdatePaused")]
private static class PauseBlockPatch
{
[HarmonyPrefix]
public static bool Prefix(GUIManager __instance)
{
TextChatController instance = Instance;
if ((Object)(object)instance != (Object)null && instance.IsInputBlocked() && (Object)(object)__instance.pauseMenu != (Object)null && !__instance.pauseMenu.activeSelf)
{
return false;
}
return true;
}
}
[HarmonyPatch(typeof(CinemaCamera), "Update")]
private static class CinemaCamPatch
{
[HarmonyPrefix]
public static bool Prefix()
{
TextChatController instance = Instance;
if (!((Object)(object)instance == (Object)null))
{
return !instance.IsInputBlocked();
}
return true;
}
}
[HarmonyPatch(typeof(Character), "UpdateVariablesFixed")]
private static class InteractBlockPatch
{
[HarmonyPrefix]
public static void Prefix(Character __instance)
{
TextChatController instance = Instance;
if ((Object)(object)instance != (Object)null && instance.IsInputBlocked() && (Object)(object)__instance.input != (Object)null)
{
__instance.input.interactIsPressed = false;
}
}
}
private const byte EVT_CODE = 81;
private const byte PROTOCOL_V = 1;
private const byte TYPE_CHAT = 0;
private const int MAX_MSG = 50;
private const float INPUT_HEIGHT = 36f;
private const float PLACEHOLDER_ALPHA = 0.4f;
private const string PLACEHOLDER_MSG = "按 / 聊天...";
private Canvas _canvas;
private GameObject _root;
private RectTransform _rootRt;
private TMP_InputField _input;
private ScrollRect _scroll;
private Transform _msgParent;
private TMP_FontAsset _font;
private TextMeshProUGUI _placeholderText;
private bool _typing;
private int _framesSinceBlock = 100;
private float _typingStartTime;
private readonly List<GameObject> _msgs = new List<GameObject>();
private readonly Dictionary<int, string> _names = new Dictionary<int, string>();
private readonly Dictionary<int, bool> _alive = new Dictionary<int, bool>();
private readonly Dictionary<int, bool> _knocked = new Dictionary<int, bool>();
private bool _firstFrame = true;
private bool _rebuilding;
private float _reinitTimer;
private float _lastActivityTime;
private float _chatBoxAlpha = 1f;
private Harmony _harmony;
private bool _loggedRunning;
internal static TextChatController Instance { get; private set; }
private void Awake()
{
Instance = this;
((MonoBehaviour)this).StartCoroutine(Init());
}
private IEnumerator Init()
{
yield return (object)new WaitForSeconds(2f);
if ((Object)(object)GUIManager.instance == (Object)null)
{
yield return (object)new WaitForSeconds(3f);
if ((Object)(object)GUIManager.instance == (Object)null)
{
Plugin.Log.LogError((object)"[Chat] GUIManager null");
Object.Destroy((Object)(object)((Component)this).gameObject);
yield break;
}
}
try
{
if ((Object)(object)_canvas == (Object)null)
{
BuildUI();
EnsureInputModule();
}
PhotonNetwork.NetworkingClient.EventReceived += OnEvent;
SceneManager.sceneLoaded += OnSceneLoaded;
_harmony = new Harmony("com.github.peaktextchatcn.input");
_harmony.PatchAll(typeof(InputBlockPatch));
_harmony.PatchAll(typeof(PauseBlockPatch));
_harmony.PatchAll(typeof(CinemaCamPatch));
_harmony.PatchAll(typeof(InteractBlockPatch));
Plugin.Log.LogInfo((object)"[Chat] Initialized.");
}
catch (Exception arg)
{
Plugin.Log.LogError((object)$"[Chat] Init: {arg}");
}
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
Plugin.Log.LogInfo((object)("[Chat] Scene loaded: " + ((Scene)(ref scene)).name + ", rebuilding UI..."));
((MonoBehaviour)this).StartCoroutine(RebuildUI());
}
private IEnumerator RebuildUI()
{
_rebuilding = true;
yield return (object)new WaitForSeconds(2f);
if ((Object)(object)GUIManager.instance?.hudCanvas == (Object)null)
{
yield return (object)new WaitForSeconds(3f);
if ((Object)(object)GUIManager.instance?.hudCanvas == (Object)null)
{
Plugin.Log.LogWarning((object)"[Chat] GUIManager still null after scene load");
_rebuilding = false;
yield break;
}
}
CleanupUI();
_names.Clear();
_alive.Clear();
_knocked.Clear();
_firstFrame = true;
_typing = false;
_framesSinceBlock = 100;
BuildUI();
EnsureInputModule();
_rebuilding = false;
Plugin.Log.LogInfo((object)"[Chat] UI rebuilt after scene transition.");
}
private void EnsureInputModule()
{
EventSystem current = EventSystem.current;
if ((Object)(object)current == (Object)null)
{
Plugin.Log.LogWarning((object)"[Chat] No EventSystem found!");
return;
}
BaseInputModule[] components = ((Component)current).GetComponents<BaseInputModule>();
bool flag = false;
BaseInputModule[] array = components;
foreach (BaseInputModule val in array)
{
Plugin.Log.LogInfo((object)("[Chat] EventSystem module: " + ((object)val).GetType().Name));
if (val is StandaloneInputModule)
{
flag = true;
}
}
if (!flag)
{
Plugin.Log.LogInfo((object)"[Chat] Adding StandaloneInputModule for TMP_InputField compatibility");
((Component)current).gameObject.AddComponent<StandaloneInputModule>();
}
}
private void BuildUI()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Expected O, but got Unknown
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
//IL_01fa: Expected O, but got Unknown
//IL_0214: Unknown result type (might be due to invalid IL or missing references)
//IL_021f: Unknown result type (might be due to invalid IL or missing references)
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
//IL_0249: Unknown result type (might be due to invalid IL or missing references)
//IL_025e: Unknown result type (might be due to invalid IL or missing references)
//IL_0274: Unknown result type (might be due to invalid IL or missing references)
//IL_027b: Expected O, but got Unknown
//IL_029e: Unknown result type (might be due to invalid IL or missing references)
//IL_02b4: Unknown result type (might be due to invalid IL or missing references)
//IL_02ca: Unknown result type (might be due to invalid IL or missing references)
//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
//IL_0319: Unknown result type (might be due to invalid IL or missing references)
//IL_0323: Expected O, but got Unknown
GUIManager instance = GUIManager.instance;
TextMeshProUGUI heroDayText = instance.heroDayText;
_font = ((heroDayText != null) ? ((TMP_Text)heroDayText).font : null);
_canvas = new GameObject("ChatCanvas").AddComponent<Canvas>();
((Component)_canvas).transform.SetParent(((Component)instance).transform, false);
_canvas.renderMode = (RenderMode)0;
_canvas.sortingOrder = 10;
CanvasScaler obj = ((Component)_canvas).gameObject.AddComponent<CanvasScaler>();
obj.uiScaleMode = (ScaleMode)1;
obj.referenceResolution = new Vector2(1920f, 1080f);
obj.matchWidthOrHeight = 1f;
((Component)_canvas).gameObject.AddComponent<GraphicRaycaster>();
Plugin.Log.LogInfo((object)("[Chat] Canvas parent=" + ((Object)((Component)instance).gameObject).name + ", renderMode=ScreenSpaceOverlay"));
_root = new GameObject("ChatRoot");
_rootRt = _root.AddComponent<RectTransform>();
((Transform)_rootRt).SetParent(((Component)_canvas).transform, false);
RectTransform rootRt = _rootRt;
RectTransform rootRt2 = _rootRt;
Vector2 val = (_rootRt.pivot = Vector2.zero);
Vector2 anchorMin = (rootRt2.anchorMax = val);
rootRt.anchorMin = anchorMin;
_rootRt.anchoredPosition = new Vector2(Plugin.ConfigChatX.Value, Plugin.ConfigChatY.Value);
_rootRt.sizeDelta = new Vector2(Plugin.ConfigChatW.Value, Plugin.ConfigChatH.Value);
CanvasGroup obj2 = _root.AddComponent<CanvasGroup>();
obj2.blocksRaycasts = true;
obj2.interactable = true;
ProceduralImage obj3 = _root.AddComponent<ProceduralImage>();
obj3.ModifierType = typeof(UniformModifier);
UniformModifier component = ((Component)obj3).GetComponent<UniformModifier>();
if ((Object)(object)component != (Object)null)
{
component.Radius = 12f;
}
((Graphic)obj3).color = new Color(0f, 0f, 0f, Plugin.ConfigChatBgAlpha.Value);
GameObject val3 = new GameObject("ScrollView");
RectTransform val4 = val3.AddComponent<RectTransform>();
((Transform)val4).SetParent(_root.transform, false);
val4.anchorMin = Vector2.zero;
val4.anchorMax = Vector2.one;
val4.pivot = new Vector2(0.5f, 1f);
val4.offsetMin = new Vector2(4f, 40f);
val4.offsetMax = new Vector2(-4f, -4f);
val3.AddComponent<RectMask2D>();
GameObject val5 = new GameObject("Content");
RectTransform val6 = val5.AddComponent<RectTransform>();
((Transform)val6).SetParent(val3.transform, false);
val6.anchorMin = new Vector2(0f, 0f);
val6.anchorMax = new Vector2(1f, 0f);
val6.pivot = new Vector2(0.5f, 0f);
val6.sizeDelta = Vector2.zero;
VerticalLayoutGroup obj4 = val5.AddComponent<VerticalLayoutGroup>();
((HorizontalOrVerticalLayoutGroup)obj4).childControlHeight = true;
((HorizontalOrVerticalLayoutGroup)obj4).childForceExpandHeight = false;
((HorizontalOrVerticalLayoutGroup)obj4).childControlWidth = true;
((HorizontalOrVerticalLayoutGroup)obj4).childForceExpandWidth = true;
((LayoutGroup)obj4).childAlignment = (TextAnchor)7;
((HorizontalOrVerticalLayoutGroup)obj4).spacing = 2f;
((LayoutGroup)obj4).padding = new RectOffset(4, 4, 2, 2);
val5.AddComponent<ContentSizeFitter>().verticalFit = (FitMode)2;
_scroll = val3.AddComponent<ScrollRect>();
_scroll.content = val6;
_scroll.viewport = val4;
_scroll.horizontal = false;
_scroll.vertical = true;
_scroll.movementType = (MovementType)2;
_scroll.verticalNormalizedPosition = 0f;
_msgParent = val5.transform;
BuildInput(_root.transform);
_lastActivityTime = Time.time;
_chatBoxAlpha = 1f;
}
private void BuildInput(Transform parent)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Expected O, but got Unknown
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Expected O, but got Unknown
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
//IL_0177: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
//IL_0208: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_0221: Unknown result type (might be due to invalid IL or missing references)
//IL_022c: Unknown result type (might be due to invalid IL or missing references)
//IL_0237: Unknown result type (might be due to invalid IL or missing references)
//IL_023c: Unknown result type (might be due to invalid IL or missing references)
//IL_023d: Unknown result type (might be due to invalid IL or missing references)
//IL_0244: Unknown result type (might be due to invalid IL or missing references)
//IL_0280: Unknown result type (might be due to invalid IL or missing references)
//IL_0344: Unknown result type (might be due to invalid IL or missing references)
//IL_0349: Unknown result type (might be due to invalid IL or missing references)
//IL_034d: Unknown result type (might be due to invalid IL or missing references)
//IL_0359: Unknown result type (might be due to invalid IL or missing references)
//IL_0365: Unknown result type (might be due to invalid IL or missing references)
//IL_0371: Unknown result type (might be due to invalid IL or missing references)
//IL_037d: Unknown result type (might be due to invalid IL or missing references)
//IL_03a5: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("InputField");
RectTransform obj = val.AddComponent<RectTransform>();
((Transform)obj).SetParent(parent, false);
obj.anchorMin = new Vector2(0f, 0f);
obj.anchorMax = new Vector2(1f, 0f);
obj.pivot = new Vector2(0.5f, 0f);
obj.anchoredPosition = new Vector2(0f, 4f);
obj.sizeDelta = new Vector2(-8f, 36f);
ProceduralImage val2 = val.AddComponent<ProceduralImage>();
val2.ModifierType = typeof(UniformModifier);
UniformModifier component = ((Component)val2).GetComponent<UniformModifier>();
if ((Object)(object)component != (Object)null)
{
component.Radius = 8f;
}
((Graphic)val2).color = new Color(0f, 0f, 0f, 0.4f);
GameObject val3 = new GameObject("Text Area");
RectTransform val4 = val3.AddComponent<RectTransform>();
((Transform)val4).SetParent(val.transform, false);
val4.anchorMin = Vector2.zero;
val4.anchorMax = Vector2.one;
val4.offsetMin = new Vector2(8f, 4f);
val4.offsetMax = new Vector2(-8f, -4f);
val3.AddComponent<RectMask2D>();
GameObject val5 = new GameObject("Placeholder");
RectTransform obj2 = val5.AddComponent<RectTransform>();
((Transform)obj2).SetParent(val3.transform, false);
obj2.anchorMin = Vector2.zero;
obj2.anchorMax = Vector2.one;
Vector2 offsetMin = (obj2.offsetMax = Vector2.zero);
obj2.offsetMin = offsetMin;
TextMeshProUGUI val6 = val5.AddComponent<TextMeshProUGUI>();
if ((Object)(object)_font != (Object)null)
{
((TMP_Text)val6).font = _font;
}
((TMP_Text)val6).fontSize = Plugin.ConfigChatFontSize.Value - 2f;
((Graphic)val6).color = new Color(1f, 1f, 1f, 0.4f);
((TMP_Text)val6).text = "按 / 聊天...";
((TMP_Text)val6).enableWordWrapping = false;
((TMP_Text)val6).extraPadding = true;
_placeholderText = val6;
GameObject val7 = new GameObject("Text");
RectTransform obj3 = val7.AddComponent<RectTransform>();
((Transform)obj3).SetParent(val3.transform, false);
obj3.anchorMin = Vector2.zero;
obj3.anchorMax = Vector2.one;
offsetMin = (obj3.offsetMax = Vector2.zero);
obj3.offsetMin = offsetMin;
TextMeshProUGUI val8 = val7.AddComponent<TextMeshProUGUI>();
if ((Object)(object)_font != (Object)null)
{
((TMP_Text)val8).font = _font;
}
((TMP_Text)val8).fontSize = Plugin.ConfigChatFontSize.Value;
((Graphic)val8).color = Color.white;
((TMP_Text)val8).enableWordWrapping = false;
((TMP_Text)val8).extraPadding = true;
_input = val.AddComponent<TMP_InputField>();
_input.textViewport = val4;
_input.textComponent = (TMP_Text)(object)val8;
_input.placeholder = (Graphic)(object)val6;
((Selectable)_input).image = (Image)(object)val2;
_input.pointSize = Plugin.ConfigChatFontSize.Value;
_input.lineType = (LineType)0;
((UnityEvent<string>)(object)_input.onEndEdit).AddListener((UnityAction<string>)OnSubmit);
((UnityEvent<string>)(object)_input.onValueChanged).AddListener((UnityAction<string>)OnTextChanged);
_input.onFocusSelectAll = false;
ColorBlock colors = ((Selectable)_input).colors;
((ColorBlock)(ref colors)).normalColor = Color.white;
((ColorBlock)(ref colors)).highlightedColor = Color.white;
((ColorBlock)(ref colors)).pressedColor = Color.white;
((ColorBlock)(ref colors)).selectedColor = Color.white;
((ColorBlock)(ref colors)).disabledColor = Color.gray;
((ColorBlock)(ref colors)).fadeDuration = 0f;
((ColorBlock)(ref colors)).colorMultiplier = 1f;
((Selectable)_input).colors = colors;
}
private void AddMsg(string text, Color color)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Expected O, but got Unknown
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("Msg");
((Transform)val.AddComponent<RectTransform>()).SetParent(_msgParent, false);
val.AddComponent<LayoutElement>().flexibleWidth = 1f;
TextMeshProUGUI val2 = val.AddComponent<TextMeshProUGUI>();
if ((Object)(object)_font != (Object)null)
{
((TMP_Text)val2).font = _font;
}
((TMP_Text)val2).fontSize = Plugin.ConfigChatFontSize.Value;
((Graphic)val2).color = color;
((TMP_Text)val2).enableWordWrapping = true;
((TMP_Text)val2).richText = true;
((Graphic)val2).raycastTarget = false;
((TMP_Text)val2).text = text;
_msgs.Add(val);
while (_msgs.Count > 50)
{
if ((Object)(object)_msgs[0] != (Object)null)
{
Object.Destroy((Object)(object)_msgs[0]);
}
_msgs.RemoveAt(0);
}
_scroll.verticalNormalizedPosition = 0f;
Canvas.ForceUpdateCanvases();
Transform msgParent = _msgParent;
LayoutRebuilder.ForceRebuildLayoutImmediate((RectTransform)(object)((msgParent is RectTransform) ? msgParent : null));
_scroll.verticalNormalizedPosition = 0f;
_lastActivityTime = Time.time;
_chatBoxAlpha = 1f;
SetChatBoxAlpha(1f);
}
private void AddSysMsg(string text)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
AddMsg("[系统] " + text, new Color(0.6f, 0.6f, 0.6f));
}
private void OnTextChanged(string text)
{
UpdateImeCursorPos();
}
private void SetPlaceholderText(bool visible)
{
if (!((Object)(object)_placeholderText == (Object)null))
{
((TMP_Text)_placeholderText).text = (visible ? "按 / 聊天..." : "");
}
}
private void UpdateImeCursorPos()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_input == (Object)null)
{
return;
}
try
{
RectTransform component = ((Component)_input).GetComponent<RectTransform>();
if (!((Object)(object)component == (Object)null))
{
Vector2 val = RectTransformUtility.WorldToScreenPoint((Camera)null, ((Transform)component).position);
float num = 0f;
if ((Object)(object)_input.textComponent != (Object)null && !string.IsNullOrEmpty(_input.text))
{
num = _input.textComponent.preferredWidth;
}
Input.compositionCursorPos = new Vector2(val.x + num, (float)Screen.height - val.y);
}
}
catch
{
}
}
private void OnSubmit(string text)
{
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
if (!string.IsNullOrWhiteSpace(text))
{
SendMsg(text);
Character localCharacter = Character.localCharacter;
Color? obj;
if (localCharacter == null)
{
obj = null;
}
else
{
CharacterRefs refs = localCharacter.refs;
if (refs == null)
{
obj = null;
}
else
{
CharacterCustomization customization = refs.customization;
obj = ((customization != null) ? new Color?(customization.PlayerColor) : ((Color?)null));
}
}
Color val = (Color)(((??)obj) ?? Color.white);
AddMsg("<#" + ColorUtility.ToHtmlStringRGB(val) + ">" + PhotonNetwork.NickName + "</color>: " + text, Color.white);
}
if (Plugin.ConfigContinuousMode.Value && !string.IsNullOrWhiteSpace(text))
{
if ((Object)(object)_input != (Object)null)
{
_input.text = "";
}
_typing = true;
_framesSinceBlock = 0;
_typingStartTime = Time.unscaledTime;
((MonoBehaviour)this).StartCoroutine(ReactivateInput());
return;
}
_typing = false;
_framesSinceBlock = 10;
if ((Object)(object)_input != (Object)null)
{
_input.text = "";
}
SetPlaceholderText(visible: true);
if ((Object)(object)EventSystem.current != (Object)null)
{
EventSystem.current.SetSelectedGameObject((GameObject)null);
}
}
private IEnumerator ReactivateInput()
{
yield return null;
if ((Object)(object)_input != (Object)null)
{
_lastActivityTime = Time.time;
_input.ActivateInputField();
SetPlaceholderText(visible: false);
if ((Object)(object)EventSystem.current != (Object)null)
{
EventSystem.current.SetSelectedGameObject(((Component)_input).gameObject);
}
UpdateImeCursorPos();
}
}
private void SendMsg(string text)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
PhotonNetwork.RaiseEvent((byte)81, (object)new object[4]
{
(byte)1,
(byte)0,
PhotonNetwork.NickName,
text
}, RaiseEventOptions.Default, SendOptions.SendReliable);
}
private void OnEvent(EventData data)
{
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
if (data.Code != 81 || !(data.CustomData is object[] array) || array.Length < 4 || !(array[0] is byte b) || b < 1 || !(array[2] is string text) || !(array[3] is string text2))
{
return;
}
Character obj = FindCharByNick(text);
Color? obj2;
if (obj == null)
{
obj2 = null;
}
else
{
CharacterRefs refs = obj.refs;
if (refs == null)
{
obj2 = null;
}
else
{
CharacterCustomization customization = refs.customization;
obj2 = ((customization != null) ? new Color?(customization.PlayerColor) : ((Color?)null));
}
}
Color val = (Color)(((??)obj2) ?? Color.white);
AddMsg("<#" + ColorUtility.ToHtmlStringRGB(val) + ">" + text + "</color>: " + text2, Color.white);
}
private static Character FindCharByNick(string nick)
{
if (Character.AllCharacters == null)
{
return null;
}
foreach (Character allCharacter in Character.AllCharacters)
{
if ((Object)(object)allCharacter != (Object)null && allCharacter.characterName == nick)
{
return allCharacter;
}
}
return null;
}
public void ApplyConfig()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)_rootRt != (Object)null))
{
return;
}
_rootRt.anchoredPosition = new Vector2(Plugin.ConfigChatX.Value, Plugin.ConfigChatY.Value);
_rootRt.sizeDelta = new Vector2(Plugin.ConfigChatW.Value, Plugin.ConfigChatH.Value);
ProceduralImage component = _root.GetComponent<ProceduralImage>();
if ((Object)(object)component != (Object)null)
{
((Graphic)component).color = new Color(0f, 0f, 0f, Plugin.ConfigChatBgAlpha.Value);
}
float value = Plugin.ConfigChatFontSize.Value;
if ((Object)(object)_input != (Object)null)
{
_input.pointSize = value;
if ((Object)(object)_input.textComponent != (Object)null)
{
_input.textComponent.fontSize = value;
}
if ((Object)(object)_placeholderText != (Object)null)
{
((TMP_Text)_placeholderText).fontSize = value - 2f;
}
}
foreach (GameObject msg in _msgs)
{
if ((Object)(object)msg != (Object)null)
{
TextMeshProUGUI component2 = msg.GetComponent<TextMeshProUGUI>();
if ((Object)(object)component2 != (Object)null)
{
((TMP_Text)component2).fontSize = value;
}
}
}
ProceduralImage[] componentsInChildren = _root.GetComponentsInChildren<ProceduralImage>(true);
foreach (ProceduralImage obj in componentsInChildren)
{
((Graphic)obj).SetVerticesDirty();
((Graphic)obj).SetLayoutDirty();
}
if ((Object)(object)_canvas != (Object)null)
{
Canvas.ForceUpdateCanvases();
}
}
internal bool IsInputBlocked()
{
if (!_typing)
{
return _framesSinceBlock <= 1;
}
return true;
}
private void ActivateInput()
{
_typing = true;
_framesSinceBlock = 0;
_typingStartTime = Time.unscaledTime;
_lastActivityTime = Time.time;
_chatBoxAlpha = 1f;
SetChatBoxAlpha(1f);
if ((Object)(object)_input != (Object)null)
{
_input.text = "";
_input.ActivateInputField();
SetPlaceholderText(visible: false);
if ((Object)(object)EventSystem.current != (Object)null)
{
EventSystem.current.SetSelectedGameObject(((Component)_input).gameObject);
}
UpdateImeCursorPos();
}
}
private void HandleInput()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown(Plugin.ConfigChatKey.Value) && !_typing)
{
ActivateInput();
}
else
{
if (!_typing)
{
return;
}
if (Input.GetKeyDown((KeyCode)27))
{
DeactivateInput();
return;
}
float y = Input.mouseScrollDelta.y;
if (y != 0f && (Object)(object)_scroll != (Object)null)
{
_scroll.verticalNormalizedPosition = Mathf.Clamp01(_scroll.verticalNormalizedPosition + y * 0.16f);
}
}
}
private void DeactivateInput()
{
_typing = false;
_framesSinceBlock = 10;
if ((Object)(object)_input != (Object)null)
{
_input.text = "";
_input.DeactivateInputField(false);
SetPlaceholderText(visible: true);
}
if ((Object)(object)_scroll != (Object)null)
{
_scroll.verticalNormalizedPosition = 0f;
}
if ((Object)(object)EventSystem.current != (Object)null)
{
EventSystem.current.SetSelectedGameObject((GameObject)null);
}
}
private void LateUpdate()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
if (!_loggedRunning)
{
_loggedRunning = true;
Plugin.Log.LogInfo((object)string.Format("[Chat] Running, key={0}, input={1}, root={2}, canvas={3}", Plugin.ConfigChatKey.Value, ((Object)(object)_input != (Object)null) ? "OK" : "NULL", ((Object)(object)_root != (Object)null) ? "OK" : "NULL", ((Object)(object)_canvas != (Object)null) ? "OK" : "NULL"));
}
if (IsInputBlocked())
{
_framesSinceBlock = 0;
}
else if (_framesSinceBlock < 100)
{
_framesSinceBlock++;
}
if (_typing)
{
UpdateImeCursorPos();
if ((Object)(object)_input == (Object)null || (!_input.isFocused && Time.unscaledTime - _typingStartTime > 5f))
{
DeactivateInput();
}
}
if ((Object)(object)_canvas == (Object)null && !_rebuilding && (Object)(object)GUIManager.instance?.hudCanvas != (Object)null)
{
_reinitTimer += Time.deltaTime;
if (_reinitTimer >= 2f)
{
_reinitTimer = 0f;
Plugin.Log.LogInfo((object)"[Chat] Canvas lost, rebuilding (fallback)...");
CleanupUI();
_names.Clear();
_alive.Clear();
_knocked.Clear();
_firstFrame = true;
_typing = false;
_framesSinceBlock = 100;
BuildUI();
}
}
else
{
HandleInput();
TrackCharacters();
UpdateChatBoxVisibility();
}
}
private void TrackCharacters()
{
if (Character.AllCharacters == null)
{
return;
}
if (_firstFrame)
{
foreach (Character allCharacter in Character.AllCharacters)
{
if (!((Object)(object)allCharacter == (Object)null))
{
int instanceID = ((Object)allCharacter).GetInstanceID();
_names[instanceID] = allCharacter.characterName;
_alive[instanceID] = !allCharacter.data.dead;
_knocked[instanceID] = (Object)(object)allCharacter.refs?.afflictions != (Object)null && allCharacter.refs.afflictions.statusSum >= 1f;
}
}
_firstFrame = false;
return;
}
HashSet<int> hashSet = new HashSet<int>();
foreach (Character allCharacter2 in Character.AllCharacters)
{
if ((Object)(object)allCharacter2 == (Object)null)
{
continue;
}
int instanceID2 = ((Object)allCharacter2).GetInstanceID();
hashSet.Add(instanceID2);
if (!_names.ContainsKey(instanceID2))
{
_names[instanceID2] = allCharacter2.characterName;
AddSysMsg(allCharacter2.characterName + " 加入了游戏");
_alive[instanceID2] = !allCharacter2.data.dead;
_knocked[instanceID2] = false;
continue;
}
bool flag = !allCharacter2.data.dead;
bool flag2 = (Object)(object)allCharacter2.refs?.afflictions != (Object)null && allCharacter2.refs.afflictions.statusSum >= 1f;
bool num = _alive[instanceID2];
bool flag3 = _knocked[instanceID2];
if (num && !flag)
{
AddSysMsg(_names[instanceID2] + " 已死亡");
}
else if (flag3 && !flag2 && flag)
{
AddSysMsg(_names[instanceID2] + " 已苏醒");
}
else if (!flag3 && flag2 && flag)
{
AddSysMsg(_names[instanceID2] + " 昏迷了");
}
_alive[instanceID2] = flag;
_knocked[instanceID2] = flag2;
}
List<int> list = new List<int>();
foreach (KeyValuePair<int, string> name in _names)
{
if (!hashSet.Contains(name.Key))
{
list.Add(name.Key);
}
}
foreach (int item in list)
{
AddSysMsg(_names[item] + " 离开了游戏");
_names.Remove(item);
_alive.Remove(item);
_knocked.Remove(item);
}
}
private void UpdateChatBoxVisibility()
{
float value = Plugin.ConfigChatBoxHideDelay.Value;
if (value <= 0f)
{
if (_chatBoxAlpha < 1f)
{
_chatBoxAlpha = 1f;
SetChatBoxAlpha(1f);
}
return;
}
if (_typing)
{
_lastActivityTime = Time.time;
if (_chatBoxAlpha < 1f)
{
_chatBoxAlpha = 1f;
SetChatBoxAlpha(1f);
}
return;
}
float num = Time.time - _lastActivityTime;
float num2 = ((num < value) ? 1f : ((!(num < value + 1f)) ? 0f : (1f - (num - value))));
if (Mathf.Abs(_chatBoxAlpha - num2) > 0.01f)
{
_chatBoxAlpha = num2;
SetChatBoxAlpha(num2);
}
}
private void SetChatBoxAlpha(float alpha)
{
if ((Object)(object)_root != (Object)null)
{
CanvasGroup component = _root.GetComponent<CanvasGroup>();
if ((Object)(object)component != (Object)null)
{
component.alpha = alpha;
}
}
}
private void CleanupUI()
{
if ((Object)(object)_canvas != (Object)null)
{
Object.Destroy((Object)(object)((Component)_canvas).gameObject);
}
_canvas = null;
_root = null;
_rootRt = null;
_input = null;
_scroll = null;
_msgParent = null;
_placeholderText = null;
_msgs.Clear();
}
private void OnDestroy()
{
if (!((Object)(object)Instance != (Object)(object)this))
{
try
{
PhotonNetwork.NetworkingClient.EventReceived -= OnEvent;
}
catch
{
}
try
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
catch
{
}
CleanupUI();
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Instance = null;
Plugin.Log.LogInfo((object)"[Chat] Destroyed.");
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}