DangerCursor
Real-time fall damage prediction — cursor and ping markers change color to show danger level before you jump.
By Azen
| Last updated | a day ago |
| Total downloads | 1783 |
| Total rating | 0 |
| Categories | Mods Quality Of Life Client Side |
| Dependency string | Azen-DangerCursor-0.2.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403README
⚠️ DangerCursor
Real-time fall damage prediction for PEAK — before you jump.

DangerCursor emulates the game's internal fall-damage math and tells you, live, whether the spot you're aiming at will injure you, knock you out, or kill you. The cursor and ping markers change color so the whole team can read a landing at a glance — no more guessing, no more surprise deaths.
Features
| 🎯 Physics Prediction | Emulates the game's internal fall-damage logic for exact injury risk. |
| ❤️ Health Awareness | Dynamically scales risk against your current HP pool. |
| 🎈 Balloon Support | Accounts for float strength and fall-time caps. |
| 🛡️ Invincibility Detection | Detects Milk / Bing-Bong shield effects. |
| 💀 Skeleton Mode | Auto-applies the ×8 damage multiplier. |
| 📍 Marker Prediction | Ping markers show a readable danger label — 2D HUD or 3D world text. |
| 🎛️ Fully Configurable | Colors, keybinds and display — live, in-game via the MOD SETTINGS page (ModConfig). |
| 🔁 Smart Reticle Patching | Recolors every in-game reticle (climb, rope, spike, …). |
| ⚡ Zero Lag | Pre-cached GUI resources — no stutter on activation. |
How To Use
Tap RMB to flash the prediction at your aim point, or hold it for a live scan. The cursor and a label show:
- 📏 Distance to the impact point (meters)
- 🏷️ Danger tag —
INJURY/DANGER/FATAL(or just the distance on safe ground)
Ping a spot with the mouse wheel (vanilla ping) and the same prediction is drawn on the marker — visible to everyone running the mod.
What DangerCursor predicts
The label answers one specific question: "If I drop from where I am now to the spot I'm aiming at — what happens?"
- It models the free-fall between your current position and the aim point using the game's own fall-damage math (fall time, impact velocity, HP pool, Ascents multiplier, balloons, Skeleton
×8). - Fatal means: this drop will push your injury past the game's pass-out threshold and you will pass out / die — by the game's own
statusSum > 0.99rule, not a guess. - At low HP, the same drop that was "Injury" at full HP becomes "Fatal" — because the bar to the pass-out line shrinks. That's the mod being honest about your real margin.
It does not predict: incoming hits from other sources, fall-arrest items used mid-fall, or falls where you slide down a slope and lose speed. It's a straight-drop calculator.
Danger Color System
| Color | Status | Meaning |
|---|---|---|
| ⬜ White | Safe | Below the game's injury floor — no damage. |
| 🟡 Yellow | Injury | Minor damage — manageable hit. |
| 🟠 Orange | Danger | Heavy damage — can pass you out at low HP. |
| 🔴 Red | Fatal | Will pass you out / kill you by the game's pass-out rule. |
| 🩵 Cyan | Invincible | Active Milk or Bing-Bong shield. |
All colors are configurable (hex) in-game.
Visual Examples
⬜ Safe
Cursor stays white — below the game's injury floor, no damage predicted.

🟡 Injury
Yellow — minor, manageable hit. Takes a sliver of HP.

🟠 Danger
Orange — heavy hit. At low HP this is the band that can already pass you out.

🔴 Fatal
Red — this fall will push your injury past the pass-out line. You die.

🩵 Invincible
Cyan — Milk or Bing-Bong shield is active; the drop cannot hurt you.

Skeleton Mode — Human vs Skeleton
Skeleton mode applies a ×8 damage multiplier to injury. The same drop that's a manageable Injury as a human becomes Fatal as a skeleton — DangerCursor accounts for this automatically, so you get the real picture either way.

Requirements
- BepInExPack PEAK
5.4.2403 - PEAKLib Core
1.7.2 - PEAKLib UI
1.6.1 - ModConfig
1.6.0
Configuration
Open the Pause Menu → MOD SETTINGS → Danger Cursor tab. Changes apply instantly:
- GENERAL — toggles, marker-label mode, key rebinding (click the key button, then press a key).
- COLORS — each color row shows a live preview swatch. Press Pick to open a Figma-style picker: hue wheel, saturation/value square, hex input, presets and an eyedropper (click a pixel on the captured game view).
- DISPLAY — tap-flash duration, offset rows with a live fullscreen position picker, marker font size.
Settings are also stored in BepInEx/config/com.azen.dangerCursor.cfg for offline editing.
Keybinds
| Key | Action | Configurable |
|---|---|---|
Mouse 2 (RMB) |
Hold to activate danger prediction | ✅ |
Mouse wheel |
Place a ping marker (vanilla) | ❌ |
| (custom) | Extra ping key | ✅ Ping Key |
Compatibility
✅ Balloons · ✅ Invincibility (Milk / Bing-Bong) · ✅ Skeleton difficulty (×8) · ✅ All interaction reticles · ✅ PEAKLib UI / ModConfig in-game settings
Support
Report issues on the Thunderstore page or in the PEAK modding community. Feedback welcome.