Azen-DangerCursor icon

DangerCursor

Real-time fall damage prediction — cursor and ping markers change color to show danger level before you jump.

By Azen
Last updated a day ago
Total downloads 1783
Total rating 0 
Categories Mods Quality Of Life Client Side
Dependency string Azen-DangerCursor-0.2.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.2403 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.2403
PEAKModding-PEAKLib_Core-1.7.2 icon
PEAKModding-PEAKLib_Core

Core module of the PEAKLib community API.

Preferred version: 1.7.2
PEAKModding-PEAKLib_UI-1.6.1 icon
PEAKModding-PEAKLib_UI

UI module of the PEAKLib community API.

Preferred version: 1.6.1
PEAKModding-ModConfig-1.6.0 icon
PEAKModding-ModConfig

Easily configure mods inside your game.

Preferred version: 1.6.0

README

⚠️ DangerCursor

Real-time fall damage prediction for PEAK — before you jump.

DangerCursor hero

DangerCursor emulates the game's internal fall-damage math and tells you, live, whether the spot you're aiming at will injure you, knock you out, or kill you. The cursor and ping markers change color so the whole team can read a landing at a glance — no more guessing, no more surprise deaths.


Features

🎯 Physics Prediction Emulates the game's internal fall-damage logic for exact injury risk.
❤️ Health Awareness Dynamically scales risk against your current HP pool.
🎈 Balloon Support Accounts for float strength and fall-time caps.
🛡️ Invincibility Detection Detects Milk / Bing-Bong shield effects.
💀 Skeleton Mode Auto-applies the ×8 damage multiplier.
📍 Marker Prediction Ping markers show a readable danger label — 2D HUD or 3D world text.
🎛️ Fully Configurable Colors, keybinds and display — live, in-game via the MOD SETTINGS page (ModConfig).
🔁 Smart Reticle Patching Recolors every in-game reticle (climb, rope, spike, …).
Zero Lag Pre-cached GUI resources — no stutter on activation.

How To Use

Tap RMB to flash the prediction at your aim point, or hold it for a live scan. The cursor and a label show:

  • 📏 Distance to the impact point (meters)
  • 🏷️ Danger tag — INJURY / DANGER / FATAL (or just the distance on safe ground)

Ping a spot with the mouse wheel (vanilla ping) and the same prediction is drawn on the marker — visible to everyone running the mod.

What DangerCursor predicts

The label answers one specific question: "If I drop from where I am now to the spot I'm aiming at — what happens?"

  • It models the free-fall between your current position and the aim point using the game's own fall-damage math (fall time, impact velocity, HP pool, Ascents multiplier, balloons, Skeleton ×8).
  • Fatal means: this drop will push your injury past the game's pass-out threshold and you will pass out / die — by the game's own statusSum > 0.99 rule, not a guess.
  • At low HP, the same drop that was "Injury" at full HP becomes "Fatal" — because the bar to the pass-out line shrinks. That's the mod being honest about your real margin.

It does not predict: incoming hits from other sources, fall-arrest items used mid-fall, or falls where you slide down a slope and lose speed. It's a straight-drop calculator.


Danger Color System

Color Status Meaning
White Safe Below the game's injury floor — no damage.
🟡 Yellow Injury Minor damage — manageable hit.
🟠 Orange Danger Heavy damage — can pass you out at low HP.
🔴 Red Fatal Will pass you out / kill you by the game's pass-out rule.
🩵 Cyan Invincible Active Milk or Bing-Bong shield.

All colors are configurable (hex) in-game.


Visual Examples

⬜ Safe

Cursor stays white — below the game's injury floor, no damage predicted.

Safe Landing

🟡 Injury

Yellow — minor, manageable hit. Takes a sliver of HP.

Injury Warning

🟠 Danger

Orange — heavy hit. At low HP this is the band that can already pass you out.

Danger

🔴 Fatal

Red — this fall will push your injury past the pass-out line. You die.

Fatal Drop

🩵 Invincible

Cyan — Milk or Bing-Bong shield is active; the drop cannot hurt you.

Invincible


Skeleton Mode — Human vs Skeleton

Skeleton mode applies a ×8 damage multiplier to injury. The same drop that's a manageable Injury as a human becomes Fatal as a skeleton — DangerCursor accounts for this automatically, so you get the real picture either way.

Human vs Skeleton


Requirements


Configuration

Open the Pause Menu → MOD SETTINGS → Danger Cursor tab. Changes apply instantly:

  • GENERAL — toggles, marker-label mode, key rebinding (click the key button, then press a key).
  • COLORS — each color row shows a live preview swatch. Press Pick to open a Figma-style picker: hue wheel, saturation/value square, hex input, presets and an eyedropper (click a pixel on the captured game view).
  • DISPLAY — tap-flash duration, offset rows with a live fullscreen position picker, marker font size.

Settings are also stored in BepInEx/config/com.azen.dangerCursor.cfg for offline editing.


Keybinds

Key Action Configurable
Mouse 2 (RMB) Hold to activate danger prediction
Mouse wheel Place a ping marker (vanilla)
(custom) Extra ping key Ping Key

Compatibility

✅ Balloons · ✅ Invincibility (Milk / Bing-Bong) · ✅ Skeleton difficulty (×8) · ✅ All interaction reticles · ✅ PEAKLib UI / ModConfig in-game settings


Support

Report issues on the Thunderstore page or in the PEAK modding community. Feedback welcome.