Decompiled source of BalloonMerger v1.0.0

BalloonMerger.dll

Decompiled 2 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("VACNET")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("VACNET")]
[assembly: AssemblyTitle("VACNET")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BalloonMerger
{
	[BepInPlugin("com.gedisu.balloonmerger", "Balloon Merger", "1.0.0")]
	public class BalloonMergerPlugin : BaseUnityPlugin
	{
		public static ConfigEntry<KeyCode> CraftKeyConfig;

		private void Awake()
		{
			CraftKeyConfig = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Controls", "CraftHotkey", (KeyCode)118, "Key used to combine 3 single ballons into a bundle.");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Мод Balloon Merger успешно загружен! Нажмите 'V(as default)' для крафта.");
		}

		private void Update()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			if (Input.GetKeyDown(CraftKeyConfig.Value))
			{
				TryCraftBalloons();
			}
		}

		private void TryCraftBalloons()
		{
			if ((Object)(object)Character.localCharacter == (Object)null || (Object)(object)Character.localCharacter.player == (Object)null)
			{
				return;
			}
			Player player = Character.localCharacter.player;
			if (player.itemSlots == null || player.itemSlots.Length < 3)
			{
				return;
			}
			bool flag = true;
			for (int i = 0; i < 3; i++)
			{
				ItemSlot val = player.itemSlots[i];
				if (val.IsEmpty() || (Object)(object)val.prefab == (Object)null)
				{
					flag = false;
					break;
				}
				string text = ((Object)val.prefab).name.Replace("(Clone)", "").Trim();
				if (text != "Balloon")
				{
					flag = false;
					break;
				}
			}
			if (!flag)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Крафт отменен: в первых трех слотах должны лежать шарики!");
				return;
			}
			for (byte b = 0; b < 3; b++)
			{
				player.itemSlots[b].EmptyOut();
				if (!PhotonNetwork.IsMasterClient)
				{
					((MonoBehaviourPun)player).photonView.RPC("RPCRemoveItemFromSlot", (RpcTarget)2, new object[1] { b });
				}
			}
			CharacterItems items = Character.localCharacter.refs.items;
			if ((Object)(object)items != (Object)null)
			{
				MethodInfo methodInfo = AccessTools.Method(((object)items).GetType(), "SpawnItemInHand", (Type[])null, (Type[])null);
				if (methodInfo != null)
				{
					methodInfo.Invoke(items, new object[1] { "BalloonBunch" });
					((BaseUnityPlugin)this).Logger.LogInfo((object)"Успешный вызов SpawnItemInHand для связки шаров!");
				}
				else
				{
					((BaseUnityPlugin)this).Logger.LogError((object)"Не удалось найти метод SpawnItemInHand в классе CharacterItems!");
				}
			}
		}
	}
}