using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using ExitGames.Client.Photon;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Peak;
using Peak.Afflictions;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("coolmanboy456.awesomeritualdaggerrework")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("coolmanboy456.awesomeritualdaggerrework")]
[assembly: AssemblyTitle("AwesomeRitualDaggerRework")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
[Embedded]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
[Embedded]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace Microsoft.CodeAnalysis
{
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace AwesomeRitualDaggerRework
{
[BepInPlugin("coolmanboy456.awesomeritualdaggerrework", "AwesomeRitualDaggerRework", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
public const string Id = "coolmanboy456.awesomeritualdaggerrework";
internal static ManualLogSource Log { get; private set; }
public static string Name => "AwesomeRitualDaggerRework";
public static string Version => "0.1.0";
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"AwesomeRitualDaggerRework starting...");
ApplyPatch(typeof(RitualDaggerPatch), "Ritual Dagger Rework");
DaggerNetwork.Initialize();
Log.LogInfo((object)"AwesomeRitualDaggerRework loaded!");
}
private void OnDestroy()
{
DaggerNetwork.Shutdown();
}
private static void ApplyPatch(Type patchType, string name)
{
try
{
Harmony.CreateAndPatchAll(patchType, (string)null);
Log.LogInfo((object)("[PATCH OK] " + name));
}
catch (Exception ex)
{
Log.LogError((object)("[PATCH FAILED] " + name));
Log.LogError((object)ex);
}
}
}
[HarmonyPatch]
internal static class RitualDaggerPatch
{
private const float RewardRadius = 100f;
private const float VictimInjury = 0.6f;
private const float VictimPetrify = 0.9f;
private const float SurviveInjuryHeal = 0.6f;
private const float SurviveCurseHeal = 0.1f;
private const float SurviveRegularHeal = 0.4f;
private const float SurviveBonusStamina = 0.7f;
private const float DeathRegularHeal = 2f;
private const float DeathCurseHeal = 0.2f;
private const float DeathBonusStamina = 1f;
private const float DeathInfiniteStamina = 12f;
private const float DeathPetrify = 0.4f;
private static bool allowRitualDaggerDeath;
private static readonly Dictionary<int, EmbeddedRitualDagger> EmbeddedDaggers = new Dictionary<int, EmbeddedRitualDagger>();
private static readonly HashSet<int> PullLockedVictims = new HashSet<int>();
[HarmonyPatch(typeof(CharacterAfflictions), "DieToRitualDagger")]
[HarmonyPrefix]
private static bool DieToRitualDaggerPrefix()
{
return allowRitualDaggerDeath;
}
[HarmonyPatch(typeof(RitualDaggerFeedBehavior), "FeedeeAction")]
[HarmonyPrefix]
private static bool FeedeeActionPrefix(Character fedCharacter, Character feeder)
{
if ((Object)(object)fedCharacter == (Object)null)
{
return false;
}
if (!fedCharacter.IsLocal)
{
return false;
}
if (fedCharacter.data.dead)
{
return false;
}
int viewID = ((MonoBehaviourPun)fedCharacter).photonView.ViewID;
int petrifyAmount = fedCharacter.data.petrifyAmount;
int num = Mathf.RoundToInt(90f);
bool flag = petrifyAmount + num >= 100;
bool flag2 = false;
if (flag)
{
CheckpointFlag val = default(CheckpointFlag);
flag2 = fedCharacter.WillDoCheckpoint(ref val);
}
fedCharacter.refs.afflictions.AddStatus((STATUSTYPE)0, 0.6f, false, true, true, false);
if (!flag)
{
fedCharacter.refs.afflictions.AddStatus((STATUSTYPE)13, 0.9f, false, true, true, false);
Plugin.Log.LogInfo((object)($"[DAGGER] Victim {viewID} survived: " + $"{petrifyAmount} + {num}"));
return false;
}
if (flag2)
{
fedCharacter.refs.afflictions.AddStatus((STATUSTYPE)13, 0.9f, false, true, true, false);
Plugin.Log.LogInfo((object)($"[DAGGER] Victim {viewID} reached " + "fatal Petrify but checkpointed."));
return false;
}
KillVictimWithDagger(fedCharacter);
Plugin.Log.LogInfo((object)$"[DAGGER] Victim {viewID} killed by Petrify.");
return false;
}
[HarmonyPatch(typeof(RitualDaggerFeedBehavior), "FeederAction")]
[HarmonyPrefix]
private static bool FeederActionPrefix(RitualDaggerFeedBehavior __instance, Character feeder, Character fedCharacter)
{
if ((Object)(object)__instance == (Object)null)
{
return false;
}
if ((Object)(object)feeder == (Object)null)
{
return false;
}
if ((Object)(object)fedCharacter == (Object)null)
{
return false;
}
if (!feeder.IsLocal)
{
return false;
}
int viewID = ((MonoBehaviourPun)fedCharacter).photonView.ViewID;
int petrifyAmount = fedCharacter.data.petrifyAmount;
int num = Mathf.RoundToInt(90f);
bool flag = petrifyAmount + num >= 100;
bool flag2 = false;
if (flag)
{
CheckpointFlag val = default(CheckpointFlag);
flag2 = fedCharacter.WillDoCheckpoint(ref val);
}
int num2 = ((flag && !flag2) ? (-viewID) : viewID);
((MonoBehaviourPun)__instance).photonView.RPC("RPC_RitualDaggerBuff", (RpcTarget)0, new object[1] { num2 });
if ((Object)(object)((ItemComponent)__instance).item != (Object)null)
{
((MonoBehaviour)((ItemComponent)__instance).item).StartCoroutine(((ItemComponent)__instance).item.ConsumeDelayed(false));
}
return false;
}
[HarmonyPatch(typeof(RitualDaggerFeedBehavior), "RPC_RitualDaggerBuff")]
[HarmonyPrefix]
private static bool RitualDaggerBuffPrefix(RitualDaggerFeedBehavior __instance, int excludeID)
{
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
bool flag = excludeID < 0;
int num = Math.Abs(excludeID);
Character val = FindCharacter(num);
Character playerCharacter = PlayerHandler.GetPlayerCharacter(((MonoBehaviourPun)__instance).photonView.Owner);
if (flag)
{
RemoveEmbeddedDagger(num);
}
else if ((Object)(object)val != (Object)null && !val.data.dead && (Object)(object)((ItemComponent)__instance).item != (Object)null)
{
string daggerPrefabName = GetDaggerPrefabName(__instance, playerCharacter);
CreateEmbeddedDagger(val, ((ItemComponent)__instance).item, daggerPrefabName);
}
Character localCharacter = Character.localCharacter;
if ((Object)(object)localCharacter == (Object)null)
{
return false;
}
if (localCharacter.data.dead)
{
return false;
}
if (((MonoBehaviourPun)localCharacter).photonView.ViewID == num)
{
return false;
}
if ((Object)(object)playerCharacter == (Object)null)
{
return false;
}
float num2 = Vector3.Distance(((Component)localCharacter).transform.position, ((Component)playerCharacter).transform.position);
if (num2 > 100f)
{
return false;
}
if (flag && ((MonoBehaviourPun)localCharacter).photonView.ViewID == ((MonoBehaviourPun)playerCharacter).photonView.ViewID)
{
ApplyDeathReward(localCharacter);
}
else
{
ApplyAllyReward(localCharacter);
}
return false;
}
private static void KillVictimWithDagger(Character victim)
{
if ((Object)(object)victim == (Object)null || !victim.IsLocal || victim.data.dead)
{
return;
}
allowRitualDaggerDeath = true;
try
{
victim.refs.afflictions.DieToRitualDagger();
}
finally
{
allowRitualDaggerDeath = false;
}
}
private static string GetDaggerPrefabName(RitualDaggerFeedBehavior behavior, Character feeder)
{
if ((Object)(object)feeder != (Object)null && (Object)(object)feeder.player != (Object)null && feeder.refs != null && (Object)(object)feeder.refs.items != (Object)null && feeder.refs.items.currentSelectedSlot.IsSome)
{
byte value = feeder.refs.items.currentSelectedSlot.Value;
ItemSlot itemSlot = feeder.player.GetItemSlot(value);
if (itemSlot != null && !itemSlot.IsEmpty())
{
string prefabName = itemSlot.GetPrefabName();
if (!string.IsNullOrEmpty(prefabName))
{
return CleanPrefabName(prefabName);
}
}
}
if ((Object)(object)behavior != (Object)null && (Object)(object)((ItemComponent)behavior).item != (Object)null)
{
return CleanPrefabName(((Object)((Component)((ItemComponent)behavior).item).gameObject).name);
}
return "RitualDagger";
}
internal static string CleanPrefabName(string name)
{
if (string.IsNullOrEmpty(name))
{
return "RitualDagger";
}
name = name.Replace("(Clone)", "").Trim();
if (name.StartsWith("0_Items/", StringComparison.OrdinalIgnoreCase))
{
name = name.Substring("0_Items/".Length);
}
int num = name.LastIndexOf('/');
if (num >= 0 && num + 1 < name.Length)
{
name = name.Substring(num + 1);
}
return name;
}
internal static Character FindCharacter(int viewID)
{
PhotonView val = PhotonView.Find(viewID);
if ((Object)(object)val == (Object)null)
{
return null;
}
Character val2 = ((Component)val).GetComponent<Character>();
if ((Object)(object)val2 == (Object)null)
{
val2 = ((Component)val).GetComponentInParent<Character>();
}
if ((Object)(object)val2 == (Object)null)
{
val2 = ((Component)val).GetComponentInChildren<Character>();
}
return val2;
}
internal static bool HasEmbeddedDagger(int victimID)
{
EmbeddedRitualDagger value;
return EmbeddedDaggers.TryGetValue(victimID, out value) && (Object)(object)value != (Object)null;
}
internal static bool TryLockPull(int victimID)
{
if (PullLockedVictims.Contains(victimID))
{
return false;
}
PullLockedVictims.Add(victimID);
return true;
}
internal static void UnlockPull(int victimID)
{
PullLockedVictims.Remove(victimID);
}
internal static void ResetEmbeddedPullRequest(int victimID)
{
if (EmbeddedDaggers.TryGetValue(victimID, out EmbeddedRitualDagger value) && (Object)(object)value != (Object)null)
{
value.ResetPullRequest();
}
}
internal static void CreateEmbeddedDagger(Character victim, Item sourceItem, string prefabName)
{
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Expected O, but got Unknown
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
//IL_01db: Unknown result type (might be due to invalid IL or missing references)
//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)victim == (Object)null) && !((Object)(object)sourceItem == (Object)null))
{
int viewID = ((MonoBehaviourPun)victim).photonView.ViewID;
UnlockPull(viewID);
DaggerNetwork.ResetVictim(viewID);
RemoveEmbeddedDagger(viewID);
Transform val = null;
Bodypart bodypart = victim.GetBodypart((BodypartType)2);
if ((Object)(object)bodypart != (Object)null)
{
val = bodypart.transform;
}
if ((Object)(object)val == (Object)null && victim.refs != null && (Object)(object)victim.refs.backpackTransform != (Object)null)
{
val = victim.refs.backpackTransform;
}
if ((Object)(object)val == (Object)null && victim.refs != null && (Object)(object)victim.refs.hip != (Object)null)
{
val = victim.refs.hip.transform;
}
if ((Object)(object)val == (Object)null)
{
val = ((Component)victim).transform;
}
GameObject val2 = new GameObject("EmbeddedRitualDagger");
val2.layer = ((Component)sourceItem).gameObject.layer;
val2.transform.SetParent(val, false);
val2.transform.localPosition = EmbeddedRitualDagger.BackPosition;
val2.transform.localRotation = Quaternion.Euler(EmbeddedRitualDagger.BackRotation);
SetWorldScale(val2.transform, sourceItem.transform.lossyScale);
Dictionary<Transform, Transform> dictionary = new Dictionary<Transform, Transform>();
dictionary[sourceItem.transform] = val2.transform;
CloneChildren(sourceItem.transform, val2.transform, dictionary);
CopyAllVisuals(dictionary);
BoxCollider val3 = val2.AddComponent<BoxCollider>();
Vector3 lossyScale = val2.transform.lossyScale;
val3.size = new Vector3(SafeDivide(0.3f, Mathf.Abs(lossyScale.x)), SafeDivide(0.4f, Mathf.Abs(lossyScale.y)), SafeDivide(0.3f, Mathf.Abs(lossyScale.z)));
val3.center = Vector3.zero;
((Collider)val3).isTrigger = true;
EmbeddedRitualDagger embeddedRitualDagger = val2.AddComponent<EmbeddedRitualDagger>();
embeddedRitualDagger.Initialize(victim, prefabName, val);
EmbeddedDaggers[viewID] = embeddedRitualDagger;
PullLockedVictims.Remove(viewID);
Plugin.Log.LogInfo((object)("[DAGGER] Embedded visual created on " + $"{viewID}, prefab {prefabName}"));
}
}
private static void CloneChildren(Transform source, Transform destination, Dictionary<Transform, Transform> transformMap)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < source.childCount; i++)
{
Transform child = source.GetChild(i);
if (!ShouldSkipVisual(child))
{
GameObject val = new GameObject(((Object)((Component)child).gameObject).name);
val.layer = ((Component)child).gameObject.layer;
Transform transform = val.transform;
transform.SetParent(destination, false);
transform.localPosition = child.localPosition;
transform.localRotation = child.localRotation;
transform.localScale = child.localScale;
transformMap[child] = transform;
CloneChildren(child, transform, transformMap);
}
}
}
private static bool ShouldSkipVisual(Transform source)
{
if ((Object)(object)source == (Object)null)
{
return true;
}
string text = ((Object)((Component)source).gameObject).name.ToLowerInvariant();
if (text.Contains("hand"))
{
return true;
}
if (text.Contains("finger"))
{
return true;
}
if (text.Contains("arm"))
{
return true;
}
if (text.Contains("glove"))
{
return true;
}
if (text.Contains("wrist"))
{
return true;
}
return false;
}
private static void CopyAllVisuals(Dictionary<Transform, Transform> transformMap)
{
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
foreach (KeyValuePair<Transform, Transform> item in transformMap)
{
Transform key = item.Key;
Transform value = item.Value;
MeshFilter component = ((Component)key).GetComponent<MeshFilter>();
if ((Object)(object)component != (Object)null)
{
MeshFilter val = ((Component)value).gameObject.AddComponent<MeshFilter>();
val.sharedMesh = component.sharedMesh;
}
MeshRenderer component2 = ((Component)key).GetComponent<MeshRenderer>();
if ((Object)(object)component2 != (Object)null)
{
MeshRenderer val2 = ((Component)value).gameObject.AddComponent<MeshRenderer>();
((Renderer)val2).sharedMaterials = ((Renderer)component2).sharedMaterials;
((Renderer)val2).shadowCastingMode = ((Renderer)component2).shadowCastingMode;
((Renderer)val2).receiveShadows = ((Renderer)component2).receiveShadows;
((Renderer)val2).lightProbeUsage = ((Renderer)component2).lightProbeUsage;
((Renderer)val2).reflectionProbeUsage = ((Renderer)component2).reflectionProbeUsage;
}
SpriteRenderer component3 = ((Component)key).GetComponent<SpriteRenderer>();
if ((Object)(object)component3 != (Object)null)
{
SpriteRenderer val3 = ((Component)value).gameObject.AddComponent<SpriteRenderer>();
val3.sprite = component3.sprite;
((Renderer)val3).sharedMaterial = ((Renderer)component3).sharedMaterial;
val3.flipX = component3.flipX;
val3.flipY = component3.flipY;
((Renderer)val3).sortingLayerID = ((Renderer)component3).sortingLayerID;
((Renderer)val3).sortingOrder = ((Renderer)component3).sortingOrder;
}
}
}
private static void SetWorldScale(Transform transform, Vector3 worldScale)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
Transform parent = transform.parent;
if ((Object)(object)parent == (Object)null)
{
transform.localScale = worldScale;
return;
}
Vector3 lossyScale = parent.lossyScale;
transform.localScale = new Vector3(SafeDivide(worldScale.x, lossyScale.x), SafeDivide(worldScale.y, lossyScale.y), SafeDivide(worldScale.z, lossyScale.z));
}
private static float SafeDivide(float value, float divisor)
{
if (Mathf.Abs(divisor) < 0.0001f)
{
return value;
}
return value / divisor;
}
internal static void RemoveEmbeddedDagger(int victimID)
{
PullLockedVictims.Remove(victimID);
if (EmbeddedDaggers.TryGetValue(victimID, out EmbeddedRitualDagger value))
{
EmbeddedDaggers.Remove(victimID);
if ((Object)(object)value != (Object)null)
{
Object.Destroy((Object)(object)((Component)value).gameObject);
}
}
}
internal static void ApplyPullEffects(Character victim)
{
if (!((Object)(object)victim == (Object)null) && victim.IsLocal && !victim.data.dead)
{
victim.refs.afflictions.AddStatus((STATUSTYPE)0, 0.4f, false, true, true, false);
victim.refs.afflictions.SubtractStatus((STATUSTYPE)13, 0.2f, false, false);
Plugin.Log.LogInfo((object)"[DAGGER] Pullout applied +40 Injury, -20 Petrify.");
}
}
private static void ApplyAllyReward(Character character)
{
CharacterAfflictions afflictions = character.refs.afflictions;
afflictions.SubtractStatus((STATUSTYPE)0, 0.6f, false, false);
afflictions.SubtractStatus((STATUSTYPE)5, 0.1f, false, false);
HealRegularStatuses(afflictions, 0.4f);
character.AddExtraStamina(0.7f);
Plugin.Log.LogInfo((object)"[DAGGER] Applied ally reward.");
}
private static void ApplyDeathReward(Character character)
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Expected O, but got Unknown
CharacterAfflictions afflictions = character.refs.afflictions;
afflictions.SubtractStatus((STATUSTYPE)0, 2f, false, false);
afflictions.SubtractStatus((STATUSTYPE)5, 0.2f, false, false);
HealRegularStatuses(afflictions, 2f);
character.AddExtraStamina(1f);
afflictions.AddAffliction((Affliction)new Affliction_InfiniteStamina(12f), false);
afflictions.AddStatus((STATUSTYPE)13, 0.4f, false, true, true, false);
Plugin.Log.LogInfo((object)"[DAGGER] Applied dagger-user death reward.");
}
private static void HealRegularStatuses(CharacterAfflictions afflictions, float amount)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
STATUSTYPE[] array = new STATUSTYPE[7];
RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
STATUSTYPE[] array2 = (STATUSTYPE[])(object)array;
STATUSTYPE[] array3 = array2;
foreach (STATUSTYPE val in array3)
{
afflictions.SubtractStatus(val, amount, false, false);
}
}
}
internal sealed class EmbeddedRitualDagger : MonoBehaviour, IInteractible, IInteractibleConstant
{
internal static readonly Vector3 BackPosition = new Vector3(0f, 0.08f, -0.14f);
internal static readonly Vector3 BackRotation = new Vector3(90f, 0f, 180f);
private const float PullTime = 3f;
private Character victim;
private Transform torso;
private int victimID;
private string daggerPrefabName;
private bool requestedPull;
public bool holdOnFinish => false;
internal void Initialize(Character setVictim, string prefabName, Transform setTorso)
{
victim = setVictim;
victimID = ((MonoBehaviourPun)setVictim).photonView.ViewID;
torso = setTorso;
daggerPrefabName = RitualDaggerPatch.CleanPrefabName(prefabName);
requestedPull = false;
ForcePosition();
}
private void LateUpdate()
{
if ((Object)(object)victim == (Object)null)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
return;
}
if (victim.data.dead)
{
RitualDaggerPatch.RemoveEmbeddedDagger(victimID);
return;
}
if ((Object)(object)torso == (Object)null)
{
Bodypart bodypart = victim.GetBodypart((BodypartType)2);
if ((Object)(object)bodypart != (Object)null)
{
torso = bodypart.transform;
}
}
if (!((Object)(object)torso == (Object)null))
{
ForcePosition();
}
}
private void ForcePosition()
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)torso == (Object)null))
{
if ((Object)(object)((Component)this).transform.parent != (Object)(object)torso)
{
((Component)this).transform.SetParent(torso, false);
}
((Component)this).transform.localPosition = BackPosition;
((Component)this).transform.localRotation = Quaternion.Euler(BackRotation);
}
}
public Vector3 Center()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
return ((Component)this).transform.position;
}
public string GetName()
{
return "Ritual Dagger";
}
public string GetInteractionText()
{
return "Pull Out Ritual Dagger";
}
public string GetSecondaryInteractionText()
{
return "";
}
public Transform GetTransform()
{
return ((Component)this).transform;
}
public void HoverEnter()
{
}
public void HoverExit()
{
}
public bool IsInteractible(Character interactor)
{
if (requestedPull)
{
return false;
}
if ((Object)(object)victim == (Object)null)
{
return false;
}
if (victim.data.dead)
{
return false;
}
if ((Object)(object)interactor == (Object)null)
{
return false;
}
if (interactor.data.dead)
{
return false;
}
if (((MonoBehaviourPun)interactor).photonView.ViewID == victimID)
{
return false;
}
return true;
}
public bool IsPrimaryInteractible(Character interactor)
{
return IsInteractible(interactor);
}
public bool IsSecondaryInteractible(Character interactor)
{
return false;
}
public void Interact(Character interactor)
{
}
public bool IsConstantlyInteractable(Character interactor)
{
return IsInteractible(interactor);
}
public float GetInteractTime(Character interactor)
{
return 3f;
}
public void Interact_CastFinished(Character interactor)
{
if (IsInteractible(interactor) && !requestedPull)
{
requestedPull = true;
Plugin.Log.LogInfo((object)("[DAGGER] Pull hold finished | " + $"victim={victimID} " + $"puller={((MonoBehaviourPun)interactor).photonView.ViewID}"));
DaggerNetwork.RequestPull(victimID, ((MonoBehaviourPun)interactor).photonView.ViewID, daggerPrefabName);
}
}
internal void ResetPullRequest()
{
requestedPull = false;
}
public void CancelCast(Character interactor)
{
}
public void ReleaseInteract(Character interactor)
{
}
}
internal static class DaggerNetwork
{
private const byte NetworkEvent = 71;
private const string PullRequest = "ARR_PULL_REQUEST";
private const string PullResolved = "ARR_PULL_RESOLVED";
private const string PullRejected = "ARR_PULL_REJECTED";
private const float MaxPullDistance = 3f;
private static bool initialized;
private static MethodInfo spawnItemInHandMethod;
private static readonly HashSet<int> ResolvedVictims = new HashSet<int>();
internal static void Initialize()
{
if (!initialized)
{
initialized = true;
PhotonNetwork.NetworkingClient.EventReceived += OnEvent;
FindSpawnMethod();
}
}
internal static void Shutdown()
{
if (initialized)
{
initialized = false;
PhotonNetwork.NetworkingClient.EventReceived -= OnEvent;
ResolvedVictims.Clear();
}
}
internal static void ResetVictim(int victimID)
{
ResolvedVictims.Remove(victimID);
}
internal static void RequestPull(int victimID, int pullerID, string prefabName)
{
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Expected O, but got Unknown
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
prefabName = RitualDaggerPatch.CleanPrefabName(prefabName);
if (victimID <= 0 || pullerID <= 0)
{
RitualDaggerPatch.ResetEmbeddedPullRequest(victimID);
return;
}
if (!PhotonNetwork.InRoom)
{
Character victim = RitualDaggerPatch.FindCharacter(victimID);
Character puller = RitualDaggerPatch.FindCharacter(pullerID);
if (!ValidatePull(victim, puller, victimID, pullerID, -1, validateOwner: false, out string reason))
{
Plugin.Log.LogWarning((object)("[DAGGER] Local pull rejected: " + reason));
RitualDaggerPatch.ResetEmbeddedPullRequest(victimID);
}
else
{
ResolvePull(victimID, pullerID, prefabName);
}
return;
}
if (PhotonNetwork.IsMasterClient)
{
int num = ((PhotonNetwork.LocalPlayer != null) ? PhotonNetwork.LocalPlayer.ActorNumber : (-1));
Plugin.Log.LogInfo((object)("[DAGGER] Puller is Master; resolving request locally | " + $"victim={victimID} puller={pullerID} sender={num}"));
ValidateAndResolvePull(num, victimID, pullerID, prefabName);
return;
}
if (PhotonNetwork.MasterClient == null)
{
Plugin.Log.LogWarning((object)("[DAGGER] Pull request failed: no MasterClient | " + $"victim={victimID} puller={pullerID}"));
RitualDaggerPatch.ResetEmbeddedPullRequest(victimID);
return;
}
object[] array = new object[4] { "ARR_PULL_REQUEST", victimID, pullerID, prefabName };
RaiseEventOptions val = new RaiseEventOptions();
val.TargetActors = new int[1] { PhotonNetwork.MasterClient.ActorNumber };
RaiseEventOptions val2 = val;
bool flag = PhotonNetwork.RaiseEvent((byte)71, (object)array, val2, SendOptions.SendReliable);
ManualLogSource log = Plugin.Log;
string text = $"[DAGGER] Pull request sent={flag} | ";
string text2 = $"victim={victimID} puller={pullerID} ";
string text3 = $"master={PhotonNetwork.MasterClient.ActorNumber} ";
Player localPlayer = PhotonNetwork.LocalPlayer;
log.LogInfo((object)(text + text2 + text3 + $"local={((localPlayer != null) ? localPlayer.ActorNumber : (-1))}"));
if (!flag)
{
RitualDaggerPatch.ResetEmbeddedPullRequest(victimID);
}
}
private static void OnEvent(EventData photonEvent)
{
if (photonEvent.Code != 71 || !(photonEvent.CustomData is object[] array) || array.Length < 3)
{
return;
}
switch (array[0] as string)
{
case "ARR_PULL_REQUEST":
if (PhotonNetwork.IsMasterClient && array.Length >= 4)
{
int victimID2 = Convert.ToInt32(array[1]);
int pullerID = Convert.ToInt32(array[2]);
string prefabName = RitualDaggerPatch.CleanPrefabName(array[3] as string);
ValidateAndResolvePull(photonEvent.Sender, victimID2, pullerID, prefabName);
}
break;
case "ARR_PULL_RESOLVED":
if (array.Length >= 4)
{
int victimID3 = Convert.ToInt32(array[1]);
int pullerID2 = Convert.ToInt32(array[2]);
string prefabName2 = RitualDaggerPatch.CleanPrefabName(array[3] as string);
ResolvePull(victimID3, pullerID2, prefabName2);
}
break;
case "ARR_PULL_REJECTED":
{
int victimID = Convert.ToInt32(array[1]);
int num = Convert.ToInt32(array[2]);
string text = ((array.Length > 3) ? (array[3] as string) : "unknown");
Character localCharacter = Character.localCharacter;
if ((Object)(object)localCharacter != (Object)null && (Object)(object)((MonoBehaviourPun)localCharacter).photonView != (Object)null && ((MonoBehaviourPun)localCharacter).photonView.ViewID == num)
{
Plugin.Log.LogWarning((object)("[DAGGER] Pull rejected by master: " + text));
RitualDaggerPatch.ResetEmbeddedPullRequest(victimID);
}
break;
}
}
}
private static void ValidateAndResolvePull(int senderActor, int victimID, int pullerID, string prefabName)
{
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Expected O, but got Unknown
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
Character victim = RitualDaggerPatch.FindCharacter(victimID);
Character puller = RitualDaggerPatch.FindCharacter(pullerID);
if (!ValidatePull(victim, puller, victimID, pullerID, senderActor, validateOwner: true, out string reason))
{
Plugin.Log.LogWarning((object)("[DAGGER] Master rejected pull | " + $"victim={victimID} puller={pullerID} " + "reason=" + reason));
SendRejected(victimID, pullerID, reason);
return;
}
if (!RitualDaggerPatch.TryLockPull(victimID))
{
SendRejected(victimID, pullerID, "pull already resolved");
return;
}
object[] array = new object[4] { "ARR_PULL_RESOLVED", victimID, pullerID, prefabName };
RaiseEventOptions val = new RaiseEventOptions
{
Receivers = (ReceiverGroup)1
};
bool flag = PhotonNetwork.RaiseEvent((byte)71, (object)array, val, SendOptions.SendReliable);
Plugin.Log.LogInfo((object)("[DAGGER] Master approved pull | " + $"victim={victimID} puller={pullerID} " + $"broadcast={flag}"));
if (!flag)
{
RitualDaggerPatch.UnlockPull(victimID);
SendRejected(victimID, pullerID, "master broadcast failed");
}
}
private static bool ValidatePull(Character victim, Character puller, int victimID, int pullerID, int senderActor, bool validateOwner, out string reason)
{
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)victim == (Object)null || (Object)(object)puller == (Object)null)
{
reason = "character missing";
return false;
}
if (victim.data.dead || puller.data.dead)
{
reason = "dead character";
return false;
}
if (victimID == pullerID)
{
reason = "victim cannot pull own dagger";
return false;
}
if (validateOwner && ((Object)(object)((MonoBehaviourPun)puller).photonView == (Object)null || ((MonoBehaviourPun)puller).photonView.OwnerActorNr != senderActor))
{
object arg = senderActor;
PhotonView photonView = ((MonoBehaviourPun)puller).photonView;
reason = "sender does not own puller " + $"(sender={arg}, owner={((photonView != null) ? photonView.OwnerActorNr : (-1))})";
return false;
}
float num = Vector3.Distance(puller.Center, victim.Center);
if (num > 3f)
{
reason = $"too far ({num:F2}m)";
return false;
}
reason = "";
return true;
}
private static void SendRejected(int victimID, int pullerID, string reason)
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
object[] array = new object[4] { "ARR_PULL_REJECTED", victimID, pullerID, reason };
RaiseEventOptions val = new RaiseEventOptions
{
Receivers = (ReceiverGroup)1
};
PhotonNetwork.RaiseEvent((byte)71, (object)array, val, SendOptions.SendReliable);
}
private static void ResolvePull(int victimID, int pullerID, string prefabName)
{
if (!ResolvedVictims.Contains(victimID))
{
ResolvedVictims.Add(victimID);
Character val = RitualDaggerPatch.FindCharacter(victimID);
Character val2 = RitualDaggerPatch.FindCharacter(pullerID);
Plugin.Log.LogInfo((object)("[DAGGER] Resolving approved pull | " + $"victim={victimID} puller={pullerID}"));
RitualDaggerPatch.RemoveEmbeddedDagger(victimID);
if ((Object)(object)val != (Object)null && val.IsLocal && !val.data.dead)
{
RitualDaggerPatch.ApplyPullEffects(val);
}
if ((Object)(object)val2 != (Object)null && val2.IsLocal && !val2.data.dead)
{
SpawnDaggerInHand(val2, prefabName);
}
}
}
private static void FindSpawnMethod()
{
spawnItemInHandMethod = AccessTools.Method(typeof(CharacterItems), "SpawnItemInHand", new Type[1] { typeof(string) }, (Type[])null);
if (spawnItemInHandMethod == null)
{
Plugin.Log.LogError((object)"[DAGGER] Could not find CharacterItems.SpawnItemInHand.");
}
}
private static void SpawnDaggerInHand(Character puller, string prefabName)
{
if ((Object)(object)puller == (Object)null || puller.refs == null || (Object)(object)puller.refs.items == (Object)null)
{
Plugin.Log.LogError((object)"[DAGGER] Cannot spawn pulled dagger: puller items missing.");
return;
}
prefabName = RitualDaggerPatch.CleanPrefabName(prefabName);
if (spawnItemInHandMethod == null)
{
FindSpawnMethod();
}
if (spawnItemInHandMethod == null)
{
return;
}
try
{
Plugin.Log.LogInfo((object)("[DAGGER] Spawning pulled dagger '" + prefabName + "' " + $"for {pullerIDSafe(puller)}."));
spawnItemInHandMethod.Invoke(puller.refs.items, new object[1] { prefabName });
Plugin.Log.LogInfo((object)("[DAGGER] SpawnItemInHand invoked for '" + prefabName + "'."));
}
catch (Exception arg)
{
Plugin.Log.LogError((object)$"[DAGGER] Failed to spawn pulled dagger: {arg}");
}
}
private static int pullerIDSafe(Character puller)
{
if ((Object)(object)puller == (Object)null || (Object)(object)((MonoBehaviourPun)puller).photonView == (Object)null)
{
return -1;
}
return ((MonoBehaviourPun)puller).photonView.ViewID;
}
}
}
namespace System.Diagnostics.CodeAnalysis
{
[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class ConstantExpectedAttribute : Attribute
{
public object? Min { get; set; }
public object? Max { get; set; }
}
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Delegate, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class ExperimentalAttribute : Attribute
{
public string DiagnosticId { get; }
public string? UrlFormat { get; set; }
public ExperimentalAttribute(string diagnosticId)
{
DiagnosticId = diagnosticId;
}
}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
[ExcludeFromCodeCoverage]
internal sealed class MemberNotNullAttribute : Attribute
{
public string[] Members { get; }
public MemberNotNullAttribute(string member)
{
Members = new string[1] { member };
}
public MemberNotNullAttribute(params string[] members)
{
Members = members;
}
}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
[ExcludeFromCodeCoverage]
internal sealed class MemberNotNullWhenAttribute : Attribute
{
public bool ReturnValue { get; }
public string[] Members { get; }
public MemberNotNullWhenAttribute(bool returnValue, string member)
{
ReturnValue = returnValue;
Members = new string[1] { member };
}
public MemberNotNullWhenAttribute(bool returnValue, params string[] members)
{
ReturnValue = returnValue;
Members = members;
}
}
[AttributeUsage(AttributeTargets.Constructor, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class SetsRequiredMembersAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class StringSyntaxAttribute : Attribute
{
public const string CompositeFormat = "CompositeFormat";
public const string DateOnlyFormat = "DateOnlyFormat";
public const string DateTimeFormat = "DateTimeFormat";
public const string EnumFormat = "EnumFormat";
public const string GuidFormat = "GuidFormat";
public const string Json = "Json";
public const string NumericFormat = "NumericFormat";
public const string Regex = "Regex";
public const string TimeOnlyFormat = "TimeOnlyFormat";
public const string TimeSpanFormat = "TimeSpanFormat";
public const string Uri = "Uri";
public const string Xml = "Xml";
public string Syntax { get; }
public object?[] Arguments { get; }
public StringSyntaxAttribute(string syntax)
{
Syntax = syntax;
Arguments = new object[0];
}
public StringSyntaxAttribute(string syntax, params object?[] arguments)
{
Syntax = syntax;
Arguments = arguments;
}
}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class UnscopedRefAttribute : Attribute
{
}
}
namespace System.Runtime.Versioning
{
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Delegate, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class RequiresPreviewFeaturesAttribute : Attribute
{
public string? Message { get; }
public string? Url { get; set; }
public RequiresPreviewFeaturesAttribute()
{
}
public RequiresPreviewFeaturesAttribute(string? message)
{
Message = message;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
[AttributeUsage(AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class CallerArgumentExpressionAttribute : Attribute
{
public string ParameterName { get; }
public CallerArgumentExpressionAttribute(string parameterName)
{
ParameterName = parameterName;
}
}
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Interface, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class CollectionBuilderAttribute : Attribute
{
public Type BuilderType { get; }
public string MethodName { get; }
public CollectionBuilderAttribute(Type builderType, string methodName)
{
BuilderType = builderType;
MethodName = methodName;
}
}
[AttributeUsage(AttributeTargets.All, AllowMultiple = true, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class CompilerFeatureRequiredAttribute : Attribute
{
public const string RefStructs = "RefStructs";
public const string RequiredMembers = "RequiredMembers";
public string FeatureName { get; }
public bool IsOptional { get; set; }
public CompilerFeatureRequiredAttribute(string featureName)
{
FeatureName = featureName;
}
}
[AttributeUsage(AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class InterpolatedStringHandlerArgumentAttribute : Attribute
{
public string[] Arguments { get; }
public InterpolatedStringHandlerArgumentAttribute(string argument)
{
Arguments = new string[1] { argument };
}
public InterpolatedStringHandlerArgumentAttribute(params string[] arguments)
{
Arguments = arguments;
}
}
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class InterpolatedStringHandlerAttribute : Attribute
{
}
[EditorBrowsable(EditorBrowsableState.Never)]
[ExcludeFromCodeCoverage]
internal static class IsExternalInit
{
}
[AttributeUsage(AttributeTargets.Method, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class ModuleInitializerAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class OverloadResolutionPriorityAttribute : Attribute
{
public int Priority { get; }
public OverloadResolutionPriorityAttribute(int priority)
{
Priority = priority;
}
}
[AttributeUsage(AttributeTargets.Parameter, Inherited = true, AllowMultiple = false)]
[ExcludeFromCodeCoverage]
internal sealed class ParamCollectionAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class RequiredMemberAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
[EditorBrowsable(EditorBrowsableState.Never)]
[ExcludeFromCodeCoverage]
internal sealed class RequiresLocationAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Event | AttributeTargets.Interface, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class SkipLocalsInitAttribute : Attribute
{
}
}