using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BetterBetterFriendJump")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BetterBetterFriendJump")]
[assembly: AssemblyTitle("BetterBetterFriendJump")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BetterBetterFriendJump
{
[BepInPlugin("BetterBetterFriendJump", "BetterBetterFriendJump", "1.0.2")]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource Log;
public static ConfigEntry<float> PalJumpMultiplier;
public static float GetPalJumpBonus()
{
return PalJumpMultiplier.Value - 1f;
}
private void Awake()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
PalJumpMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "Friend Jump Multiplier", 5f, new ConfigDescription("Multiplier used for Friend Jump. Vanilla is 2.0.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(2f, 25f), Array.Empty<object>()));
new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID).PatchAll();
Log.LogInfo((object)"BetterBetterFriendJump loaded.");
}
}
[HarmonyPatch(typeof(CharacterMovement), "JumpRpc")]
public static class PatchJumpRpcMultiplier
{
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> list = new List<CodeInstruction>(instructions);
bool flag = false;
for (int i = 0; i < list.Count - 1; i++)
{
if (list[i].opcode == OpCodes.Ldc_R4 && list[i].operand is float num && Mathf.Approximately(num, 1f) && list[i + 1].opcode == OpCodes.Add)
{
list[i].opcode = OpCodes.Call;
list[i].operand = AccessTools.Method(typeof(Plugin), "GetPalJumpBonus", (Type[])null, (Type[])null);
flag = true;
Plugin.Log.LogInfo((object)"Replaced vanilla Friend Jump bonus with config value.");
break;
}
}
if (!flag)
{
Plugin.Log.LogWarning((object)"Could not find Friend Jump bonus in JumpRpc - mod has no effect. The game may have updated again.");
}
return list;
}
}
}