Capitan_Salat-Dynamite_Launcher icon

Dynamite Launcher

Silver and gold Anti-Zooka variants that fire an explosive flare, a green Dynamite Jumper for rocket jumps and a blue Guided launcher: steer the flare with the mouse from its own camera. Configurable, optional loot (off by default).

Last updated a day ago
Total downloads 139
Total rating 0 
Categories AI Generated Items Client Side Gameplay Mods
Dependency string Capitan_Salat-Dynamite_Launcher-2.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301

README

Dynamite Launcher

A new item for PEAK: a camo Dynamite Launcher built on the Anti-Zooka. It fires a slow, lit flare that turns into instantly exploding dynamite on impact.

Gameplay

Dynamite Launcher firing a flare that explodes on impact

Variants

Variant Look Ammo
Silver Red camo barrel, silver frame 3 shots (configurable)
Gold Red camo barrel, original gold frame Infinite (configurable)
Dynamite Jumper (silver) Green camo barrel, silver frame 3 shots (configurable)
Golden Dynamite Jumper Green camo barrel, original gold frame Infinite (configurable)
Guided Dynamite Launcher (silver) Blue camo barrel, silver frame 3 shots (configurable)
Golden Guided Dynamite Launcher Blue camo barrel, original gold frame Infinite (configurable)

Guided Dynamite Launcher: firing and steering the flare from its own camera

The Guided Dynamite Launcher fires the same slow flare and the same real dynamite on impact as the normal launcher, but you fly with the flare: the camera smoothly leaves your eyes and is mounted rigidly on top of the flare body (30 cm up and 30 cm back by default, so the nose sticks out ahead), the flare never rolls so the view stays level, the flare sound is muted for you, and the mouse steers the flare (your character does not turn meanwhile). The right mouse button always detonates the flare in flight. When the flare ends for any reason (impact, remote detonation, timeout), the view snaps back to your eyes instantly. Steering and camera are local to the shooter; other players just see the flare.

Dynamite Jumper: rocket jump with a green blast

The Dynamite Jumper fires the same flare, but its blast is harmless: no real dynamite, no stun, no injury, and no fall damage right after the jump. It only throws you away from the blast point, so shoot at your feet to jump. Everyone nearby is pushed, but only players with the mod see the green explosion; others just see the flare vanish. Left mouse button fires from the front; hold the right mouse button (as long as a normal charge, so the ChargeSpeedMultiplier setting applies; a filling circle shows the progress) to fire from the rear end of the barrel, so the flare flies backwards and the blast throws you toward the crosshair (costs one charge, same as a normal shot).

How to get it

By default, use an item spawner such as ItemSpawnerPremium to find “Dynamite Launcher”, “Golden Dynamite Launcher”, “Dynamite Jumper”, “Golden Dynamite Jumper”, “Guided Dynamite Launcher” and “Golden Guided Dynamite Launcher”. The host can also enable world loot in the configuration.

Multiplayer

Other players can join your lobby without installing the mod. When you fire the Dynamite Launcher, everyone can see the flare and the explosion because both use networked PEAK objects.

Players without the mod see a standard Anti-Zooka and get its usual shot if they pick it up and fire it. Players with the mod see the launcher’s custom name, camouflage and inventory icon.

Configuration

Save changes to BepInEx/config/capitan.peak.dynamitelauncher.cfg while PEAK is running and the mod reloads them automatically. The silver launcher’s starting ammo count applies to newly spawned launchers. The file is created on first launch.

Section Setting Default Values Effect
[Loot] SpawnInLoot false true / false Host only. Master switch for world loot: while off, no launcher or jumper spawns in luggage or statues, and the loot settings below are ignored.
[Loot] EnableRareChestLoot false true / false Host only. Adds both launchers to ordinary luggage.
[Loot] ChestLootRarity Rare Common, Uncommon, Rare, Epic, Legendary, Mythic, RidiculouslyRare Host only. Sets the loot weight of both launchers in ordinary luggage when EnableRareChestLoot is enabled.
[Loot] EnableMagicalLoot false true / false Host only. Adds both launchers to statue rewards and ancient luggage with Mythic weight.
[Loot] JumperEnableRareChestLoot false true / false Host only. Adds both Dynamite Jumpers to ordinary luggage.
[Loot] JumperChestLootRarity Rare Same values as ChestLootRarity Host only. Loot weight of both Dynamite Jumpers in ordinary luggage.
[Loot] JumperEnableMagicalLoot false true / false Host only. Adds both Dynamite Jumpers to statue rewards and ancient luggage with Mythic weight.
[Jumper] SilverAmmo 3 1–999 shots Starting ammo for newly spawned silver Dynamite Jumpers.
[Jumper] GoldInfiniteAmmo true true / false Gives the golden Dynamite Jumper infinite ammo.
[Jumper] LaunchSpeed 120 0–300 m/s Speed the blast gives at point-blank range; fades with distance.
[Jumper] BlastRange 6 0.5–30 m Blast radius; the push fades with distance.
[Jumper] UpwardBias 0.7 0–5 Extra upward push. 0 pushes straight away from the blast point.
[Loot] GuidedEnableRareChestLoot false true / false Host only. Adds both Guided Dynamite Launchers to ordinary luggage.
[Loot] GuidedChestLootRarity Rare Same values as ChestLootRarity Host only. Loot weight of both Guided Dynamite Launchers in ordinary luggage.
[Loot] GuidedEnableMagicalLoot false true / false Host only. Adds both Guided Dynamite Launchers to statue rewards and ancient luggage with Mythic weight.
[Guided] SilverAmmo 3 1–999 shots Starting ammo for newly spawned silver Guided Dynamite Launchers.
[Guided] GoldInfiniteAmmo true true / false Gives the golden Guided Dynamite Launcher infinite ammo.
[Guided] CameraHeightCm 30 0–3000 cm How far above the flare axis the camera is mounted (fixed to the flare).
[Guided] CameraBackCm 30 0–3000 cm How far behind the flare centre the camera is mounted (fixed to the flare).
[Guided] CameraBlendMs 400 50–3000 ms How long the camera takes to fly from your eyes onto the flare.
[Guided] TurnSpeedPercent 100 10–500 % Mouse steering strength on top of the game's mouse sensitivity.
[Guided] TurnSmoothing 8 1–60 How quickly steering follows the mouse. Lower is smoother but laggier.
[Launcher] ChargeSpeedMultiplier 1 0.1–10× Charge speed for both variants. 2× halves the charge time.
[Launcher] DetonateOnRightClick true true / false Right mouse button detonates all flares in flight fired from the launcher you hold.
[Launcher] ReplaceOthersShots false true/false For launchers you created: when a player without the mod fires one, replace their anti-gravity sphere with the flare. Works from any client, not only the host.
[Ammo] SilverAmmo 3 1–999 shots Starting ammo for newly spawned silver launchers.
[Ammo] GoldInfiniteAmmo true true / false Gives the gold launcher infinite ammo.
[Flare] Speed 14 1–200 m/s Flare flight speed.
[Flare] LifetimeSeconds 25 1–600 s Time before a flare expires in flight.
[Flare] CollisionRadius 0.12 0.01–2 m Radius used to detect impacts.
[Flare] SpawnOffset 0.6 Number (m) Distance in front of the muzzle where the flare spawns.
[Flare] Lit true true / false Fire a lit, glowing flare. If false, the flare flies unlit.
[Flare] ColorHex #FF1A1A Hex color, e.g. #FF1A1A Flare light color. Invalid values fall back to red.
[Explosion] OffsetFromSurface 0.3 Number (m) Distance from the hit surface where the dynamite explodes.
[Explosion] DynamiteDestroyDelaySeconds 0.2 Number (s) Time before the exploded dynamite is removed.
[Visual] Camo true true / false Shows red barrel camouflage locally.
[Visual] SilverTrim true true / false Shows the silver launcher’s silver trim locally.

The loot settings apply to future rolls. Statues still prioritize reviving players when the game allows it. Players without the mod see and use a standard Anti-Zooka.

Localization

Item names and descriptions are translated into all 15 languages the game supports.

Known limitations

  • The guided camera does not check collisions with terrain; the flare explodes on impact anyway.
  • Inventory slot icons are replaced only for players with the mod.
  • If the lobby host does not have the mod, the variant marker may not be synced to the host, so the launcher can behave like a stock Anti-Zooka for the host.

Source

https://github.com/DoomSalat/PEAK-mode-Dynamite-Launcher

Take the arsenal with you and have fun!

Take the arsenal with you and have fun!

*I do not endorse open trolling with this mod. Everyone who suffered from it: use my mod PEAK Sentinel, which protects your lobby from cheating and unwanted modifications.