Continuum-PeakClawStallFix icon

PeakClawStallFix

Fixes rescue claw range-edge misfires by rechecking a very recent valid surface before the claw enters a no-pull stall.

CHANGELOG

Changelog

1.0.2

  • Increased the range-edge allowance from 0.75 to 0.875 game units and the recent-aim window from 0.3 to 0.35 seconds.

1.0.1

  • Increased the range-edge allowance from 0.5 to 0.75 game units and the recent-aim window from 0.2 to 0.3 seconds.

1.0.0

  • Recover rescue claw surface shots that narrowly fall outside range after a recent valid aim check.
  • Require a fresh collision check against the same collider within 0.5 game units and 0.2 seconds.
  • Preserve ordinary shots, character rescue, uses, pull physics, and release timing.
  • Add an isolated native Unity regression harness and Thunderstore packaging.
  • Initial release: isolated Unity integration tests and manual normal gameplay testing completed.