Bazooka
A rocket launcher for PEAK. Blast zombies, spiders and your friends off the mountain, or switch to RocketJump mode and fly up cliffs TF2-style.
CHANGELOG
Changelog
1.0.2
- New Thunderstore page: a punchier description and a readme that is quicker to read (features at a glance, quick start, a target table and the main settings up front). No gameplay changes
1.0.1
- Spawning: the bazooka now spawns exactly like the vanilla AntiZooka, in the same places and just as often. The guaranteed Roots suitcases and the per-biome cap are gone
- Ammo: a bazooka holds 5 rockets by default (
Shots = 5), with no refill;Shots = 0is still infinite. Configs from 1.0.0 keep their saved value, so setShots = 5yourself if you want the new default - Cleaner readme
1.0.0
First release.
- Bazooka: a red-and-white rocket launcher built from PEAK's AntiZooka (the vanilla AntiZooka is untouched). Click to fire a rocket, PEAK's own firework model, that explodes on the first thing it touches, even if you put the bazooka away mid-flight
- Two modes (
Mode, the host's choice): Standard, the default, is a weapon: rockets injure and fling scouts and your own blast hurts you (SelfDamage0.25). RocketJump never hurts scouts and turns your own blast into a rocket jump you steer with WASD, with no fall damage; a rocket under you while falling launches you again, so jumps chain - Blast: a 3.5m fireball whose push reaches 6m (
Knockback30 m/s): zombies, scouts, creatures and loose items go flying, and items lying in it get cooked like in any PEAK explosion - Targets: one rocket kills spiders, beetles, scorpions, frogs, condors and antlions and knocks out zombies; the Scoutmaster takes 3 (
ScoutmasterHits). Rockets also hit jellyfish, beehives, mandrakes, spores, dynamite, bee swarms, ticks, coconuts, tumbleweeds, Bing Bong and balloons. Every target has its own switch under[Targets], all on - Finding it: at least two suitcases in the Roots every run, rare rolls elsewhere (at most 4 per biome), or
GiveBazookaOnSpawnfor everyone at the start - Ammo: infinite by default (
Shots = 0) - Multiplayer:
Mode,Shotsand[Targets]come from the host; every player needs the mod - Configs from pre-release builds update themselves (
RocketSpeed→MuzzleVelocity,[TF2]→[RocketJump],Mode = TF2→RocketJump)
0.1.0 – 0.1.13
- Pre-release builds, never published