PeakShotgun
A shotgun from PEAK's blowgun. Roots always has at least two luggage with one; optional any-biome spawns. Blasts flip zombies harder than a coconut.
CHANGELOG
Changelog
1.0.10
- Luggage stays Roots-only only when Zombies is the sole enabled shootable; any other
[Shootables]mix unlocks rare rolls in every biome
1.0.9
- Fix scouts sometimes taking no Injury or knockback when shot by a non-host player in multiplayer
1.0.8
- Fix
[Shootables] Spores: hit real spore bombs (BreakableSporeShroom / ExploShroom / PoisonShroom), not Cloud Fungus
1.0.7
- Host authorizes each shot before it fires, so ammo and hits stay consistent in multiplayer
Shots,FriendlyFire, and every[Shootables]toggle come from the host for the whole lobby- Roots picks and the per-biome shotgun cap survive quicksave reloads and host migration (
PeakShotgun.loot.json) - Custom runs that disable the shotgun no longer get forced Roots luggage shotguns
- Remaining ammo updates the correct inventory slot (by gun instance), not just the selected hotbar slot
- Knocked-down zombies stay silenced for late joiners and after host migration
- Require PEAKLib Core 1.7.2
1.0.6
- Add
[Shootables]toggles for zombies, mandrake, beetles, spiders, spores, scorpions, and dynamite (only zombies on by default) - Add
[Combat] FriendlyFire(default on): off keeps scout knockback but removes Injury
1.0.5
- Make luggage shotgun spawns much rarer when allowed outside Roots (
RidiculouslyRareinstead ofCommon) - Cap shotgun luggage at 4 per biome per run
1.0.4
- Fix ammo resetting to full when a shotgun is dropped or given to another player
- Remaining shots stay in sync for everyone in the lobby, including late joiners
- Magazine size and remaining shots are host-authoritative (clients use the host's
Shotsvalue)
1.0.3
- Changing
Shotsin the config now applies on a new map without quitting PEAK - Newly spawned shotguns always use the current
Shotsvalue
1.0.2
- CI publish test bump
1.0.1
- Fix README preview images on the Thunderstore package page (absolute GitHub URLs)
1.0.0
- Builds a shotgun from the blowgun already in PEAK, so the mod needs no extra files
- Roots always forces two random luggage to have a shotgun;
CanSpawnOnAnyBiome(default false) allows rolls in other biomes - With
EnableDebugModeon, spawns three test zombies and a shotgun near you on the Shore. Off by default - Each shot pushes the shooter back.
EnableRecoilturns it on or off,Recoilsets the strength (0-10) - Blasts injure scouts and flip them
- Each shotgun holds 5 shots, set by the
Shotsconfig entry. The hotbar name and shoot prompt show how many are left - Knocked-out zombies stop making sounds while the game still has them alive
- Hotbar icon is a shotgun drawing
- Each shot flashes a short light at the barrel
- Shot fire sound is
shotgun_fire_01.wav - Blasts flip zombies harder than a coconut and add Drowsy damage