JavaMods-SummitWatch icon

SummitWatch

Catch cheaters and soundboard spammers in PEAK lobbies: a 0-99% griefing score per scout (CONFIRMED with proof), anti-fling and self-shield, flood and lag guard, host roles and kicks. Only you need it.

CHANGELOG

Changelog

0.1.4

  • Approve mod kicks (host, on by default): a shield-bypass player's kick becomes a Kick / Ignore prompt for the host instead of happening at once, and their game says it was sent for approval.
  • Mod-friendly mode: a panel button that pauses everything Summit Watch does to your own game (shield, anti-fling, lag guard, hiding items, blocking players who ignored a kick), so it can't clash with your other mods. Detection, the %, warnings and host actions keep working.
  • Flight lock (host): a player caught flying twice in 10 minutes (or CONFIRMED) is pulled down on every takeoff within about a second, without needing new detections. Shown as "flight lock" in the panel and mini overlay; Unlock in their profile.
  • Host rescue: when you host, any player flung at an impossible speed is pulled back to where they last stood, even if they don't have Summit Watch (their own Summit Watch's rescue goes first when they do).
  • Fix: flying or noclipping with your own mod no longer gets you yanked back. The "flown around / dragged through rock" rescue now only acts if another player pushed, kicked, grabbed, teleported or flung at you in the last 5 s.
  • Walking on air: a new detector for fly cheats that fake being on the ground (they walk or stand idle in mid-air on your screen). Summit Watch looks under them itself, so the cheat can't hide by claiming anything.
  • Defying gravity: catches fly cheats that keep the normal falling animation: in the air but hovering, rising or sinking steadily instead of falling, judged from their real positions within about 2 seconds.
  • Ground flyers (host): a not-trusted player caught flying is teleported back to where they last stood. Toggle it with the panel's Ground flyers button; a menu that blocks it is called out so you can kick.
  • Unkick: a Kicked this session list in the panel with an Unkick button (host, and shield bypass for not-trusted players). Unkicked players can rejoin without being kicked again, and someone who ignored a kick stops being treated as gone.

0.1.3

  • Mini overlay: names and % in a corner while you keep playing. Ctrl+0 now cycles mini overlay, full panel, off (F2 no longer opens the panel; change it with [General] PanelShortcut).
  • Lag guard: spawned piles keep only their 10 nearest items active on your screen once 15+ of a type are around you, and at most 3 explosions a second play, so a dynamite flood can't freeze your game.
  • Kick guard: "super kicks" (too strong, too long a knockdown, or from too far away) are refused and logged as an impossible push. The host can turn kicking off for everyone with Summit Watch from the panel.
  • Rescue: being flown around or dragged through rock by a cheat now sends you back too, and every rescue goes to the last place you were standing stably.

0.1.2

  • Single pushes far stronger than anything in the game (the usual "fling player" button), absurd knockdowns and fake revives that teleport you are refused.
  • Anti-fling in layers: fast bodies are blocked before they touch you, impossible pushes are undone, and you're teleported back to safety if you're flung anyway.
  • Rejoin spam: more than 3 join/leaves in 2 minutes means a kick on the next join.
  • Demoting someone to Not trusted removes everything they spawned while trusted.
  • Bouncing between mushrooms no longer counts as flight.

0.1.1

  • The evidence log's path is hidden in the panel unless you click Show path.

0.1.0

  • First release: the 0-99% griefing score with CONFIRMED proof, soundboard detection, profiles and reports, warnings, the self-shield and anti-fling, flood guard and spawn cleanup, and host roles and kicking.