LengSword-FasterPeak icon

FasterPeak

Make PEAK faster by skipping delays while preserving the game's normal flow.

Last updated 3 weeks ago
Total downloads 256
Total rating 1 
Categories AI Generated Quality Of Life Client Side Host Only Gameplay Mods
Dependency string LengSword-FasterPeak-0.1.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301

README

FasterPeak

Make PEAK faster by skipping delays while preserving the game's normal flow.

Features

  • Skip the splash screens shown when the game starts.
  • Skip the normal and Nadir end-of-run cutscenes and go directly to the original end screen.
  • Let the host finish the end-of-run flow for everyone after completing their own end screen.
  • Let the host skip the credits and return everyone directly to the airport.

Configuration

Setting Default Description
SkipPretitle true Automatically skip the startup splash screens.
SkipEndCutscene true Skip end-of-run cutscenes and go directly to the original end screen. This setting applies locally to each client.
HostCompletionEndsRun true When the host completes their own end screen, mark every player as done. Only the host's setting controls this room-wide behavior, and it applies to every end-screen outcome.
SkipCredits true After the end screen completes, let the host skip the credits and return everyone to the airport. Only the host's setting controls this room-wide behavior.

HostCompletionEndsRun and SkipCredits are independent:

  • With both enabled, the host completing their end screen satisfies the completion threshold; wins then skip the credits and return everyone to the airport.
  • With only HostCompletionEndsRun enabled, the host controls the completion threshold, but normal and Nadir wins still play the original credits.
  • With only SkipCredits enabled, the original player-count threshold remains, but reaching it after a win skips the credits.
  • With both disabled, the original end-screen threshold and credits flow are preserved.

Failures and Mini Runs already return to the airport without entering the credits flow. SkipEndCutscene remains a separate, client-local visual setting and does not change either host-controlled room behavior.

Credits

Inspired by CTNOriginals/PEAKFastStartup.