ClassicCalderaKiln
A simple mod to remove condors from the Caldera and to deactivate the cursed rocks in Kiln. Rock visuals still exist, they wont harm you. AI-assisted code, be warned.
| Last updated | 2 weeks ago |
| Total downloads | 46 |
| Total rating | 0 |
| Categories | AI Generated Mods Gameplay Biomes |
| Dependency string | LinguiniSloth-ClassicCalderaKiln-0.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
Classic Caldera & Kiln
Experimental PEAK mod that restores selected pre-2.4.a behavior only when the generated route is Caldera -> Kiln.
What it changes
- Removes Condors from Caldera.
- Removes the newer petrifying rocks' damage function from Kiln.
- Leaves Gloom, Citadel, and their petrification mechanics untouched.
Safety behavior
The mod checks exact generated hierarchy paths for:
Map/Biome_4/Caldera/Volcano/Caldera_SegmentMap/Biome_4/Caldera/Volcano/Volcano_Segment/Middle/Petrify Rock KilnMap/Biome_4/Caldera/Volcano/Volcano_Segment/Peak_Kiln Variant
If all three are not present, the mod makes no gameplay changes.
This is intentional: after a PEAK update, failing closed is safer than accidentally changing Citadel or another biome.
Multiplayer
I have not been able to properly test this yet, so treat it as an ALL-CLIENTS mod. It may or may not break.
Current status
Version 0.1.0 is an experimental first gameplay build based on object/component names captured from PEAK's generated hierarchy. I ran a test-run to see how the condors and cursed rocks generated, and then removed their functions.