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OnlyCook-PEAK_Quick_Resume-0.2.0 icon

PEAK Quick Resume

[Beta] One key to browse and load any saved campfire from anywhere

Date uploaded 2 days ago
Version 0.2.0
Download link OnlyCook-PEAK_Quick_Resume-0.2.0.zip
Downloads 146
Dependency string OnlyCook-PEAK_Quick_Resume-0.2.0

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.2403 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.2403
dominik0207-PEAK_Checkpoint_Save-0.4.7 icon
dominik0207-PEAK_Checkpoint_Save

Save your progress at every campfire and continue later at the same location

Preferred version: 0.4.7

README

PEAK Quick Resume

Beta (v0.2.0). Fully working in solo and co-op (tested with up to 2 players); larger lobbies should work but aren't verified yet. Feedback welcome!

Press one key to browse your campfires and jump straight back to any of them.

Tired of the long ritual to load a PEAK Checkpoint Save: die, restart, walk to and open the gate kiosk, pick the difficulty, load in, then press the load key twice? This mod collapses all of that into a single key and adds an in-game menu so you can pick which checkpoint to load.

Press F7 anywhere and a save picker opens listing all your checkpoints for the current mode. Choose one with the arrow keys and press F7 (or Enter) and it will:

  1. Start a fresh run of that save's difficulty, then
  2. Automatically load that checkpoint. So you're back at that campfire with your items and progress.

The newest save is preselected, so pressing F7 twice still loads your latest checkpoint just like before.

Screenshot_20260702_134149

Works after you die, from the Airport, or mid-run (so no need to die first). Full co-op support: the host presses F7 and everyone is brought along and restored.

Because it always spins up a fresh run instance before loading, you can resume as many times as you like without having the problem of loading twice (through F6) and breaking the game.


⚠️ Requires PEAK Checkpoint Save

This mod does not save or load anything by itself, it automates PEAK Checkpoint Save by dominik0207, which does all the real work. Huge thanks to them; that mod is a hard dependency and will be installed automatically.

The campfire saving is still handled entirely by PEAK Checkpoint Save (light a campfire to save). Quick Resume archives each of those saves (now you can have multiple saves per difficulty), makes loading effortless from anywhere in-game, and lets you pick which one to load.

How to use

  1. Play as normal. Light a campfire to save (that's PEAK Checkpoint Save doing its thing). Each save is added to your history (and is never overwritten/deleted automatically).
  2. Press F7 to open the save picker.
  3. Use ↑/↓ to highlight a checkpoint, then press F7 again (or Enter) to load it. Just want the latest? Press F7 twice.
  4. Press Del to delete the highlighted save (press it twice to confirm), or Esc to close the menu.

In co-op, only the host can use F7 and everyone is restored together.

Configuration

Config file: BepInEx/config/OnlyCook.PEAKQuickResume.cfg

  • resumeKey: the key to open the picker / load the highlighted save (default F7).
  • allowMidGame: allow resuming while still alive (default on).
  • Timing: advanced settle/timeout values; raise coopAirportSettle if a client occasionally gets left behind on a slow connection.
  • (requireDoublePress / doublePressWindow are deprecated. The picker now provides the confirmation step. Kept for compatibility reasons.)

Your archived checkpoints live in BepInEx/plugins/QuickResume/Archive/ (split into Offline/ and Coop/). PEAK Checkpoint Save's own files are never modified.

Notes

  • Host-only in co-op (just like PEAK Checkpoint Save). Everyone should have PEAK Checkpoint Save installed.
  • Loading a checkpoint can grant Steam achievements (a property of the underlying mod). Don't use it if you want to earn everything unassisted.
  • Custom runs are resumed with your current custom settings (the checkpoint file doesn't store the run's original settings).
  • If a client ever glitches after loading, that's the underlying teleport in PEAK Checkpoint Save. Try its teleportJumpLogic config (1 or 2) or its manual F9 teleport.

Feedback & bug reports

Found a bug or have a suggestion? Please open an issue on GitHub. It helps a lot to include:

  • what you did and what happened (solo or co-op; if co-op, whether you were the host),
  • your LogOutput.log (Quick Resume logs every step of a resume, this file is what makes bugs fixable).

Where is LogOutput.log?

BepInEx rewrites this file every time you launch the game, so reproduce the bug, then quit and grab the file before playing again.

r2modman / Thunderstore Manager:

  • Open the manager, pick PEAK, choose your profile, then go to Settings and search for the following setting: Copy log file contents to clipboard, click on that setting and paste it in your GitHub Issues.

Manual install?

  • Find out where your LogOutput.log file is on your OS. You can for exmaple use Everything on Windows or use this command find ~ -name "LogOutput.log" on Linux/Mac.

CHANGELOG

Changelog

0.3.0

  • Miscellaneous QoL: pause menu buttons. Three extra buttons are injected into the vanilla pause menu:
    • Restart (mid-run, host-only): returns everyone to the Airport and immediately starts a fresh run of the same difficulty, no checkpoint is loaded.
    • Return to Airport (mid-run, host-only): sends everyone back to the Airport without starting a new run.
    • Board Flight (at the Airport, any player): opens the gate-kiosk UI directly, skipping the walk over to it.
    • Each is independently toggleable in config (PauseMenu section) and confirms before acting on Restart/Return to Airport.
  • Localized into every language the game ships (French, Italian, German, Spanish Spain/Latam, Portuguese Brazil, Russian, Ukrainian, Simplified Chinese, Japanese, Korean, Polish, Turkish), both the button labels and their confirm dialogs. Translations were done with AI, if one reads wrong in your language, please open a GitHub issue.
  • Appended _DEPRECATED to requireDoublePress / doublePressWindow config keys in settings.

0.2.0

  • In-game save picker (F7): browse all your checkpoints (newest first) and load any of them from anywhere. Arrow keys to select, F7/Enter to load, Del to delete (twice to confirm), Esc to close.
  • Multiple saves per difficulty: checkpoints are now archived instead of overwritten, so older campfires are kept and can be revisited (even mid-run, without losing the run's later saves). PEAK Checkpoint Save's own files are untouched.
  • Custom-run support: custom difficulty runs can now be resumed, not just the standard difficulties.
  • Pressing F7 twice still loads your latest checkpoint, exactly as before.
  • requireDoublePress / doublePressWindow config are deprecated (superseded by the picker's confirm step).

0.1.1

  • Description and README updated.

0.1.0

Initial release.

  • Press F7 (twice to confirm) to start a fresh run of your saved difficulty and automatically load your PEAK Checkpoint Save checkpoint.
  • Works after death, from the Airport, and mid-run.
  • Full co-op support (host-driven): all players are returned to the Airport, brought into the fresh run, and restored together.
  • On-screen prompts, configurable resume key, double-press confirmation, and advanced timing options.