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OracleTeam-UnnamedProducts-2.3.2 icon

UnnamedProducts

Adds unnamed branded item variants to PEAK from a certain famous Canadian store brand

Date uploaded 2 weeks ago
Version 2.3.2
Download link OracleTeam-UnnamedProducts-2.3.2.zip
Downloads 860
Dependency string OracleTeam-UnnamedProducts-2.3.2

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.2403 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.2403
PEAKModding-PEAKLib_Core-1.7.2 icon
PEAKModding-PEAKLib_Core

Core module of the PEAKLib community API.

Preferred version: 1.7.2
PEAKModding-PEAKLib_Items-1.6.0 icon
PEAKModding-PEAKLib_Items

Items module of the PEAKLib community API.

Preferred version: 1.6.0
PEAKModding-SoftDependencyFix-1.0.0 icon
PEAKModding-SoftDependencyFix

Fixes ReflectionUtility usage in Vanilla from breaking from mods with soft dependencies.

Preferred version: 1.0.0

README

Unnamed Products

Thunderstore Version Thunderstore Version Thunderstore Likes GitHub Licences GitHub Issues

Adds unnamed-branded products to PEAK from a certain famous Canadian store brand.

๐Ÿ“• "Unnamed" Origins

"unnamed" is in essence a parody/hommage to a certain famous Canadian store brand created in the 1970s.

The brand got its name from its "no frills" vibe and iconic and simple designs, providing customers with a lower cost alternative from your typical brand.

Despite its iconic status, it's often regarded as "cheap" and of lower quality due to its low costs.

In essence, it's comparable to your typical white labels and unbranded products or something alike "Great Value" items.

๐ŸŽฎ How it works

Whenever you find an item in luggage, it will have a chance of being "unnamed".

You can identify an unnamed item by its simple, bright yellow packaging with black lettering.

Whenever you use an unnamed item, there's a random chance of it being either weaker or stronger than its "official" version.

For example, let's take the airline food.

An unnamed airline food can restore between 80% and 120% of hunger and give between 80% and 120% of extra stamina compared to official airline food.

However, for items with multiple uses, the same item can be weak one use and strong the next.

For example, using unnamed scout cookies might give you 80% of extra stamina the first time, but the next use might be 120% of extra stamina instead!

But that's not all! There are tons of unnamed items, and some have unique mechanics, each with its own pros and cons. We'll let you discover them out yourself.

๐Ÿ’ผ Unnamed Luggage

Whenever you start a run, some luggage will spawn as unnamed luggage.

You can identify unnamed luggage with their iconic yellow and black color scheme.

Unnamed Luggage
An small unnamed luggage

Which luggage spawns as unnamed luggage is determined by the map seed. So the same luggage will always spawn unnamed within the same map.

The items you find inside unnamed luggage will always be unnamed branded.

Otherwise, they function just like their vanilla counterpart. Large unnamed luggage have more/rarer items than small ones and so on.

You can also encounter unnamed Ancient Statues (identifiable with its bright yellow coloring), which will always give you unnamed mystical items.

โœˆ๏ธ Unnamed Airplane

When starting a run, there's also a chance the crashed airplane at the shore will be unnamed.

Unnamed airplanes can be easily identified with their yellow and black color scheme.

Chrashed unnamed airplane
An unnamed airplane at the Shore

Whether the shore airplane is unnamed or not depends on the map seed, just like unnamed luggage.

When an airplane is unnamed, all items inside its wreckage will be unnamed.

What does this mean in practice? Youโ€™ll have to find out yourself.

๐Ÿ’ฃ Unnamed Anything

Aside from luggage and airplanes, anything that has been man-made on the island can appear as "unnamed" too.

They also depend on the map speed as usual, so the same map will have the same unnamed obstacles in them.

Just like unnamed items, they can be identified by the same yellow-black theme, and they can vary a lot. For example, if a thing can hurt you, it could give more, less or as much damage as it's original version, so better watch out!

๐Ÿงช Uniques Items

This mod adds several uniques unnamed items that can only be found inside unnamed luggage under specific conditions. Here's a quick list:

Windshield Washer Fluid

Rarity : Legendary

Location : Alpine (anywhere when nights are cold)

Tags : None

Uses : 4

Windshield washer fluid with antifreeze. What you do with it is up to you, though it can keep you from freezing...

  • Extremely poisonous and flammable
  • Prevent freezing

Laundry Detergent

Rarity : Legendary

Location : Roots Luggage, Mesa Luggage, Alpine Luggage, Gloom Luggage (Any luggage when some specific mods are detected)

Tags : None

Uses : 4

A fresh scented laundry detergent. Can be used to deeply clean your clothes.

  • Cleans spores, thorns, arrows off players
  • Cleans off some afflictions and status effects.

Garbage Bag Box

Rarity : Mythical

Location : Any luggage

Tags : None

Uses : 3

A box of regular-size black garbage bags.

  • Using it takes out a garbage bag (can be used on someone else to give them a bag instead):
    • Garbage bags are deployable mini-backpacks:
      • Can hold 2 backpackable items, at the cost of more weight
      • Can be backpacked, and can be nested inside other garbage bags.
    • They have "slippery" item slots:
      • Whenever you start holding a garbage bag, it has a chance to "let go" (or slip) one of its items.
      • It can also slip items whenever you throw it on something hard, like a wall, or someone else's head.
      • It gets wrecked and let all of its items go when cooked/burned.

๐Ÿ”Œ Mod Compatibility

Aside of supporting vanilla items, the mod also supports the following list of mods:

Whenever you play using any of these mods, you might find some unique "unnamed" variants of those mod's items.

As always, they are identifiable with their unnamed branding, and have the same randomized stats.

โš ๏ธ Item Stat Displays

When playing with the mod installed, mods like ItemStats won't show the actual stats.

This is because unnamed buffs/debuffs are per use.

So if you have those kind of mods, don't trust what's being displayed! Because just like store-branded products, sometimes it's not really precise.

๐Ÿ› Issues

If you find any bugs or have any suggestion, please open an issue on the GitHub repository here.

Include as much info as possible, and we'll respond as soon as we can.

โœจ Contributors

  • Hiverdose for the windshield washer fluid model + textures, testing and feedback
  • Wistiti (Thunderstore) for testing and feedback
  • ... and everyone else in my play group who tested this in beta for the last 2 months!

CHANGELOG

Changelog

[2.3.3] - 2026-09-12

Changed

  • Fixed bugs with probabilities not getting properly calculated
  • Rebalanced Unnamed Rocketpack, Unnamed Ritual Daggers
  • Fixed a bug with Unnamed Cure-alls labels using the wrong material

[2.3.2] - 2026-09-09

Added

  • Added packaging to unnamed amulets

Changed

  • Fixed some missing materials for the scout's generosity amulet vfx.

[2.3.1] - 2026-09-07

Added

  • Added an unnamed version of the scout's tenacity amulet VFX

Changed

  • Fixed a bug with Unnamed scout's ambition amulet not giving any wind walk.
  • Fixed a bug with Unnamed scout's generosity amulet sometimes not cloning items that don't have any unnamed variants
  • Fixed typos in the readme

[2.3.0] - 2026-09-02

Added

  • Added unnamed variant to:
    • Jetpacks
    • Rocketpacks
  • You can now encounter "Unnamed" fences in GLOOM, which can deal more or less damage.

Changed

  • Added item optimisation to unnamed unique items and to some unnamed items
  • Fixed a bug where water triggers wouldn't extinguish players who are on fire
  • Fixed bugs with some unnamed material that weren't applied correctly to unnamed items
  • Fixed a bug with unnamed portable stoves not working when placed.
  • Fixed multiple bugs with items not working correctly
  • Added v2.4.a compatibility
  • Fixed unnamed item icons for the antizooka
  • Changed unnamed amulet materials to make them stand out a bit more.
  • Added unnamed icons to unnamed amulets

[2.2.2] - 2026-08-24

Changed

  • Fixed a bug that stopped trick luggage from working altogether
  • Fixed a bug where the mod expected that every biome have at least one amulet in them.

[2.2.1] - 2026-08-24

Added

  • Added Unnamed Ladders that can spawn in THE CITADEL
    • When used, they'll have different speed boost and stamina usage per ladder.

Changed

  • Reduced the chance of unnamed candlesticks being duds from 33% -> 20%
  • Changed the fire VFX color to something more suiting for unnamed bell towers and unnamed candlesticks
  • Fixed a bug where Unnamed candlesticks weren't applying their unnamed modifiers when lit.
  • Optimized the generation a bit by skipping the unnamification of things that were already unnamed.
  • Fixed a bug with GLOOM's unnamed ancient statues not having the correct tint.

[2.2.0] - 2026-08-23

Added

  • Added unnamed variants to
    • Ritual Dagger
    • Glider
    • Antizooka
    • Candlestick
  • Amulets can now spawn "unnamed".
    • An "unnamed" amulet can be identified by the yellow glowing lights the statue emanates. It also has a yellow-tinted stone, on par with unnamed ancient statues.
    • Some unnamed amulet have unique "unnamed" mechanics linked to them, and like every other unnamed items they vary in their efficiency.
  • Traps in The Citadel can now be "unnamed"
    • Unnamed-branded traps generally acts just like unnamed items: the amount of damage you get from them can vary.
    • Unnamed Arrow traps can either launch no arrows, 1 arrows or 2 each shot.
      • They also can have more or less ammo to begin with.
    • Unnamed swinging spike balls can give more or less injury than usual, go faster or slower and swings at a greater or smaller angle.
  • Unnamed bell towers can now be found in Gloom
    • They function the same, but their reach can vary significantly.

Changed

  • Adjusted the Antifreeze so it gives more fuel for jetpacks
  • Fixed a bug with unnamed ancient statues that appears in Roots
  • Adjusted the UnnamedStatusField code to match the original
  • Updated the Big Luggage texture to match the new model

[2.1.0] - 2026-08-11

Added

  • Added Unnamed Clown Luggage

[2.0.0] - 2026-08-11

Changed

  • The Final Ascent hotfix.

[1.3.1] - 2026-07-29

Added

  • Added 1.65a support

[1.3.0] - 2026-05-06

Added

  • Added Lucky Blocks support:
    • Custom outcomes for Lucky Blocks

Changed

  • Fixed compatibility with luggage spawning mods
  • Fixed soft dependencies errors

[1.2.4] - 2026-05-01

Changed

  • Fixed compatibility with luggage spawning mods
  • Fixed soft dependencies errors

[1.2.3] - 2026-04-24

Changed

  • Soft Dependency fixes.
  • Fireball fixes

[1.2.2] - 2026-04-23

Changed

  • Slight optimization of Unnamed item checks.
  • Blowgun optimizations.

[1.2.1] - 2026-04-16

Changed

  • Fixed a bug with mirage materials

[1.2.0] - 2026-04-13

Added

  • Added global zombie spawn detection

Changed

  • Change the Laundry Detergent's spawn data so it could spawn anywhere when zombies are global.

[1.1.0] - 2026-04-12

Added

  • Added luggage mirage support.
    • Now some of Mesa's mirages will also be unnamed branded, so watch out!
  • Made waterfall able to extinguish fireballs.
    • Support for both Roots and Tropics variants.
    • Stray fireballs should also get extinguished by waterfalls.

Changed

  • Fixed a bug with unnamed item spawn restrictions being ignored
  • Balanced flair duds chance from 50% to 33%
  • Cleaned up logging, code in general

[1.0.1] - 2026-04-11

Changed

  • Hotfix PeakThings Compatibility

[1.0.0] - 2026-04-09

  • Initial Release