Decompiled source of Chained v0.3.0

plugins/com.github.Quaree.Chained.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.Quaree.Chained")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.3.0.0")]
[assembly: AssemblyInformationalVersion("0.3.0")]
[assembly: AssemblyProduct("com.github.Quaree.Chained")]
[assembly: AssemblyTitle("Chained")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.3.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace Quaree
{
	[BepInPlugin("com.github.Quaree.Chained", "Chained", "0.3.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		private void Awake()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			new Harmony("com.github.Quaree.Chained").PatchAll(typeof(ChainedPatch));
		}
	}
	[HarmonyPatch(typeof(Character), "Awake")]
	public static class ChainedPatch
	{
		[HarmonyPostfix]
		public static void AwakePatch(Character __instance)
		{
			if ((Object)(object)((Component)__instance).GetComponent<ChainedController>() == (Object)null)
			{
				((Component)__instance).gameObject.AddComponent<ChainedController>();
			}
		}
	}
	public class ChainedController : MonoBehaviourPunCallbacks
	{
		private Character character;

		private Transform myHip;

		private Rigidbody myRb;

		private LineRenderer cachedLr;

		private static bool isChainedActive = false;

		private const float ChainLength = 5f;

		private const float PullStrength = 25f;

		private float nextScanTime;

		private static List<Character> sortedPlayersCache = new List<Character>();

		private void Start()
		{
			character = ((Component)this).GetComponent<Character>();
			myHip = GetHip(((Component)this).transform);
			if ((Object)(object)myHip != (Object)null)
			{
				myRb = ((Component)myHip).GetComponent<Rigidbody>();
			}
		}

		private void Update()
		{
			if (PhotonNetwork.IsMasterClient && character.IsLocal && Input.GetKeyDown((KeyCode)291))
			{
				((MonoBehaviourPun)this).photonView.RPC("RpcToggleChain", (RpcTarget)0, new object[1] { !isChainedActive });
			}
			if (isChainedActive && IsActive())
			{
				if (Time.time > nextScanTime)
				{
					UpdateSortedPlayers();
					nextScanTime = Time.time + 0.5f;
				}
				DrawChainVisuals();
			}
			else if ((Object)(object)cachedLr != (Object)null && ((Renderer)cachedLr).enabled)
			{
				((Renderer)cachedLr).enabled = false;
			}
		}

		private void FixedUpdate()
		{
			if (isChainedActive && IsActive() && character.IsLocal)
			{
				ApplyChainPhysics();
			}
		}

		[PunRPC]
		public void RpcToggleChain(bool state)
		{
			isChainedActive = state;
			if (!isChainedActive)
			{
				DestroyAllChainLines();
			}
		}

		private bool IsActive()
		{
			if (!Object.op_Implicit((Object)(object)character.Ghost))
			{
				return ((Behaviour)character).isActiveAndEnabled;
			}
			return false;
		}

		private void UpdateSortedPlayers()
		{
			sortedPlayersCache = (from c in Object.FindObjectsByType<Character>((FindObjectsSortMode)0)
				where (Object)(object)c != (Object)null && !Object.op_Implicit((Object)(object)c.Ghost) && !c.isBot && ((Behaviour)c).isActiveAndEnabled
				orderby ((MonoBehaviourPun)c).photonView.ViewID
				select c).ToList();
		}

		private void ApplyChainPhysics()
		{
			if ((Object)(object)myHip == (Object)null || (Object)(object)myRb == (Object)null)
			{
				return;
			}
			int num = sortedPlayersCache.IndexOf(character);
			if (num != -1)
			{
				if (num > 0)
				{
					HandlePhysicsConnection(sortedPlayersCache[num - 1]);
				}
				if (num < sortedPlayersCache.Count - 1)
				{
					HandlePhysicsConnection(sortedPlayersCache[num + 1]);
				}
			}
		}

		private void HandlePhysicsConnection(Character other)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			Transform hip = GetHip(((Component)other).transform);
			if (!((Object)(object)hip == (Object)null))
			{
				float num = Vector3.Distance(myHip.position, hip.position);
				if (num > 5f)
				{
					Vector3 val = hip.position - myHip.position;
					Vector3 normalized = ((Vector3)(ref val)).normalized;
					float num2 = (num - 5f) * 25f;
					myRb.AddForce(normalized * Mathf.Min(num2, 350f), (ForceMode)5);
				}
			}
		}

		private void DrawChainVisuals()
		{
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			int num = sortedPlayersCache.IndexOf(character);
			if (num == -1 || num >= sortedPlayersCache.Count - 1 || (Object)(object)myHip == (Object)null)
			{
				if ((Object)(object)cachedLr != (Object)null)
				{
					((Renderer)cachedLr).enabled = false;
				}
				return;
			}
			Character val = sortedPlayersCache[num + 1];
			Transform hip = GetHip(((Component)val).transform);
			if ((Object)(object)hip != (Object)null)
			{
				UpdateChainVisual(myHip.position, hip.position);
			}
		}

		private void UpdateChainVisual(Vector3 start, Vector3 end)
		{
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Expected O, but got Unknown
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)cachedLr == (Object)null)
			{
				GameObject val = new GameObject($"ChainLine_{((MonoBehaviourPun)character).photonView.ViewID}");
				cachedLr = val.AddComponent<LineRenderer>();
				cachedLr.positionCount = 2;
				((Renderer)cachedLr).material = new Material(Shader.Find("Sprites/Default"));
				LineRenderer obj = cachedLr;
				LineRenderer obj2 = cachedLr;
				Color val2 = default(Color);
				((Color)(ref val2))..ctor(0.5f, 0.5f, 0.5f);
				obj2.endColor = val2;
				obj.startColor = val2;
				LineRenderer obj3 = cachedLr;
				float startWidth = (cachedLr.endWidth = 0.1f);
				obj3.startWidth = startWidth;
			}
			((Renderer)cachedLr).enabled = true;
			cachedLr.SetPosition(0, start);
			cachedLr.SetPosition(1, end);
		}

		private Transform GetHip(Transform root)
		{
			return ((IEnumerable<Transform>)((Component)root).GetComponentsInChildren<Transform>()).FirstOrDefault((Func<Transform, bool>)((Transform t) => ((Object)t).name == "Hip"));
		}

		private void DestroyAllChainLines()
		{
			if ((Object)(object)cachedLr != (Object)null)
			{
				Object.Destroy((Object)(object)((Component)cachedLr).gameObject);
				cachedLr = null;
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}