Decompiled source of NoScreenShake v1.0.1

NoScreenShake.dll

Decompiled 5 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoScreenShake")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("NoScreenShake")]
[assembly: AssemblyTitle("NoScreenShake")]
[assembly: AssemblyVersion("1.0.1.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoScreenShake
{
	[BepInPlugin("Rombusz.NoScreenShake", "NoScreenShake", "1.0.1")]
	public sealed class Plugin : BaseUnityPlugin
	{
		internal static ConfigEntry<bool> DisableShake;

		private const string Id = "Rombusz.NoScreenShake";

		private const string Name = "NoScreenShake";

		private const string Version = "1.0.1";

		private Harmony? _harmony;

		private void Awake()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			DisableShake = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Disable Screen Shake", true, "Disable camera shake effects.");
			_harmony = new Harmony("Rombusz.NoScreenShake");
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogMessage((object)"Plugin NoScreenShake 1.0.1 is loaded!");
		}

		private void OnDestroy()
		{
			Harmony? harmony = _harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
	[HarmonyPatch(typeof(GamefeelHandler), "GetRotation")]
	internal static class GameplayShakePatch
	{
		[HarmonyPrefix]
		private static bool Prefix(ref Vector3 __result)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			if (!Plugin.DisableShake.Value)
			{
				return true;
			}
			__result = Vector3.zero;
			return false;
		}
	}
}