using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoScreenShake")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("NoScreenShake")]
[assembly: AssemblyTitle("NoScreenShake")]
[assembly: AssemblyVersion("1.0.1.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoScreenShake
{
[BepInPlugin("Rombusz.NoScreenShake", "NoScreenShake", "1.0.1")]
public sealed class Plugin : BaseUnityPlugin
{
internal static ConfigEntry<bool> DisableShake;
private const string Id = "Rombusz.NoScreenShake";
private const string Name = "NoScreenShake";
private const string Version = "1.0.1";
private Harmony? _harmony;
private void Awake()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
DisableShake = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Disable Screen Shake", true, "Disable camera shake effects.");
_harmony = new Harmony("Rombusz.NoScreenShake");
_harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogMessage((object)"Plugin NoScreenShake 1.0.1 is loaded!");
}
private void OnDestroy()
{
Harmony? harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
}
[HarmonyPatch(typeof(GamefeelHandler), "GetRotation")]
internal static class GameplayShakePatch
{
[HarmonyPrefix]
private static bool Prefix(ref Vector3 __result)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
if (!Plugin.DisableShake.Value)
{
return true;
}
__result = Vector3.zero;
return false;
}
}
}